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| QUOTE (Peardian @ Mar 2 2008, 10:03 PM) | Ah, so you've fixed the frame amount problem. But, the rim still mutates in between frames...
Between frames 3 to 4, the vertical size of the rim increases, then decreases again from 6 to 7, only to increase again in frame 9 (which is mirrored in frame 1).
Also, the back of the rim twists up slightly in frames 3 and 7, but it's only one stray purple pixel that could easily be lowered. However, the rim more severly twists up starting with frame 9, with frames 10-12 looking rather disfigured. :X |
K, I'll fix.
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