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> Sprite Workshop, Post your WIP sprites here!
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Nad
Posted: May 9 2008, 08:57 PM
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He looks a little too large; but I'll work off of that. Thanks.


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Dex
Posted: May 9 2008, 08:59 PM
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This Wario is the new one made by Starpower. I suggest studying my walking and running animations for M and L, as they are pretty good according to most of the online community. Not to sound boastful or anything. :P


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Flamedragon
Posted: May 9 2008, 09:00 PM
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QUOTE (Dex @ May 9 2008, 08:59 PM)
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This Wario is the new one made by Starpower. I suggest studying my walking and running animations for M and L, as they are pretty good according to most of the online community. Not to sound boastful or anything. :P

beatya to it :P
kk i will sprite some new enemies now.


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Dex
Posted: May 9 2008, 09:01 PM
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Yeah but mine has some more "in style" edits in it. :P


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Nad
Posted: May 9 2008, 09:02 PM
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QUOTE (Dex @ May 9 2008, 09:01 PM)
Yeah but mine has some more "in style" edits in it. :P

I noticed the edits when I compared it, so I'll use Dex's as my example along with his M & L.


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Dex
Posted: May 9 2008, 09:29 PM
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Good luck, I'll help ya if ya need any help.


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Flamedragon
Posted: May 9 2008, 09:44 PM
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I tried to copy dex Thwomp but turn it into a sand bag but I guess I failed at it :|
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This post has been edited by Flamedragon on May 9 2008, 09:44 PM


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Dex
Posted: May 9 2008, 10:20 PM
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Don't JPEG

And what is it?


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Flamedragon
Posted: May 9 2008, 10:31 PM
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woops mybad
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and its a living bag full of rocks that crashes down into the Mario world.


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Nad
Posted: May 9 2008, 10:43 PM
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I need some ideas for posing. I know Wario doesn't exactly have Mario's move set, so what should I include? I know there should be ram, picking up and throwing, etc, so what are we having for the Wario Bros. Game?

I'm working on Jumping and walking at the moment, I'm judging by different versions I'm making.

This post has been edited by Nad on May 9 2008, 10:43 PM


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Dex
Posted: May 9 2008, 10:47 PM
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Just get the basic moveset done first, and we'll go on from there. That's what I did with Mario.



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Nad
Posted: May 9 2008, 10:50 PM
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QUOTE (Dex @ May 9 2008, 10:47 PM)
Just get the basic moveset done first, and we'll go on from there. That's what I did with Mario.

K, I'll plan that after walking and jumping. But I need to go to bed; I'm too tired to work! ohmy.gif So if I'm not on much tomorrow you'll know I'm busy with Wario.


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Dex
Posted: May 9 2008, 11:05 PM
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Mario's directions.

And Nad, I'm looking forward to your Wario.


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Nad
Posted: May 10 2008, 09:58 AM
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I need some opinions, along with some help. I'm trying to get jumping down right, and so far I have these:
user posted image
I'm debating which ones to use. For the jump, 1's feet seem a bit too big, but gives him a detail on his shoe. 2's are a bit more in proportion with the standing sprite. 1's pixels with the arm length is farther than 2, but two has slightly longer legs to make up for shoe size. I am experimenting with an upward glance, but it's hard without making the eyes bigger than they should be, and if I don't, it looks like he doesn't have pupils! Any ideas on how I can do that?

For the second set, I think both arms should be higher than they presently are, but once again it's length I need to know. 1 has longer arms than 2 again. Would 2 looks better if I raised the arms up by a pixel? Or 1? Or do they both look okay on height?

So basically, 1 or 2 on each row, and how should I adjust it? Along with the head glance advice.


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SuperMarioMaster
Posted: May 10 2008, 10:14 AM
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2 and 2
But as you said, the arms should be higher up on the 2nd set.


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Glukom
Posted: May 10 2008, 11:49 AM
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oh my god i did something
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Not very happy with it, but I guess it's good for now.


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Elyk
Posted: May 10 2008, 11:54 AM
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QUOTE (Nad @ May 10 2008, 10:58 AM)
I need some opinions, along with some help. I'm trying to get jumping down right, and so far I have these:
user posted image
I'm debating which ones to use. For the jump, 1's feet seem a bit too big, but gives him a detail on his shoe. 2's are a bit more in proportion with the standing sprite. 1's pixels with the arm length is farther than 2, but two has slightly longer legs to make up for shoe size. I am experimenting with an upward glance, but it's hard without making the eyes bigger than they should be, and if I don't, it looks like he doesn't have pupils! Any ideas on how I can do that?

For the second set, I think both arms should be higher than they presently are, but once again it's length I need to know. 1 has longer arms than 2 again. Would 2 looks better if I raised the arms up by a pixel? Or 1? Or do they both look okay on height?

So basically, 1 or 2 on each row, and how should I adjust it? Along with the head glance advice.

1 on the first row, and for the falling, 2.
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Nad
Posted: May 10 2008, 12:55 PM
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I'll use 2 for a final falling pose after I fix the arms. Any other votes on the first row?


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Dex
Posted: May 10 2008, 01:11 PM
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Nice, Glukom.

Nad, Wario should tilt his head up and look up during his jump. Row two seems good, though his legs look weird.


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Nad
Posted: May 10 2008, 01:12 PM
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QUOTE (Dex @ May 10 2008, 01:11 PM)
Nad, Wario should tilt his head up and look up during his jump. Row two seems good, though his legs look weird.

That's what I was talking about in the angle. (Since nobody noticed that part...) When I try to keep the eyes the right size, the pupils seem to disappear. But when I don't, they look too big. I'm stuck with the eyes.

I'll work on the legs.

This post has been edited by Nad on May 10 2008, 01:13 PM


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