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> Sprite Workshop, Post your WIP sprites here!
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Thingy
Posted: Jun 1 2008, 03:06 PM
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So long MFGG 2.0~
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QUOTE (Demonlemon @ Jun 1 2008, 04:38 PM)
It looks great to me

Why thank you


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Hey, MFGG 3.0, it's me from the past.
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LuckyZapper
Posted: Jun 1 2008, 03:45 PM
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.
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still tryin' ;_;
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SuperMarioMaster
Posted: Jun 1 2008, 07:00 PM
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It's been real
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QUOTE (LuckyZapper @ Jun 1 2008, 04:45 PM)
still tryin' ;_;
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Hell yeah!
But I would like to point out that the arms in the running/walking are thicker then when hes standing


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Dex
Posted: Jun 1 2008, 08:38 PM
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woah what?!
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Great job, but I think the holding pose with the hand could look more like fingers, but yeah, good job. Now can you make tons of more poses?!


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Simoneister
Posted: Jun 2 2008, 01:00 AM
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Left
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I'm back after 9 days, anything I've missed?
And that Waluigi is looking great! I'm glad it's gotten worked on.


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Dex
Posted: Jun 3 2008, 03:32 PM
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woah what?!
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Well update on the New Lakitu.. O.o


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Wolfgator
Posted: Jun 4 2008, 05:31 AM
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Yeah!
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QUOTE (Dex @ Jun 3 2008, 03:32 PM)
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Well update on the New Lakitu.. O.o

Defiantly better! wink.gif


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Shyguy Grey
Posted: Jun 4 2008, 11:20 PM
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I'll never tell
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Alright, this is all I have. The reason most are missing faces is because I figured that, at the battles start, he would be somewhat calm with his mouth closed, but after a while, open it to show his teeth.


Also, I'm giving anyone (that includes Dex and Peardian) full right to edit/ add to this, cuz I'm sick of it.


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Wolfgator
Posted: Jun 5 2008, 11:25 PM
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Yeah!
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QUOTE (Shyguy Grey @ Jun 4 2008, 11:20 PM)
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Alright, this is all I have. The reason most are missing faces is because I figured that, at the battles start, he would be somewhat calm with his mouth closed, but after a while, open it to show his teeth.


Also, I'm giving anyone (that includes Dex and Peardian) full right to edit/ add to this, cuz I'm sick of it.

Nice update! In the meantine, i haven't seen any Dry Bones (I might have missed it if there is one) so i will submit this.

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Walking:

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Crumble:

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And the sheet!


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SuperMarioMaster
Posted: Jun 6 2008, 10:03 AM
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QUOTE (Knight Nappse @ Jun 6 2008, 12:25 AM)
Nice update! In the meantine, i haven't seen any Dry Bones (I might have missed it if there is one) so i will submit this.

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Walking:

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Crumble:

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And the sheet!

Are they even in the style?
EDIT: And I think we have one already

This post has been edited by SuperMarioMaster on Jun 6 2008, 10:05 AM


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Dex
Posted: Jun 6 2008, 03:32 PM
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woah what?!
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I already made one that is IN the style and has a better animation. Yours doesn't seem to walk, just kinda twitch it's stiff arms and legs. Need to work on that animation, Nappse.


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Wolfgator
Posted: Jun 6 2008, 05:28 PM
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Yeah!
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Oh sorry, didn't see them. And i'm trying to work on the animation now.


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Frogjester
Posted: Jun 7 2008, 11:40 AM
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2 colours are all I need
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I saw the Waluigi sprites and I noticed a few problems:

1.)His feet looked really strange on some of the poses

2.)His arms and legs were far too thick on all of the poses except the idle

3.)There were some unnecessary colours that I think came from a pallette mistake(probably mine though while I was editing it)

So I decided to help out by editing him a bit. Please note the animation is a bit choppy and therefore may require some fixing if you decide to use them(I tested the animations in Gamemaker).

user posted image


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Dex
Posted: Jun 7 2008, 12:11 PM
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woah what?!
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Another Mario update. Added better rotations for the ground pound and triple jump, and a new animation for when Mario completes a level (win.)

Also, Frogjester, you made his legs WAY too skinny. I think Yosh's looked fine actually. Thanks anyway.


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SuperMarioMaster
Posted: Jun 7 2008, 12:40 PM
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It's been real
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QUOTE (Frogjester @ Jun 7 2008, 12:40 PM)
I saw the Waluigi sprites and I noticed a few problems:

1.)His feet looked really strange on some of the poses

2.)His arms and legs were far too thick on all of the poses except the idle

3.)There were some unnecessary colours that I think came from a pallette mistake(probably mine though while I was editing it)

So I decided to help out by editing him a bit. Please note the animation is a bit choppy and therefore may require some fixing if you decide to use them(I tested the animations in Gamemaker).

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Ilike what you did with the arms, but the legs on Yoshbots looks better


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Frogjester
Posted: Jun 7 2008, 03:27 PM
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2 colours are all I need
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Just use the arms then, I don't really mind. Though not to sound like a jerk or anything but I think the shoes on my edit of Waluigi are better than the orginal's.


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Elyk
Posted: Jun 7 2008, 04:04 PM
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this must be why Nintendo never uses Waluigi in 2d games


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Shyguy Grey
Posted: Jun 8 2008, 12:21 AM
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I'll never tell
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I was thinking, A level in the ghost "world" could require you to defeat a number of these guys. They'd be like a bunch of mini bosses, but they aren't actually bosses.


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Wolfgator
Posted: Jun 8 2008, 07:19 PM
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Yeah!
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I saw that in the Sprite Comp, very great!


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LuckyZapper
Posted: Jun 9 2008, 07:04 PM
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QUOTE (Frogjester @ Jun 7 2008, 12:40 PM)
I saw the Waluigi sprites and I noticed a few problems:

1.)His feet looked really strange on some of the poses

2.)His arms and legs were far too thick on all of the poses except the idle

3.)There were some unnecessary colours that I think came from a pallette mistake(probably mine though while I was editing it)

So I decided to help out by editing him a bit. Please note the animation is a bit choppy and therefore may require some fixing if you decide to use them(I tested the animations in Gamemaker).

user posted image

Thanks mang. I'll probably get back to work during summer vacation.


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"Why do girls always prefer the distant, aloof, handsome, dangerous dudes instead of cheerful chaps like me?"
— Roger Ebert, Twilight review

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