Powered by Invision Power Board

 
  Pages: (2) [1] 2  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

> Super Mario Brothers 4: The Subspace Wars, Please, No Flaming.
United States
OniLink10
Posted: Feb 19 2008, 08:33 PM
Quote Post


C++ Programmer, Unofficial Physicist, and Unofficial Chemist
[*][*]

Group Icon
Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08

Status: (0d) [--]


This is my First Fangame. Please do not Flame me, or my Fangame. Only Constructive Critism(SP?). Reviews are Helpful, and I just want this Game to have a lot of fans. XD The Game is currently 18.75% Done. There will be 8 Worlds, 32 Regular Levels, 8 Forts, 7 Castles, and 1 Final Castle. The EXE is Attached. I Currently Need Gameplay Videos and Screenshots. There are Fun Moonwalk Inside Clouds Glitches in Levels 1 & 3. See if you can find them. XD

Update: New Map & Save File Type, Old Files Don't Work!

Update: Now being reprogrammed into HME3. Fan Levels Submissions can go here: http://archive.mfgg.net/index.php?showtopic=205530

This post has been edited by OniLink10 on Mar 22 2008, 05:46 PM

Attached File ( Number of downloads: 100 )
Attached File  SMB4.zip


--------------------
QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
PMEmail PosterUsers WebsiteYahoo
Top
United States
kirbyhi5
Posted: Feb 19 2008, 08:56 PM
Quote Post


your typical MMF user
[*][*][*]

Group Icon
Group: Members
Posts: 1341
Member No.: 4893
Joined: 2-January 08

Status: (0d) [--]


Alrighty I tested it out, and so far it's actually pretty good. I do have some comments though.

-The music
When you die in the level, the music stops playing. Even when I try to go back to the level the music does not play.

Also when I get on the flag pole the "flag pole music" stops playing as soon as I get inside the home

-Lagging on first level
The first level lags alot compared to the others. I think it's because of the parallax you have scrolling in the background. when I played the other levels, they ran 100% smooth clean because they didn't have any scrolling Backgrounds.

-The mushroom place
lol I dont know what was up with this place. It had like 50 goombas.

-THE CASTLE LEVEL
lol what on earth was with that place? I shot one fireball, and ran straight for 30 seconds and the fireball killed "something", and the level was over.

That's all I have for now. Good job so far. cool2.gif

This post has been edited by kirbyhi5 on Feb 19 2008, 08:57 PM


--------------------
PMEmail PosterUsers Website
Top
United States
OniLink10
Posted: Feb 19 2008, 09:03 PM
Quote Post


C++ Programmer, Unofficial Physicist, and Unofficial Chemist
[*][*]

Group Icon
Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08

Status: (0d) [--]


QUOTE (kirbyhi5 @ Feb 19 2008, 08:56 PM)
Alrighty I tested it out, and so far it's actually pretty good. I do have some comments though.

-The music
When you die in the level, the music stops playing. Even when I try to go back to the level the music does not play.

Also when I get on the flag pole the "flag pole music" stops playing as soon as I get inside the home

-Lagging on first level
The first level lags alot compared to the others. I think it's because of the parallax you have scrolling in the background. when I played the other levels, they ran 100% smooth clean because they didn't have any scrolling Backgrounds.

-The mushroom place
lol I dont know what was up with this place. It had like 50 goombas.

-THE CASTLE LEVEL
lol what on earth was with that place? I shot one fireball, and ran straight for 30 seconds and the fireball killed "something", and the level was over.

That's all I have for now. Good job so far. cool2.gif

Music:
Hrm... The Music not Playing Shouldn't happen, and the Flagpole Music thing is supposed to happen while the Timer Counts down. XD

First Level Lagging:
Weird, it doesn't Lag on my Computer. And every Level is supposed to have a Scrolling Background. Weird... <.<

Mushroom Place:
That is the Mushroom House, and it is a Life Level for if u r Ever Stuck and need Extra Lives or a Power Up from the Boxes at the Beginning.

Castle Level:
That "Something" was the Meteor from the Cutscene. XD It's a Subspace Meteor, if u destroy it, Subspace Takes Over, but if u don't destroy it, It'll call for more Subspace Meteors to Destroy the Earth. Kinda like an UFO. XD

Thanks for your Comments Kirbyhi5!

This post has been edited by OniLink10 on Feb 19 2008, 11:53 PM


--------------------
QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
PMEmail PosterUsers WebsiteYahoo
Top
United States
OniLink10
Posted: Feb 24 2008, 10:47 PM
Quote Post


C++ Programmer, Unofficial Physicist, and Unofficial Chemist
[*][*]

Group Icon
Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08

Status: (0d) [--]


OK, this Thread is Dead, so Bump, and also, the Game is making slow Progress Recently due to a Worm that has Taken over my Computer. <.< When the Worm uis gone, I shall begin work again.


--------------------
QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
PMEmail PosterUsers WebsiteYahoo
Top
Unspecified
MajinPiccolo
Posted: Feb 24 2008, 11:27 PM
Quote Post


Regular
[*]

Group Icon
Group: Members
Posts: 400
Member No.: 649
Joined: 23-October 04

Status: (0d) [--]


The gameplay is too slidy for Mario. I dunno, everything seems slippery. Plus.. it took like 15 seconds to get from one end of the pipe to the other. it should be almost instant.


--------------------

i love this game

user posted image
PMEmail PosterMSN
Top
United States
OniLink10
Posted: Feb 25 2008, 11:21 AM
Quote Post


C++ Programmer, Unofficial Physicist, and Unofficial Chemist
[*][*]

Group Icon
Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08

Status: (0d) [--]


QUOTE (MajinPiccolo @ Feb 24 2008, 11:27 PM)
The gameplay is too slidy for Mario. I dunno, everything seems slippery. Plus.. it took like 15 seconds to get from one end of the pipe to the other. it should be almost instant.

Slippery, you say? I'll try to increase the friction, but the UME is so complicated in the movement section, that it might take a while. I'll increase the Speeed of Pipe Travel. Thanks for your Comments!


--------------------
QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
PMEmail PosterUsers WebsiteYahoo
Top
Unspecified
MajinPiccolo
Posted: Feb 25 2008, 02:12 PM
Quote Post


Regular
[*]

Group Icon
Group: Members
Posts: 400
Member No.: 649
Joined: 23-October 04

Status: (0d) [--]


No problem, man.


--------------------

i love this game

user posted image
PMEmail PosterMSN
Top
Finland
Ultramario
Posted: Feb 25 2008, 02:52 PM
Quote Post


Dan Dan Dan!
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 11240
Member No.: 2164
Joined: 9-June 06

Status: (0d) [--]


Level design is amazingly bland and you're way too generous with extra lives.


--------------------
PMEmail PosterUsers WebsiteAOL
Top
Spain
Sergeant DeeY
Posted: Feb 25 2008, 03:16 PM
Quote Post


~Heh Heh~
[*][*][*]

Group Icon
Group: Members
Posts: 1344
Member No.: 4730
Joined: 17-November 07

Status: (0d) [--]


QUOTE (Ultramario @ Feb 25 2008, 08:52 PM)
Level design is amazingly bland and you're way too generous with extra lives.

I agree with UM


--------------------
The signature will not be available when the new forums shows up.
~~DeeY~~
PMUsers Website
Top
United States
Armada
Posted: Feb 25 2008, 03:23 PM
Quote Post


Babe-a-licious Investigator
[*][*]

Group Icon
Group: Members
Posts: 236
Member No.: 4905
Joined: 19-February 08

Status: (0d) [--]


Same.

All I can say is that I wasn't really pleased.


--------------------
!!BRAHND GNU TEEHFEEH SHUW!!
PMEmail PosterUsers WebsiteAOLYahooMSN
Top
United States
OniLink10
Posted: Feb 25 2008, 11:22 PM
Quote Post


C++ Programmer, Unofficial Physicist, and Unofficial Chemist
[*][*]

Group Icon
Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08

Status: (0d) [--]


QUOTE (Ultramario @ Feb 25 2008, 02:52 PM)
Level design is amazingly bland and you're way too generous with extra lives.

K, I shall reduce Extra Lives and *try* to increase level quality. Thing is, I'm terrible at Level Design. XD


--------------------
QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
PMEmail PosterUsers WebsiteYahoo
Top
United States
OniLink10
Posted: Feb 25 2008, 11:27 PM
Quote Post


C++ Programmer, Unofficial Physicist, and Unofficial Chemist
[*][*]

Group Icon
Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08

Status: (0d) [--]


QUOTE (Darkyoshi @ Feb 25 2008, 03:16 PM)
I agree with UM

<.< I'm trying. If u have suggestions for making my Levels better, please submit them.


--------------------
QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
PMEmail PosterUsers WebsiteYahoo
Top
United States
OniLink10
Posted: Feb 25 2008, 11:32 PM
Quote Post


C++ Programmer, Unofficial Physicist, and Unofficial Chemist
[*][*]

Group Icon
Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08

Status: (0d) [--]


QUOTE (Armada @ Feb 25 2008, 03:23 PM)
Same.

All I can say is that I wasn't really pleased.

:| What was it that u didn't like, and how can i make it better? Kirbyhi5 Gave a Perfect Example of a Review.


--------------------
QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
PMEmail PosterUsers WebsiteYahoo
Top
Finland
Ultramario
Posted: Feb 26 2008, 01:57 AM
Quote Post


Dan Dan Dan!
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 11240
Member No.: 2164
Joined: 9-June 06

Status: (0d) [--]


QUOTE (OniLink10 @ Feb 26 2008, 06:22 AM)
Thing is, I'm terrible at Level Design. XD

Remember, practice makes perfect.

Looking here likely helps (be sure to read the later posts as well). The quide is old, but it's still very handy.

This post has been edited by Ultramario on Feb 26 2008, 01:58 AM


--------------------
PMEmail PosterUsers WebsiteAOL
Top
United States
OniLink10
Posted: Feb 26 2008, 02:03 AM
Quote Post


C++ Programmer, Unofficial Physicist, and Unofficial Chemist
[*][*]

Group Icon
Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08

Status: (0d) [--]


QUOTE (Ultramario @ Feb 26 2008, 01:57 AM)
Remember, practice makes perfect.

Looking here likely helps (be sure to read the later posts as well). The quide is old, but it's still very handy.

OK, Thanks! biggrin.gif


--------------------
QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
PMEmail PosterUsers WebsiteYahoo
Top
United States
OniLink10
Posted: Feb 28 2008, 09:46 PM
Quote Post


C++ Programmer, Unofficial Physicist, and Unofficial Chemist
[*][*]

Group Icon
Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08

Status: (0d) [--]


Updated with new Map and New File Types! Old Files won't work!


--------------------
QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
PMEmail PosterUsers WebsiteYahoo
Top
United States
OniLink10
Posted: Mar 16 2008, 09:08 PM
Quote Post


C++ Programmer, Unofficial Physicist, and Unofficial Chemist
[*][*]

Group Icon
Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08

Status: (0d) [--]


Nearly 1 Month Bump. <.< I am waiting for assistance in this Thread: http://archive.mfgg.net/index.php?act=ST&f=19&t=204909


--------------------
QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
PMEmail PosterUsers WebsiteYahoo
Top
Austria
Black Boo
Posted: Mar 21 2008, 10:55 AM
Quote Post


I swear when I get my hands on him...
[*][*][*][*][*]
[*][*][*][*][*]
[*][*]

Group Icon
Group: Members
Posts: 3624
Member No.: 4777
Joined: 25-November 07

Status: (0d) [--]


KEEPIN' THE THREAD ALIVE BABY!!!

Anyway, It's good for a start. My first attempt at a platform game was worse.


--------------------
SGG was here
PMEmail PosterAOLMSN
Top
United States
OniLink10
Posted: Mar 22 2008, 01:00 AM
Quote Post


C++ Programmer, Unofficial Physicist, and Unofficial Chemist
[*][*]

Group Icon
Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08

Status: (0d) [--]


QUOTE (Black Boo @ Mar 21 2008, 10:55 AM)
KEEPIN' THE THREAD ALIVE BABY!!!

Anyway, It's good for a start. My first attempt at a platform game was worse.

Thanks! I'm having a few difficulties, so I'm switching over to Hello Engine 3. biggrin.gif


--------------------
QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
PMEmail PosterUsers WebsiteYahoo
Top
Unspecified
ShadowMan
Posted: Mar 22 2008, 01:48 AM
Quote Post


Roll away baby. Roll away forever.
[*][*][*][*][*]
[*][*][KFC]

Group Icon
Group: Members
Posts: 23782
Member No.: 47
Joined: 13-October 03

Status: (0d) [--]


Have you noticed the music speedup thing? After the Meteor Crash stage (when the music forcibly speeds up), all the music from then on is a bit faster. Might've just been a one-time glitch, but still weird.

Also, my big problem is that I have no idea what's going on. I can tell there's a plot, just not what it is.

EDIT: Oh, and if you beat a castle stage, then replay it and lose, you still get a chance to re-save your game. That might be a problem with the UME map more than anything.

This post has been edited by ShadowMan on Mar 22 2008, 01:51 AM


--------------------
PMEmail Poster
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

  Topic Options Topic Options Pages: (2) [1] 2  Reply to this topicStart new topicStart Poll

 




[ Script Execution time: 0.1465 ]   [ 14 queries used ]   [ GZIP Enabled ]   [ Server Load: 2.19 ]