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Super Mario Brothers 4: The Subspace Wars, Please, No Flaming.
OniLink10 |
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C++ Programmer, Unofficial Physicist, and Unofficial Chemist
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This is my First Fangame. Please do not Flame me, or my Fangame. Only Constructive Critism(SP?). Reviews are Helpful, and I just want this Game to have a lot of fans. XD The Game is currently 18.75% Done. There will be 8 Worlds, 32 Regular Levels, 8 Forts, 7 Castles, and 1 Final Castle. The EXE is Attached. I Currently Need Gameplay Videos and Screenshots. There are Fun Moonwalk Inside Clouds Glitches in Levels 1 & 3. See if you can find them. XD Update: New Map & Save File Type, Old Files Don't Work! Update: Now being reprogrammed into HME3. Fan Levels Submissions can go here: http://archive.mfgg.net/index.php?showtopic=205530 This post has been edited by OniLink10 on Mar 22 2008, 05:46 PM
Attached File ( Number of downloads: 100 )
SMB4.zip
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| QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM) | did you try hello's engine
make sure to not ****ing change anything before using it! |
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kirbyhi5 |
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your typical MMF user
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Alrighty I tested it out, and so far it's actually pretty good. I do have some comments though. -The music When you die in the level, the music stops playing. Even when I try to go back to the level the music does not play. Also when I get on the flag pole the "flag pole music" stops playing as soon as I get inside the home -Lagging on first level The first level lags alot compared to the others. I think it's because of the parallax you have scrolling in the background. when I played the other levels, they ran 100% smooth clean because they didn't have any scrolling Backgrounds. -The mushroom place lol I dont know what was up with this place. It had like 50 goombas. -THE CASTLE LEVEL lol what on earth was with that place? I shot one fireball, and ran straight for 30 seconds and the fireball killed "something", and the level was over. That's all I have for now. Good job so far. This post has been edited by kirbyhi5 on Feb 19 2008, 08:57 PM
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OniLink10 |
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C++ Programmer, Unofficial Physicist, and Unofficial Chemist
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| QUOTE (kirbyhi5 @ Feb 19 2008, 08:56 PM) | Alrighty I tested it out, and so far it's actually pretty good. I do have some comments though.
-The music When you die in the level, the music stops playing. Even when I try to go back to the level the music does not play.
Also when I get on the flag pole the "flag pole music" stops playing as soon as I get inside the home
-Lagging on first level The first level lags alot compared to the others. I think it's because of the parallax you have scrolling in the background. when I played the other levels, they ran 100% smooth clean because they didn't have any scrolling Backgrounds.
-The mushroom place lol I dont know what was up with this place. It had like 50 goombas.
-THE CASTLE LEVEL lol what on earth was with that place? I shot one fireball, and ran straight for 30 seconds and the fireball killed "something", and the level was over.
That's all I have for now. Good job so far. |
Music: Hrm... The Music not Playing Shouldn't happen, and the Flagpole Music thing is supposed to happen while the Timer Counts down. XD
First Level Lagging: Weird, it doesn't Lag on my Computer. And every Level is supposed to have a Scrolling Background. Weird... <.<
Mushroom Place: That is the Mushroom House, and it is a Life Level for if u r Ever Stuck and need Extra Lives or a Power Up from the Boxes at the Beginning.
Castle Level: That "Something" was the Meteor from the Cutscene. XD It's a Subspace Meteor, if u destroy it, Subspace Takes Over, but if u don't destroy it, It'll call for more Subspace Meteors to Destroy the Earth. Kinda like an UFO. XD
Thanks for your Comments Kirbyhi5!
This post has been edited by OniLink10 on Feb 19 2008, 11:53 PM
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| QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM) | did you try hello's engine
make sure to not ****ing change anything before using it! |
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