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MPUZ Revolution development topic, basic engine test
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| QUOTE (MechaBowser @ Dec 13 2008, 02:34 PM) | | what is objectrl? |
reverse-lookup table; ie the rlt's index numbers are actually existing objects' sysid values, and it maps them to that object's table index in the main object table
i'm going to risk sounding stupid and say it's similar in concept to a pointer
since i need to look up sysids a lot and would rather not constantly loop through the object table to get them, yeah
| QUOTE | | also how can you perform math on a string? Unless destination isn't a string |
it can be either, in this case it's a number
type() is your friend
also it's "destination" because there's a few different values you can reference to affect a specific object or a group of them
This post has been edited by Xgoff on Dec 13 2008, 05:11 PM
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or i guess if this makes it more clear
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oh joy it's time to work on a new level format now :(
but i did get the gravity/collisions module more or less finished so that's good at least
This post has been edited by Xgoff on Dec 15 2008, 10:26 PM
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| QUOTE (Retriever II @ Dec 15 2008, 08:31 PM) | | What horrible things are you changing now |
remember when you said it wasn't modular enough
yeah well i'm making it so 'modular' about 90% of it's going to be table dumps
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| QUOTE (Retriever II @ Dec 15 2008, 08:42 PM) | | I don't remember saying because I don't remember seeing. |
i was *****ing about how annoying it'd be to rewrite my more-or-less hardcoded level data design import/export code and you mentioned that
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oh hey someone just released an extension that basically replaces sprex (which has been in beta for like 10 months)... well, once this extension's collision and scaling bugs are fixed, unless i somehow ended up with a borked one
this begs the question (again) of how i should implement object images: separate images or tilesets?
originally it was going to be separate but now that tilesets are an option I DON'T KNOW :D
EDIT: actually i might implement both somehow, but the images are accessed differently depending on the method you use so (separate images -> image names; tiles sets -> tile ID number)
This post has been edited by Xgoff on Dec 18 2008, 03:51 PM
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**** guys how am i going to do object-object collisions efficiently :(
i mean they're only like 99% of the gameplay
oh well once i figure that out i might post a really small engine test* or something
*unless lua+ blows up on you which i can't do anything about
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i'm bored so that means it's time to script something i can't even test yet  could probably be simplified somewhat but oh well
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| QUOTE (MechaBowser @ Dec 20 2008, 05:13 AM) | | why have the me.prop1 a string and not a value. I mean that'd make it easier than having to deal with typos and whatnot. So instead of me.prop1 == "one-time" make it me.prop1 == 0 (or something). |
because i don't like using numbers for stuff like that but oh well  see what i did there This post has been edited by Xgoff on Dec 20 2008, 09:56 AM
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| QUOTE (LocoRoo @ Dec 20 2008, 08:08 AM) | | It'd be sweet if I actually understood something. Oh well. |
it's not that hard
i'm doing the hard part lol
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 xgoff can use metatables uh oh!in other news, this means i have to tear apart good chunks of the engine (again 8) so i can actually implement mt's in more than just the event calling... that and i still have to implement object selection (don't worry it doesn't work like MMF's) which is going to require rewriting a lot more stuff This post has been edited by Xgoff on Jan 1 2009, 11:01 AM
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 DISCLAIMER: by sending me (xgoff) a private message, you agree to the directives and their terms specified henceforth: DIRECTIVE 1 (APPLE): i may or may not reply promptly or at all; and there are no guarantees to the usefulness of the reply. i may not acknowledge whether i have even received your private message DIRECTIVE 2 (CHILE CON CARNE): as per my view, "private" applies only to the initial transaction, and the material of your message may or may not be made public at my discretion; as this will more than likely be a post in the CCC or IRC, you may not be able to view it DIRECTIVE 3 (FEATHER DUSTER): you must address me (xgoff) as "Sir Master Xgofficus his Highest and Most Awesome the Third"; failure to comply with this term may invoke one or both of the above directives, and i will leave a burning bag of **** on your doorstep DIRECTIVE 4 (BOOTSTRAP): if you have read this disclaimer, please private message me promptly, in compliance with the above terms, so i can ensure you are capable of following directions you idiot this concludes the test of the emergency disclaimer system, your scheduled programming will now continue. satisfaction guaranteed, and 100% cash back available under certain circumstances; restrictions may or may not apply within your place of residence NOTICE: these directives and their terms may change at any time, without notice; as a private message transaction to myself assumes an understanding and full compliance of the above, you should ensure you are fully aware of the above terms at any point before sending a private message; any message received is assumed to have been sent in compliance with the above| QUOTE | (5:25:58 PM) Mikau: xgoff (5:26:00 PM) Mikau: guess what (5:26:04 PM) Xgoff: chicken butt (5:26:09 PM) Mikau: **** you |
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it's time for another giant ****ing bump with info you don't care about!: - as you've come to expect from me, i've probably rewritten the engine at least 3 times since the last post THEREFORE
- the engine actually treats objects as objects instead of numbers that happen to have more data associated with them, so now when you want to actually access a passed object in an event you don't have to do ugly **** like 'objects[objectrl[passed_obj.sysid]].whatever' to get their variables like you would had i released the engine earlier C:
this also means that code in my sigbar doesn't look like that anymore... fortunately
- implemented setter methods because those are the only way to ensure objects have any other relevant data associated with a given variable set as well... such as bounding box coordinates which are sometimes important. USE THEM. i'm still on the fence about whether i'd need to implement getter methods or not. probably not
- speaking of methods, objects actually use them so they're compatible with a certain set of keywords: single object references me, other, player, null, current, and multiple object set selected (which performs that method on all the selected objects, obviously)
- object selection is now actually possible to implement... it'll just be really ****ing ugly to use though because i can't really bull**** a nicer syntax for it. but you might like it if select("function", function () return current.alpha < 255 end) turns you on. and that's just for SELECTING objects; performing the actions isn't going to be any prettier. i never used lua's 'select' function anyway
- object plugins are rewritten to be event tables instead of functions; figured i would've learned from doing the same with objects a while ago but apparently not. anyway they can be attached, detached, activated, and deactivated from individual instances which can be useful i guess
- objects can be loosely "grouped" into whatever and however many group names you want (or the "official" ones); oh and of course you can add them to or remove them from these groups at runtime (can't really STOP you from doing it). collision tests less of a pain in ass when you can check by group instead of by 30 object names. it was also trivial to implement so SCORE о/
also there may be a chance i'll be able to get a really ugly, broken, and basic engine test up in a couple weeks or sooner since i can do object-object collisions without ugly hacks now THX RII ♥ in any case it won't be impressive but it'll at least show i'm not incompetent :> This post has been edited by Xgoff on May 20 2009, 02:20 PM
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 DISCLAIMER: by sending me (xgoff) a private message, you agree to the directives and their terms specified henceforth: DIRECTIVE 1 (APPLE): i may or may not reply promptly or at all; and there are no guarantees to the usefulness of the reply. i may not acknowledge whether i have even received your private message DIRECTIVE 2 (CHILE CON CARNE): as per my view, "private" applies only to the initial transaction, and the material of your message may or may not be made public at my discretion; as this will more than likely be a post in the CCC or IRC, you may not be able to view it DIRECTIVE 3 (FEATHER DUSTER): you must address me (xgoff) as "Sir Master Xgofficus his Highest and Most Awesome the Third"; failure to comply with this term may invoke one or both of the above directives, and i will leave a burning bag of **** on your doorstep DIRECTIVE 4 (BOOTSTRAP): if you have read this disclaimer, please private message me promptly, in compliance with the above terms, so i can ensure you are capable of following directions you idiot this concludes the test of the emergency disclaimer system, your scheduled programming will now continue. satisfaction guaranteed, and 100% cash back available under certain circumstances; restrictions may or may not apply within your place of residence NOTICE: these directives and their terms may change at any time, without notice; as a private message transaction to myself assumes an understanding and full compliance of the above, you should ensure you are fully aware of the above terms at any point before sending a private message; any message received is assumed to have been sent in compliance with the above| QUOTE | (5:25:58 PM) Mikau: xgoff (5:26:00 PM) Mikau: guess what (5:26:04 PM) Xgoff: chicken butt (5:26:09 PM) Mikau: **** you |
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| QUOTE (MechaBowser @ May 20 2009, 03:49 PM) | | how in gods name did you do the grouping :huh: |
uh...
object.group[groupname] = true
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 DISCLAIMER: by sending me (xgoff) a private message, you agree to the directives and their terms specified henceforth: DIRECTIVE 1 (APPLE): i may or may not reply promptly or at all; and there are no guarantees to the usefulness of the reply. i may not acknowledge whether i have even received your private message DIRECTIVE 2 (CHILE CON CARNE): as per my view, "private" applies only to the initial transaction, and the material of your message may or may not be made public at my discretion; as this will more than likely be a post in the CCC or IRC, you may not be able to view it DIRECTIVE 3 (FEATHER DUSTER): you must address me (xgoff) as "Sir Master Xgofficus his Highest and Most Awesome the Third"; failure to comply with this term may invoke one or both of the above directives, and i will leave a burning bag of **** on your doorstep DIRECTIVE 4 (BOOTSTRAP): if you have read this disclaimer, please private message me promptly, in compliance with the above terms, so i can ensure you are capable of following directions you idiot this concludes the test of the emergency disclaimer system, your scheduled programming will now continue. satisfaction guaranteed, and 100% cash back available under certain circumstances; restrictions may or may not apply within your place of residence NOTICE: these directives and their terms may change at any time, without notice; as a private message transaction to myself assumes an understanding and full compliance of the above, you should ensure you are fully aware of the above terms at any point before sending a private message; any message received is assumed to have been sent in compliance with the above| QUOTE | (5:25:58 PM) Mikau: xgoff (5:26:00 PM) Mikau: guess what (5:26:04 PM) Xgoff: chicken butt (5:26:09 PM) Mikau: **** you |
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