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MPUZ Revolution development topic, basic engine test
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ok what the dicks onCreate event
let's work fine for attaching plugins yet apparently ignore anything other than those!
EDIT: apparently it's fine but the objects don't update argh
This post has been edited by Xgoff on May 21 2009, 07:26 PM
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... okay why am i being forced to update objects during an event call even though they're updated during the main loop anyway
goddamn engine
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| QUOTE (DJ Yoshiman @ May 21 2009, 11:29 PM) | elaborate on "being forced"
something caused by your coding or Lua or MMF2 |
no my engine's being a complete ****** is what by "calling events" i'm talking about the events system the engine is based onfor example, trying to do me:setAngle() in the 'onCreate' event updates the object's data (as far as i can tell) but doesn't update it onscreen (because onscreen updating's done as part of the main loop anyway) it works fine for 'main' for that reason, but i dunno why the hell it's not working for any other events unless i force an immediate update, which i don't really want to do unless i absolutely need to so yes there's probably something in my coding; i bet it's updating the wrong object or something, and that'll be fun as hell to find if that's what's happening EDIT: oh hell it IS updating the wrong object now to find out where i'm forgetting to reset 'me' This post has been edited by Xgoff on May 22 2009, 01:37 PM
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| QUOTE (MechaBowser @ May 25 2009, 01:33 AM) | | tables? Oh okay, I thought you had somehow invented a way to apply a single function on a load of objects at once |
well i kinda do have that system too
i have a partially-working (as in the actual selection function isn't done, so i have to add them to the selection manually) object selection type system that lets you run a given method for multiple objects... in theory and in simple tests it seems to work fine
so something like 'select("random", 5)' would select 5 random objects; 'selected:destroy()' would destroy all of them
however you could use a group (or any other value) as criteria for selecting objects
This post has been edited by Xgoff on May 25 2009, 09:58 AM
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| QUOTE (MechaBowser @ May 25 2009, 08:58 AM) | | but in the end, it's all just a table they're run through, right? |
well all the selected objects are stored in the table, and it just iterates through said table and attempts calling the method for each object
so yes
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if anything makes me want to kill myself, it's this: mt.object.getOverlappingByValue = function (self, value_name, value_test) -- checks for collision with another object using specific value
local overlaps = mmf.Object.GetOverlapList(self.sysid, mmf.Object.GetClass(self.sysid))
if #overlaps == 0 then
return null
else
for _, id in ipairs(overlaps) do
if objects[rlu.fixed[id]][value_name] == value_test and objects[rlu.fixed[id]].solid then
--print(objects[rlu.fixed[id]])
return objects[rlu.fixed[id]]
end
end
end
return null
end it like to randomly work and not work right now it's doing the latter
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| QUOTE (MechaBowser @ May 27 2009, 11:33 AM) | | what's the difference between returning null and returning nil |
'null' represents a special object; in fact if i returned nil i'd be getting errors left and right
| QUOTE | | and what the hell is "_", why not call it fixed value or something and then return that |
'_' is just the numeric index from ipairs, which i don't need
this function returns an object reference (which is why i have to return null instead of nil) so i can't just return the fixed value
This post has been edited by Xgoff on May 27 2009, 12:49 PM
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 DISCLAIMER: by sending me (xgoff) a private message, you agree to the directives and their terms specified henceforth: DIRECTIVE 1 (APPLE): i may or may not reply promptly or at all; and there are no guarantees to the usefulness of the reply. i may not acknowledge whether i have even received your private message DIRECTIVE 2 (CHILE CON CARNE): as per my view, "private" applies only to the initial transaction, and the material of your message may or may not be made public at my discretion; as this will more than likely be a post in the CCC or IRC, you may not be able to view it DIRECTIVE 3 (FEATHER DUSTER): you must address me (xgoff) as "Sir Master Xgofficus his Highest and Most Awesome the Third"; failure to comply with this term may invoke one or both of the above directives, and i will leave a burning bag of **** on your doorstep DIRECTIVE 4 (BOOTSTRAP): if you have read this disclaimer, please private message me promptly, in compliance with the above terms, so i can ensure you are capable of following directions you idiot this concludes the test of the emergency disclaimer system, your scheduled programming will now continue. satisfaction guaranteed, and 100% cash back available under certain circumstances; restrictions may or may not apply within your place of residence NOTICE: these directives and their terms may change at any time, without notice; as a private message transaction to myself assumes an understanding and full compliance of the above, you should ensure you are fully aware of the above terms at any point before sending a private message; any message received is assumed to have been sent in compliance with the above| QUOTE | (5:25:58 PM) Mikau: xgoff (5:26:00 PM) Mikau: guess what (5:26:04 PM) Xgoff: chicken butt (5:26:09 PM) Mikau: **** you |
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| QUOTE (Retriever II @ May 27 2009, 04:06 PM) | | Have you looked further into whether the GetOverlapList function is working correctly? |
i *think* it's working fine; this function works fine if i blank out the '[value_name] == value_test' part so i'm not sure what's throwing the nil (whether it's a nil object reference, a nil table index, or what)
i'll have to **** around with it more later
EDIT: yeah GetOverlapList seems to be ok
This post has been edited by Xgoff on May 27 2009, 09:18 PM
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okay so i JUST found my flash drive that i lost on monday, so that means i lost about 6 potential days of working on this
that and object references are still being randomly WRONG for whatever reason RARGH
also mmf's collision events are being gay because holy crap they aren't triggering until a moving object is almost PAST the other colliding object... and this isn't being caused by xlua afaik. i have a column of objects, and if they were numbered it'd destroy them like 123456798
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| QUOTE (Retriever II @ Jun 6 2009, 10:14 PM) | | You sound so happy. |
i am so gleeful i am ****ting fairies
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 DISCLAIMER: by sending me (xgoff) a private message, you agree to the directives and their terms specified henceforth: DIRECTIVE 1 (APPLE): i may or may not reply promptly or at all; and there are no guarantees to the usefulness of the reply. i may not acknowledge whether i have even received your private message DIRECTIVE 2 (CHILE CON CARNE): as per my view, "private" applies only to the initial transaction, and the material of your message may or may not be made public at my discretion; as this will more than likely be a post in the CCC or IRC, you may not be able to view it DIRECTIVE 3 (FEATHER DUSTER): you must address me (xgoff) as "Sir Master Xgofficus his Highest and Most Awesome the Third"; failure to comply with this term may invoke one or both of the above directives, and i will leave a burning bag of **** on your doorstep DIRECTIVE 4 (BOOTSTRAP): if you have read this disclaimer, please private message me promptly, in compliance with the above terms, so i can ensure you are capable of following directions you idiot this concludes the test of the emergency disclaimer system, your scheduled programming will now continue. satisfaction guaranteed, and 100% cash back available under certain circumstances; restrictions may or may not apply within your place of residence NOTICE: these directives and their terms may change at any time, without notice; as a private message transaction to myself assumes an understanding and full compliance of the above, you should ensure you are fully aware of the above terms at any point before sending a private message; any message received is assumed to have been sent in compliance with the above| QUOTE | (5:25:58 PM) Mikau: xgoff (5:26:00 PM) Mikau: guess what (5:26:04 PM) Xgoff: chicken butt (5:26:09 PM) Mikau: **** you |
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Xgoff |
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no really what the ****the diamond object appears when an "Object collides with Object" event is called in mmf... at the same time it is called through xlua wtf it's like mmf's just calling the collision event whenever it feels like it This post has been edited by Xgoff on Jun 7 2009, 12:28 PM
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 DISCLAIMER: by sending me (xgoff) a private message, you agree to the directives and their terms specified henceforth: DIRECTIVE 1 (APPLE): i may or may not reply promptly or at all; and there are no guarantees to the usefulness of the reply. i may not acknowledge whether i have even received your private message DIRECTIVE 2 (CHILE CON CARNE): as per my view, "private" applies only to the initial transaction, and the material of your message may or may not be made public at my discretion; as this will more than likely be a post in the CCC or IRC, you may not be able to view it DIRECTIVE 3 (FEATHER DUSTER): you must address me (xgoff) as "Sir Master Xgofficus his Highest and Most Awesome the Third"; failure to comply with this term may invoke one or both of the above directives, and i will leave a burning bag of **** on your doorstep DIRECTIVE 4 (BOOTSTRAP): if you have read this disclaimer, please private message me promptly, in compliance with the above terms, so i can ensure you are capable of following directions you idiot this concludes the test of the emergency disclaimer system, your scheduled programming will now continue. satisfaction guaranteed, and 100% cash back available under certain circumstances; restrictions may or may not apply within your place of residence NOTICE: these directives and their terms may change at any time, without notice; as a private message transaction to myself assumes an understanding and full compliance of the above, you should ensure you are fully aware of the above terms at any point before sending a private message; any message received is assumed to have been sent in compliance with the above| QUOTE | (5:25:58 PM) Mikau: xgoff (5:26:00 PM) Mikau: guess what (5:26:04 PM) Xgoff: chicken butt (5:26:09 PM) Mikau: **** you |
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