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> NSM3: Create your own level event, Since old topic was lost in the rollback
Finland
Ultramario
Posted: Feb 23 2008, 05:24 PM
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Dan Dan Dan!
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Post your levels here as images (I will no longer accept Game Maker files, sorry).
This event lasts till September so you'll have plenty of time.

Download the demo here, play it and get used to the physics.

Now to THE ENCLOSED INSTRUCTION BOOK:

1. Fill in the info
Level info:
Name: Name of the level, which is shown on the mapscreen.
Time: Level timer duh! Maximum value is 999 and 0 stands for no limit.
Room info:
Music: Link to the music you want to use. Must be in MIDI format and preferably under 100kb.
Camera: How the camera behaves. Is vertical scrolling disabled or does the camera move automatically etc...

2. Limits
- Rooms should be at least 256x224 (aka screensize) and no larger than 9984x9984 (values should also be divisible with 16).
- Levels shouldn't consist from more than 5 rooms (I may allow some people to use more than that).
- You can not carry portable object through pipes, but the effect of p-switch lasts from room to room.
- Slopes on oneway platform aren't supported.

3. Quality control
Any level with unnecessary short/repetitive level will be declined. Try to make your levels reasonably lengthy and entertaining. Uniqueness isn't a must, but a plus.
Refer to this quide for help in designing levels.

4. Possibilities
- You may use almost any Mario enemies in your level(s), I can program most of them. You may also use original enemies, but then you must specify their behavior or else I'll have to replace them pre-made enemies or decline the level.
- You can also use your own tileset for the ground in your level, but post it with your level please (preferably as separate image).

Got questions? Just ask.

This post has been edited by Ultramario on Feb 26 2008, 01:53 AM


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