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> Worlds & Levels, for both versions
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Peardian
Posted: Feb 24 2008, 11:24 PM
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Don't die, Yugi.
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This should help us get more organized. As stated in the plot topic, we have eight worlds (I assume; it's standard, is it not?) and of them only a couple are restricted. This is the topic for discussing possible world themes and level ideas. I'll put up all the ideas n stuff up here, along with any concrete world themes we decide upon.

Mario Bros.
  • World 1:
  • World 2:
  • World 3: {city sewers} (shared world)
  • World 4:
  • World 5: {Bowser's Castle area}
  • World 6:
  • World 7:
  • World 8: {Ancient Temple} BOSS: Bowser
  • World X: {the spirit's dimension} BOSS: ancient spirit
Wario Bros.
  • World 1:
  • World 2:
  • World 3: {city streets} (shared world)
  • World 4:
  • World 5: {Bowser's Castle area}
  • World 6:
  • World 7:
  • World 8: {Ancient Temple} BOSS: Kamek
  • World X: {the spirit's dimension} BOSS: ancient spirit
Now some notes. Each of the first seven worlds contains one piece of the amulet, but the team may not end up with said piece. At least one of the worlds should involve both teams running into each other, meaning they are either vying for the same piece, or manage to steal one of the other team's pieces. This happens in World 5, Bowser's Castle. The worlds the brothers share could probably be World 3, as it wouldn't be too close to the beginning, but not too close to the midpoint meeting at Bowser's Castle as to prove redundant. All other worlds are absolutely free.

World Ideas
  • The first world for each team should probably be something simple, like a field or hillside, for getting players used to the game and such. Plus, it's tradition.
  • A city world, with both above-ground and sewer-themed levels. This is an ideal chance for the teams to run into each other, seeing as how crowded and confusing it is. The amulet piece would be resting in the city museum, dug up from a nearby burial site indicated on the tablet. Some WarioWare characters would make cameos in the background.
  • Volcanic Cave world under Bowser's Castle. The world would begin in the rocky lava-filled area outside of Bowser's Castle and slowly work its way underground through the magma chambers and up into Bowser's Castle, where the piece would be sitting in one of Koopa's treasure rooms. Only one of the Teams will make off with the piece. The team who doesn't get the piece will have their boss in the underground cave, while the team who receives the shard will fight something inside the castle. World 5.
  • An ocean-themed world. Levels included would feature tropical beaches, seafloors, and boats/submarines.
  • Jungle world. Would act as the world before the ancient temple, thus World 7. DK characters could cameo.
  • Desert world. Would act as the world before the ancient temple, thus World 7, or as the outside of the ancient temple, thus being part of the World 8.
  • Spooky world. Levels included would be haunted forests, graveyards, ghost houses, and a short trip through the spirit world. Boss would be in the basement of the haunted mansion.
  • Melting Ice world. Levels would feature dripping water, floating ice chunks, and falling stalactites and ice chunks. Possible name could be "Shrinking Snowland".
  • Old valley world. Would act as the first world for the Mario Bros. Would be similar to grasslands, but with rocky/grassy walls in the background with cave entrances. Archeological dig sites scattered around. Would include the digsite levels mentioned below. Could have a sunset atmosphere. Boss would be Petey Piranha. Possible name could be "Ancient Valley".
  • Old canyon world. Would act as the first world for the Wario Bros. Starts off with a basic grassland level and a cave/mineshaft level, then proceeds into the canyon. The canyon itself would be bottomless and have humoungous fossils. Again, could have a sunset atmosphere.
  • Space world. The Wario Bros. steal Dr. Crygor's rocket to fly to the stars. The boss could be Tatanga, angry at Wario for ditching him after Super Mario Land 2.
  • Deap-sea pirate world. The team must recover the stolen treasure from a haunted pirate ship that crashed on some rocks off the coast of a port town. Enemies would be ghostly remains of the pirate crew and sea creatures. Boss would involve the ghostly pirate captain.
Level Ideas
  • City streets level. The Wario Bros. would travel through the streets of the city, hopping on cars and fire escapes. Level could end with a mini-boss confrontation against Shoot, the Basketball Bunny.
  • Haunted Mansion level. One of several ghost house levels. A phantom butler named Stickswell would hover around the Bros. and pick up any filthy coins or mushrooms or other rubbish that they leave on the floor or knock out of blocks and other such hooliganry.
  • Retro level. Classic 8-bit tiles and enemies abound. Unsure as to how exactly this will be implemented. Could be through a warp pipe somewhere.
  • Theme park level, where you could ride the ferris wheel like up to a different part of the level and on the way ruining and destroying the theme park.
  • Space level, with SMG elements and enemies. Not sure how it would fit, though.
  • Level inside a giant sea monster.
  • Castle wall level, with sections of the wall extending out towards the viewer past the foreground.
  • Digsite level in the first world. Would have deep trenches and wood scaffolding. Monty Moles would be abundant.
  • Digiste cave level. Would follow just after the digsite level. Could be filled with occasional artifacts. Lots of Buzzy Beetles and Swoopers. Exit leaves to outside again. Might be good towards the middle or latter half of the world.
I tried to put as many as I could remember from the last topic. Please post any ideas you have or discuss the ones already posted.

This post has been edited by Peardian on Jun 3 2008, 09:49 PM


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Dex
Posted: Feb 24 2008, 11:29 PM
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woah what?!
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- Several underwater levels. Each one could implement different things. Say, an electric blooper, a giant cheep cheep, things along those lines.
- Undergrounds are a must.
- Frostbite also mentioned a theme park level, where you could ride the ferris wheel like up to a different part of the level and on the way ruining and destroying the theme park. A boss could be a mutant-ified park owner.
- Space themed level? Could implement SMG elements and enemies.

That's all for now, I'm burnt out.


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Peardian
Posted: Feb 24 2008, 11:32 PM
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Don't die, Yugi.
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QUOTE (Mariorocks21 @ Feb 24 2008, 11:29 PM)
- Several underwater levels. Each one could implement different things. Say, an electric blooper, a giant cheep cheep, things along those lines.
- Undergrounds are a must.
- Frostbite also mentioned a theme park level, where you could ride the ferris wheel like up to a different part of the level and on the way ruining and destroying the theme park. A boss could be a mutant-ified park owner.
- Space themed level? Could implement SMG elements and enemies.

That's all for now, I'm burnt out.

-but of course :D
-but of course :D
-not too keen on the "mutant park owner" boss, but an amusement park level sounds great :D
-as fun as that would be, I don't think it would fit in well with the "ancient treasure quest" :(


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Kamikaze Dynamite
Posted: Feb 24 2008, 11:32 PM
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100 PACIFISTAS AGREE
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Perhaps some sort of jungle level? It could be before the ancient temple (ancient temples are usually found in jungles aren't they?). Plus you could have a few DK characters cameoing too.


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Noone
Posted: Feb 24 2008, 11:35 PM
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You win the prize!!!
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Seeing how you put it, world 7 should be desert.

World 2 Toad town?

World one... plains. Or forest. World 4 should be the place with darkness and the haunted mansion.

World six "Deep valley" Which is very sky, mountainy type stuff.

Letter worlds, like A, B, and C, like after you defeat the spirit thingey, wario bros don't get treasure. bowser kidnaps the princess (classical) and there is a reward set out. Mario Bros go for saving princess, wario bros go for reward. They go through extra worlds which they save the princess, and wario bros finally get treasure?

Anyways, I gotta go to bed. 'Night!


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DR. Demon Lizardman
Posted: Feb 24 2008, 11:37 PM
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No comment
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A winter themed world is a must.


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Project_MK
Posted: Feb 24 2008, 11:38 PM
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Wayward Vagabond
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How about some Pipeland action, eh? EH?


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Posted: Feb 24 2008, 11:47 PM
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QUOTE (Project_MK @ Feb 24 2008, 11:38 PM)
How about some Pipeland action, eh? EH?

I laughed at the EH?

Anyways, I'm thinking:

World One: Mushroom Plains
You could start out leaving Gadd's lab and head into the plains where something could teach you the controls.
Each level would be a bit different and introduce new things to the game.
World Two: Forest?
I don't want to follow NSMB's pattern, so.........
In the forest we could implement the shell surfin' on poison waters.
World Three: _______ City
While the Wario Bros. trek the above ground battlin' things, the Mario Bros. would be under the city. In the end they could pop up out of a pipe where the Warios are and then they could get into an arguement resulting in a battle.
World Four: Mountains?
Any ideas?


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Flamedragon
Posted: Feb 24 2008, 11:54 PM
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Its actual 10 worlds
the 9th one is the temple and the 10th is the spirit world


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Dex
Posted: Feb 24 2008, 11:56 PM
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No, according to how the levels play out, it is 9 altogether.


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Flamedragon
Posted: Feb 24 2008, 11:58 PM
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k but isnt the first level is in the cave?
The one I made in the script


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Dex
Posted: Feb 25 2008, 12:00 AM
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The first level is Mario's home land, the Mushroom Kingdom.


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Flamedragon
Posted: Feb 25 2008, 12:03 AM
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but I thought you said that one of the characters find a tablet in a cave and bring it to E. Gadd to examin it?


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Razz
Posted: Feb 25 2008, 12:03 AM
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We need to implement a desert level world guys

Maybe the ancient temple could implement that

This post has been edited by Razz on Feb 25 2008, 12:03 AM


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Dex
Posted: Feb 25 2008, 12:06 AM
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The finding of the tablet in the cave will most likely be a cutscene or animated with sprites.


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Flamedragon
Posted: Feb 25 2008, 12:10 AM
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QUOTE (Mariorocks21 @ Feb 25 2008, 12:06 AM)
The finding of the tablet in the cave will most likely be a cutscene or animated with sprites.

fined -.- but I think we should make them go back to the cave

It could be the 3rd world for the Mario bros. and at the end after you defeat the boss the place comes down and you must escape before you get trap in forever!


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Razz
Posted: Feb 25 2008, 12:10 AM
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In the water world we could have a level where mario is eaten by a giant sea serpent and the entire level is him trieing to get out

That would kick so much ass


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Flamedragon
Posted: Feb 25 2008, 12:17 AM
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There should be a sky level which I guess it will be called "The land of Thunder" where you float on the clouds but if you ground pound you will fall and die. The boss will be Lakigeist because he is a flying creature.


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Razz
Posted: Feb 25 2008, 12:37 AM
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QUOTE (Flamedragon @ Feb 25 2008, 12:17 AM)
There should be a sky level which I guess it will be called "The land of Thunder" where you float on the clouds but if you ground pound you will fall and die. The boss will be Lakigeist because he is a flying creature.

And the only way to defeat him is by ground-pounding

So if you mess up you die


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Flamedragon
Posted: Feb 25 2008, 12:57 AM
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QUOTE (Razz @ Feb 25 2008, 12:37 AM)
And the only way to defeat him is by ground-pounding

So if you mess up you die

exactly cool2.gif
We need some challenging levels cool2.gif


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