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Worlds & Levels, for both versions
Drezus |
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ASH STARES INTO YOUR CHEEKS
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Oh my
reading the first post makes the game look so official and SA2B-styled (in the good meaning, of course)! The story is good, the grapichs are superb, and the levels look very different but still cool (like, for example, i can't wait to play the city level with any teams. Just make sure it looks like a Mario game City, like the Mushroom City or the Mushroom Bridge circuits in Mario Kart: Double Dash.) I just hope the music is good, too: We don't really need to keep the same tune for every stage, and we can also even use song with lyrics if they fit. Bowser Castle could use a music with all that Opera-like chorus thing from Bowser battles in Mario Galaxy. If that happens, the game will be perfect!
P.S.: I don't think a NES stage is really needed. At least not in the plot. Maybe it could be a sidequest/secret stage only for fun, that could be acessed by a secret exit or such.
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Fawfulhasfury |
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ゲラコビッツ
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I meant doing levels more in that vein. Like a rollercoaster ride boss, where you fight a boss on an endless rollercoaster ride. Which would of course, be tough to make, but it would be extremely inventive.
A carousel would be fun to do, but I don't actually recommend stealing the ideas.
The cowboy boss, for instance, is the sort of thing Wario would end up fighting, but I'd only use it as inspiration.
I'm saying, don't hold back on boss inventiveness just because the idea seems tough to make. We should make the bosses a lot more inventive and cool. Though I would love to do similar things, like the music level. But steal the whole thing? No.
This post has been edited by Fawfulhasfury on Mar 3 2008, 02:42 PM
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