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Bosses, We have some planned, but how...
Peardian |
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Don't die, Yugi.
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| QUOTE (Shyguy Grey @ Feb 25 2008, 06:57 AM) | Actually, I've been desiging the "goo boss" (Booblob) for more of a ghost level. But any level works.
Question though.
When making a boss. Do we (the spriters) have the freedom to say how you defeat the boss? Cause I have it where you defeat him by finding an ice block to throw at him, while avoiding tentacles that pop out of walls and the floor. |
Can you please change his name to Bloboo instead? You know, so his name doesn't sound like "boob lob". :P
And I'm not sure about us deciding things like that. I mean, sure, we have control over animations and stuff, and we have control over our own creations. We just can't say how someone else's creation is defeated. :P
@Rex: I'm afraid that doesn't sound very... Mario-y... :(
@King Boo: That's not much of a boss fight, that's a race to the finish. And I'd rather we not use too many old bosses. <_<
@Big Bob-omb: Again, original bosses.
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Paris |
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You Know big bob-omb is a very original boss, he was in one game. And not every boss has to be new, we want to keep the mario feel, so a few old bosses isn't bad.
And the giant rex, not very marioish doesn't make a good complaint.
About the King boo idea, maybe instead of a boss battle that could just be a level, like before anyone fights him.
and a original boss idea.
Disguise Guy:A camaflouge shyguy with a mustouche (not a original design, but eh). He turns off the lights and five enemies show up. You have to figure out what enemy doesn't look right, and then hit it. If its disguise guy you hurt him but if its not he turns off the lights and attacks you.
And to beat big bob omb you have throw th bob ombs back at him, he is not hury by jumps because of his crown.
This post has been edited by Frostbite on Feb 25 2008, 06:01 PM
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| QUOTE | | majora's mask is a pretty cool guy. eh has masks and doesn't afraid of anything |
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