Description: Formerly known as "Super Mario Fusion", Mushroom Kingdom Fusion is a fan game with modified Mario gameplay, crossed over with many different video game universes and elements. It is made using the Super Mario Bros. Hello Engine III, heavily modified to meet the requirements of the game and to fix bugs. The game will feature a roster of playable characters, both from within the Mario universe and outside of the Mario universe. the plot will center around the Mario universe, with stories extending out to other video game universes and even an alternate version of our Earth. Game worlds will feature a traditional Mario world at the beginning. Later worlds will be based off other video games. Other worlds will feature completely original levels.
This Mario fan game is no longer under development by just me. I have several people helping me out now. I have a coder with much more GML experience than me helping out with the coding. This person is even adding new features, such as a multiple character select system and other features. Here is the official group of people working on Fusion:
- JudgeSpear (level designer, coder)
- Obreck2 (coder)
- Jdogindy (level designer)
- StarsimsUniverse (Technical advisor, level designer)
- Hello (Engine creator, level designer)
- Ben66 (level designer)
- Tron Knotts (Spriter)
- Gun6 (Spriter)
- NO Body (spriter)
Together, this group is informally known as "The Fusion Dev Team".
Mario and his allies will have new powerups, most of which are based in the worlds he visits (like Spartan Mario from the Halo world, Megaman Mario, and more).
World layout:
World 1: The Mushroom Kingdom (traditional Mario levels with some fused with custom graphics)
World 2: Alternate Earth (real-world locations such as the Grand Canyon, a misty forest, Las Vegas, a blighted industrial zone, and a skyscraper metropolis)
World 3: Mega Man's World (Levels based on those of the original Mega Man series. The levels from the MMX series may make an appearance here.)
World 4: The Demon Realm (Levels based on DOOM, Castlevania, and Ghouls and Ghosts)
World 5: Ocean of Oblivion (Lair of the Leviathan goes here, along with surreal swimming levels)
World 6: SHMUPS Domain (Sky Pop and Marine Pop-only levels. Expect levels based on Gradius and R-Type)
World 7: Realm of Nintendo (Levels based on and featuring Link, Samus, Kirby, Donkey Kong, F-Zero, and even obscure Nintendo characters)
World 8: Sonic's World
World 9: Halo Ringworld (features Halo enemies and levels)
World 0: Twisted Reality (comparable to Kingdom Hearts II's World That Never Was, this world will feature twisted levels combining everything from all the other worlds)
EDIT:
Main Game EXE:
http://www.sendspace.com/file/ud5z1gMP3 Music pack (full - 64MB):
http://www.sendspace.com/file/6i1wevThis is the first version of the project to publicly be called "Mushroom Kingdom Fusion"! There are a massive amount of new features added since v0.1 Beta RC2 almost three months before, so here's the Readers' Digest Condensed version:
*
Four playable characters: Mario, Luigi, Sonic, and Tails, each with their own unique abilities, strengths and weaknesses.
*
Thirteen new levels, including Birabuto Bash and Corpse of the Behemoth!
*
New powerup: Megaman Suit, the Coalition has the power of the Megaman world at their disposal!
*
The MK Coalition HQ: Switch out your characters and save your progress in this special map building.
Other major changes:
*All-new external sound engine, which will eliminate all problems in the past with mp3's not playing on older versions.
*Spartan Suit now has a rechargeable energy shield. It can sustain one hit, requiring seven seconds to recharge. Getting hit while the shield is depleted will result in the loss of the suit.
*Particle effects added for flame projectiles.
*Game-speedup features such as Detail Mode toggle, Color Depth change
*Swimming now emulates the Super Mario World mechanic. Holding up or down will make your character swim at different vertical speeds.
*The Spade Roulette on the map makes a return!
KNOWN ISSUES:*Tails can stomp enemies while flying. This will be addressed in future updates.
*Slopes still need work. Mario style sliding will be added when complete.
*Only the Yellow Switch Palace works. DO NOT ENTER ANY OTHER SWITCH PALACE OR ELSE THE GAME WILL MESS UP.
*Levels with SMB1-style bricks will have flashing bricks, which contain items.
*Megaman-style ladders are imperfect. Right now, you have to hold DOWN then Jump to climb down a Megaman ladder you are standing on.
*Mushroom Blocks and SMB2 Bomb Plants have various issues at the moment.
*Sonic and Tails can get hung in the screen edge when Spin Dashing all the way to the edge. Jump and move repeatedly to recover.
*Luigi's and Sonic's Megaman Suit powers have not been implemented yet, so each will get an existing replacement powerup instead.
*Collision detection still has flaws. Occasionally players may get stuck in the wall. Use F11 to suicide and start over. Sorry for the inconvenience.
*Separate key for firing guns will be implemented in future releases.
*Due to the sheer volume of feedback and limited resources to answer, all feedback regarding these known issues will receive no reply.
This post has been edited by JudgeSpear on Nov 11 2008, 08:42 PM