Powered by Invision Power Board

 
  Pages: (49) [1] 2 3 ... Last » ( Go to first unread post ) Reply to this topicStart new topicStart Poll

> WIP: Mushroom Kingdom Fusion, November 11, 2008: Demo v0.2.5 released
Unspecified
JudgeSpear
  Posted: Feb 29 2008, 12:31 AM
Quote Post


Regular
[*][*]

Group Icon
Group: Members
Posts: 191
Member No.: 4960
Joined: 29-February 08

Status: (0d) [--]


Description: Formerly known as "Super Mario Fusion", Mushroom Kingdom Fusion is a fan game with modified Mario gameplay, crossed over with many different video game universes and elements. It is made using the Super Mario Bros. Hello Engine III, heavily modified to meet the requirements of the game and to fix bugs. The game will feature a roster of playable characters, both from within the Mario universe and outside of the Mario universe. the plot will center around the Mario universe, with stories extending out to other video game universes and even an alternate version of our Earth. Game worlds will feature a traditional Mario world at the beginning. Later worlds will be based off other video games. Other worlds will feature completely original levels.

This Mario fan game is no longer under development by just me. I have several people helping me out now. I have a coder with much more GML experience than me helping out with the coding. This person is even adding new features, such as a multiple character select system and other features. Here is the official group of people working on Fusion:
  • JudgeSpear (level designer, coder)
  • Obreck2 (coder)
  • Jdogindy (level designer)
  • StarsimsUniverse (Technical advisor, level designer)
  • Hello (Engine creator, level designer)
  • Ben66 (level designer)
  • Tron Knotts (Spriter)
  • Gun6 (Spriter)
  • NO Body (spriter)
Together, this group is informally known as "The Fusion Dev Team".

Mario and his allies will have new powerups, most of which are based in the worlds he visits (like Spartan Mario from the Halo world, Megaman Mario, and more).

World layout:
World 1: The Mushroom Kingdom (traditional Mario levels with some fused with custom graphics)
World 2: Alternate Earth (real-world locations such as the Grand Canyon, a misty forest, Las Vegas, a blighted industrial zone, and a skyscraper metropolis)
World 3: Mega Man's World (Levels based on those of the original Mega Man series. The levels from the MMX series may make an appearance here.)
World 4: The Demon Realm (Levels based on DOOM, Castlevania, and Ghouls and Ghosts)
World 5: Ocean of Oblivion (Lair of the Leviathan goes here, along with surreal swimming levels)
World 6: SHMUPS Domain (Sky Pop and Marine Pop-only levels. Expect levels based on Gradius and R-Type)
World 7: Realm of Nintendo (Levels based on and featuring Link, Samus, Kirby, Donkey Kong, F-Zero, and even obscure Nintendo characters)
World 8: Sonic's World
World 9: Halo Ringworld (features Halo enemies and levels)
World 0: Twisted Reality (comparable to Kingdom Hearts II's World That Never Was, this world will feature twisted levels combining everything from all the other worlds)

EDIT:

Main Game EXE: http://www.sendspace.com/file/ud5z1g

MP3 Music pack (full - 64MB): http://www.sendspace.com/file/6i1wev

This is the first version of the project to publicly be called "Mushroom Kingdom Fusion"! There are a massive amount of new features added since v0.1 Beta RC2 almost three months before, so here's the Readers' Digest Condensed version:

*Four playable characters: Mario, Luigi, Sonic, and Tails, each with their own unique abilities, strengths and weaknesses.
*Thirteen new levels, including Birabuto Bash and Corpse of the Behemoth!
*New powerup: Megaman Suit, the Coalition has the power of the Megaman world at their disposal!
*The MK Coalition HQ: Switch out your characters and save your progress in this special map building.

Other major changes:
*All-new external sound engine, which will eliminate all problems in the past with mp3's not playing on older versions.
*Spartan Suit now has a rechargeable energy shield. It can sustain one hit, requiring seven seconds to recharge. Getting hit while the shield is depleted will result in the loss of the suit.
*Particle effects added for flame projectiles.
*Game-speedup features such as Detail Mode toggle, Color Depth change
*Swimming now emulates the Super Mario World mechanic. Holding up or down will make your character swim at different vertical speeds.
*The Spade Roulette on the map makes a return!

KNOWN ISSUES:

*Tails can stomp enemies while flying. This will be addressed in future updates.
*Slopes still need work. Mario style sliding will be added when complete.
*Only the Yellow Switch Palace works. DO NOT ENTER ANY OTHER SWITCH PALACE OR ELSE THE GAME WILL MESS UP.
*Levels with SMB1-style bricks will have flashing bricks, which contain items.
*Megaman-style ladders are imperfect. Right now, you have to hold DOWN then Jump to climb down a Megaman ladder you are standing on.
*Mushroom Blocks and SMB2 Bomb Plants have various issues at the moment.
*Sonic and Tails can get hung in the screen edge when Spin Dashing all the way to the edge. Jump and move repeatedly to recover.
*Luigi's and Sonic's Megaman Suit powers have not been implemented yet, so each will get an existing replacement powerup instead.
*Collision detection still has flaws. Occasionally players may get stuck in the wall. Use F11 to suicide and start over. Sorry for the inconvenience.
*Separate key for firing guns will be implemented in future releases.
*Due to the sheer volume of feedback and limited resources to answer, all feedback regarding these known issues will receive no reply.

This post has been edited by JudgeSpear on Nov 11 2008, 08:42 PM


--------------------
They're dogs! AND THEY'RE PLAYsmurfing POKER!!!
PMEmail Poster
Top
Unspecified
MajinPiccolo
Posted: Feb 29 2008, 12:41 AM
Quote Post


Regular
[*]

Group Icon
Group: Members
Posts: 400
Member No.: 649
Joined: 23-October 04

Status: (0d) [--]


totally loved the videos. downloading but i'll play it tomorow. incredible game.


--------------------

i love this game

user posted image
PMEmail PosterMSN
Top
Unspecified
dl316bh
Posted: Feb 29 2008, 01:13 PM
Quote Post


New User


Group Icon
Group: Members
Posts: 9
Member No.: 4962
Joined: 29-February 08

Status: (0d) [--]


The new levels look great.

Are you doing a Super Metroid level for the Nintendo realm? If so, having Kraid in there somewhere would be extremely cool.
PMEmail Poster
Top
Unspecified
JudgeSpear
Posted: Feb 29 2008, 01:22 PM
Quote Post


Regular
[*][*]

Group Icon
Group: Members
Posts: 191
Member No.: 4960
Joined: 29-February 08

Status: (0d) [--]


QUOTE (dl316bh @ Feb 29 2008, 01:13 PM)
The new levels look great.

Are you doing a Super Metroid level for the Nintendo realm? If so, having Kraid in there somewhere would be extremely cool.

Expect Kraid AND Ridley.


--------------------
They're dogs! AND THEY'RE PLAYsmurfing POKER!!!
PMEmail Poster
Top
United States
Giygas
Posted: Feb 29 2008, 01:30 PM
Quote Post


Standard Member
[*]

Group Icon
Group: Members
Posts: 910
Member No.: 4767
Joined: 24-November 07

Status: (0d) [--]


Holy crap, that Halo level looks A-mazing.
Edit : Also, you may want to add gravity to the guns. If you die while holding a gun, it just floats there.

This post has been edited by mamaluigi on Feb 29 2008, 01:35 PM
PMEmail Poster
Top
United States
DR. Demon Lizardman
Posted: Feb 29 2008, 02:09 PM
Quote Post


No comment
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 8438
Member No.: 2995
Joined: 28-November 06

Status: (0d) [--]


QUOTE (JudgeSpear @ Feb 29 2008, 01:22 PM)
Expect Kraid AND Ridley.

Is it a two on one battle or are they both seperate? I had a bad experience in Castlevania POR Final boss battle with Death and Dracula teaming up on me.


--------------------
For best ref of all, check this one out, thanks Ashura.
QUOTE
Ashura please don't tell me you've done what I think you've done
PMEmail Poster
Top
Unspecified
JudgeSpear
Posted: Feb 29 2008, 02:12 PM
Quote Post


Regular
[*][*]

Group Icon
Group: Members
Posts: 191
Member No.: 4960
Joined: 29-February 08

Status: (0d) [--]


QUOTE (DR. Demon Lizardman @ Feb 29 2008, 02:09 PM)
Is it a two on one battle or are they both seperate? I had a bad experience in Castlevania POR Final boss battle with Death and Dracula teaming up on me.

No two-on-one battle. That'll be crazy.

There will be a two Metroid levels: one with Kraid as a Boss and another with Ridley.


--------------------
They're dogs! AND THEY'RE PLAYsmurfing POKER!!!
PMEmail Poster
Top
United States
DR. Demon Lizardman
Posted: Feb 29 2008, 02:27 PM
Quote Post


No comment
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 8438
Member No.: 2995
Joined: 28-November 06

Status: (0d) [--]


QUOTE (JudgeSpear @ Feb 29 2008, 02:12 PM)
No two-on-one battle. That'll be crazy.

There will be a two Metroid levels: one with Kraid as a Boss and another with Ridley.

Thank god, also do you need boss suggestions?


--------------------
For best ref of all, check this one out, thanks Ashura.
QUOTE
Ashura please don't tell me you've done what I think you've done
PMEmail Poster
Top
Unspecified
JudgeSpear
Posted: Feb 29 2008, 02:42 PM
Quote Post


Regular
[*][*]

Group Icon
Group: Members
Posts: 191
Member No.: 4960
Joined: 29-February 08

Status: (0d) [--]


QUOTE (DR. Demon Lizardman @ Feb 29 2008, 02:27 PM)
Thank god, also do you need boss suggestions?

I am looking for a good menacing-looking monster to use as a guardian of the heart of the second Leviathan level. The monster would cast a protective shell around the Heart. Only when you stomp the monster to stun it does the shield fall so you can attack the heart. When the Heart dies, the monster dies as well. I already have the sprites for the Heart. I just need a good monster to serve as the guardian.


--------------------
They're dogs! AND THEY'RE PLAYsmurfing POKER!!!
PMEmail Poster
Top
Unspecified
MajinPiccolo
Posted: Feb 29 2008, 03:02 PM
Quote Post


Regular
[*]

Group Icon
Group: Members
Posts: 400
Member No.: 649
Joined: 23-October 04

Status: (0d) [--]


very hard lol but totally awesome.


--------------------

i love this game

user posted image
PMEmail PosterMSN
Top
Unspecified
JudgeSpear
Posted: Feb 29 2008, 03:05 PM
Quote Post


Regular
[*][*]

Group Icon
Group: Members
Posts: 191
Member No.: 4960
Joined: 29-February 08

Status: (0d) [--]


QUOTE (MajinPiccolo @ Feb 29 2008, 03:02 PM)
very hard lol but totally awesome.

I'm working on decreasing the difficulty of some of the harder stages.


--------------------
They're dogs! AND THEY'RE PLAYsmurfing POKER!!!
PMEmail Poster
Top
United States
DR. Demon Lizardman
Posted: Feb 29 2008, 05:33 PM
Quote Post


No comment
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 8438
Member No.: 2995
Joined: 28-November 06

Status: (0d) [--]


PM'd you for boss.


--------------------
For best ref of all, check this one out, thanks Ashura.
QUOTE
Ashura please don't tell me you've done what I think you've done
PMEmail Poster
Top
United States
M. C. Productions
Posted: Feb 29 2008, 05:41 PM
Quote Post


Mario series' gals = #1!
[*]

Group Icon
Group: Members
Posts: 700
Member No.: 3100
Joined: 22-December 06

Status: (0d) [--]


O... kkkaaayyy... in regards to this screenshot below:

user posted image

Who is that enemy/boss? He looks familiar, but it may have slipped my mind...
PMUsers Website
Top
Unspecified
dl316bh
Posted: Feb 29 2008, 10:28 PM
Quote Post


New User


Group Icon
Group: Members
Posts: 9
Member No.: 4962
Joined: 29-February 08

Status: (0d) [--]


Hmm. Noticing your setup, I had an idea.

You'd mentioned you'd thought about an Earthworm Jim level before, right? Well, perhaps things like that would fit for it's own realm. Like, something in the theme of odd or twisted. Such a theme would easily encompass a bunch of different game styles, like a Toejam and Earl, Earthworm Jim, Kid Chameleon, etc.

Just a thought. I figure it never hurts to throw out ideas. Hell, this entire concept lends itself well to a lot of game franchises.

Also, what Castlevania style are you planning to use? Something like from Super Castlevania IV? Chi No Rondo? Symphony? Just out of curiosity.

This post has been edited by dl316bh on Feb 29 2008, 10:30 PM
PMEmail Poster
Top
Unspecified
JudgeSpear
Posted: Feb 29 2008, 10:36 PM
Quote Post


Regular
[*][*]

Group Icon
Group: Members
Posts: 191
Member No.: 4960
Joined: 29-February 08

Status: (0d) [--]


QUOTE (M. C. Productions @ Feb 29 2008, 05:41 PM)
O... kkkaaayyy... in regards to this screenshot below:

user posted image

Who is that enemy/boss? He looks familiar, but it may have slipped my mind...

Once your read this article, it will all come back to you: http://www.mariowiki.com/Watinga

Then again, King Watinga is a very obscure Nintendo villain.

This post has been edited by JudgeSpear on Feb 29 2008, 10:37 PM


--------------------
They're dogs! AND THEY'RE PLAYsmurfing POKER!!!
PMEmail Poster
Top
Unspecified
Koopakirby
Posted: Mar 1 2008, 12:19 PM
Quote Post


Standard Member
[*]

Group Icon
Group: Members
Posts: 20
Member No.: 4986
Joined: 1-March 08

Status: (0d) [--]


This game is awesome! I downloaded it and though it was hard, I loved it! It's the perfect crossover fangame. I have a few ideas if you are interested though. I'll PM them to ya.
PMEmail Poster
Top
United States
DR. Demon Lizardman
Posted: Mar 1 2008, 12:50 PM
Quote Post


No comment
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 8438
Member No.: 2995
Joined: 28-November 06

Status: (0d) [--]


So, when is the new version with the tetris stage coming out?


--------------------
For best ref of all, check this one out, thanks Ashura.
QUOTE
Ashura please don't tell me you've done what I think you've done
PMEmail Poster
Top
Unspecified
Dr. Chaos
Posted: Mar 2 2008, 06:27 PM
Quote Post


Lv 48 Hocotate Paladin
[*]

Group Icon
Group: Members
Posts: 1163
Member No.: 524
Joined: 22-July 04

Status: (0d) [--]


Keep the difficulty, my friend.

With all the dumbing down that seems to be going on these days, getting my ass kicked for once by a video game is appreciated.


--------------------
user posted image
Interviewer: Strangest place you've ever wrestled?

D-Ray 3000: In a church basement in spanish Harlem, New York.

Brawl code: 4210 3680 5634
PMEmail Poster
Top
United States
M. C. Productions
Posted: Mar 3 2008, 12:59 PM
Quote Post


Mario series' gals = #1!
[*]

Group Icon
Group: Members
Posts: 700
Member No.: 3100
Joined: 22-December 06

Status: (0d) [--]


QUOTE (JudgeSpear @ Feb 29 2008, 09:36 PM)
Once your read this article, it will all come back to you: http://www.mariowiki.com/Watinga

Then again, King Watinga is a very obscure Nintendo villain.

Ah, that explains it. *is crying because he doesn't have Mario Paint to try that said game out on Mario Paint*
PMUsers Website
Top
Unspecified
Megamanlan
Posted: Mar 3 2008, 05:26 PM
Quote Post


New User


Group Icon
Group: Members
Posts: 8
Member No.: 4929
Joined: 21-February 08

Status: (0d) [--]


What is left to do for v.01?
PMEmail Poster
Top
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

  Topic Options Topic Options Pages: (49) [1] 2 3 ... Last » Reply to this topicStart new topicStart Poll

 




[ Script Execution time: 0.0774 ]   [ 14 queries used ]   [ GZIP Enabled ]   [ Server Load: 0.95 ]