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WIP: Mushroom Kingdom Fusion, November 11, 2008: Demo v0.2.5 released
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| QUOTE (StarsimsUniverse @ Mar 24 2008, 08:51 PM) | | Grrr the Library is hard. Still haven't reached the half way point yet. Btw, it appears that certain actions like firing the rifle seems to stop the music in mid play until its next repeat cycle. Plus the original sounds on the first screen with 343 Guilty Spark introducing himself and Echo 19 calling out to the Chief in panic don't play for me. (only ever heard that on your youtube vid) |
I am beating myself up so much for leaving out the MP3 of the 343 Guilty Spark intro to the Library in the music pack. Here's the new MP3 pack: http://www.sendspace.com/file/fu7euoFor those that have the pack already, here's the 343 Guilty Spark MP3: http://www.sendspace.com/file/pj828wAlso, does the music drop-offs happen in specific areas in The Library? The BGM for the second and third area (after the first Flood room) is very quiet and ambient, so it may seem like it cuts off. This post has been edited by JudgeSpear on Mar 24 2008, 09:13 PM
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| QUOTE (Black Boo @ Mar 25 2008, 08:08 PM) | Well the new one is fun, but there is one problem. When you warp to world seven from the Halo Ringworld, you show up in the center of the map and can't go anywhere.
Also, I like the organic Leviathan tileset. What game is it from?
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The World 9 to World 7 glitch is a huge oversight by me. The only solution is to not use that pipe for now.
The Leviathan tileset is from Level 4 of the SNES Capcom game Super Ghouls 'n Ghosts.
@StarsimsUniverse:
The big problem is that, for me, all the music in every level works perfectly for me, so I cannot even begin to address this problem if I cannot reproduce it myself. My solution is to change the audio engine and change the .mp3 files into smaller .OGG files. I'll implement that change into RC2, which I hope to release by this weekend.
Also, Guilty Spark drops powerups depending how many times you stomp him on certain areas. In the first scrolling area, he drops an Assault Rifle the first time you stomp him. In the second scrolling area, he drops a 1-up if you stomp or shoot him 10 times. The third (with the checkpoint) and final fast scrolling levels are when he drops powerups regularly.
This post has been edited by JudgeSpear on Mar 25 2008, 08:18 PM
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Updated to v0.1 Beta RC2. This is just a bugfix release. There are no new levels. Game EXE: http://www.sendspace.com/file/wacil6MP3 Pack: http://www.sendspace.com/file/m4qco8-MAJOR BUG FIX: On some (probably most) computers, the music failed to play at points, at times giving the "No MCI device open" error. This bug has been addressed by setting all MP3 music to play using the correct device. -MORON FIX: Added "mp3_watinga.mp3" and "mp3_343gs.mp3" to the MP3 music pack. These two mp3 files were stupidly left out. -Fixed the warp error from World 9 to World 7.
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They're dogs! AND THEY'RE PLAYsmurfing POKER!!!
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For those still having problems with the music, see if your sound and video drivers are all up-to-date. I made sure all of mine are.
Check your MCI drivers too. This will get technical. YOU ARE EDITING YOUR REGISTRY. BE EXTREMELY CAREFUL WHAT YOU DO, OTHERWISE YOU MAY DAMAGE YOUR COMPUTER.
1. Open up the Command Prompt (usually under Start>Programs>Accessories) 2. Type in the following in the command prompt:
| CODE | REG QUERY "HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion\MCI32" /s |
3. Paste back what you get.
Here's my listing, and what works for me perfectly:
| CODE | AVIVideo REG_SZ mciavi32.dll CDAudio REG_SZ mcicda.dll Sequencer REG_SZ mciseq.dll WaveAudio REG_SZ mciwave.dll MPEGVideo REG_SZ mciqtz32.dll |
4. .MP3's use the MPEGVideo device. If your entry is different, type in the following line into the command prompt:
| CODE | REG ADD "HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion\MCI32" /v "MPEGVideo" /t REG_SZ /d "mciqtz32.dll" |
Answer yes (type "Y") at the prompt to confirm the change.
5. Reboot your computer.
This post has been edited by JudgeSpear on Mar 26 2008, 09:10 PM
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They're dogs! AND THEY'RE PLAYsmurfing POKER!!!
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