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> WIP: Mushroom Kingdom Fusion, November 11, 2008: Demo v0.2.5 released
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StarsimsUniverse
Posted: Mar 24 2008, 08:51 PM
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Grrr the Library is hard. Still haven't reached the half way point yet. Btw, it appears that certain actions like firing the rifle seems to stop the music in mid play until its next repeat cycle. Plus the original sounds on the first screen with 343 Guilty Spark introducing himself and Echo 19 calling out to the Chief in panic don't play for me. (only ever heard that on your youtube vid)


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Mushroom Kingdom Fusion (formerly Super Mario Fusion)

OFFICIAL WIP TOPIC
Current version: v0.2 Beta RC1 (June 15, 2008)
MP3 Pack: http://www.sendspace.com/file/6i1wev
Next version: v0.2 Beta
Megaman Levels to be completed for the next version: 5/20
Megaman Levels currently in progress: 3. (Lvl 3-1: Guts Man Quarry. Lvl 3-4: Wood Man Forest. And Lvl 3-16: Megatropolis)
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JudgeSpear
Posted: Mar 24 2008, 09:10 PM
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QUOTE (StarsimsUniverse @ Mar 24 2008, 08:51 PM)
Grrr the Library is hard. Still haven't reached the half way point yet. Btw, it appears that certain actions like firing the rifle seems to stop the music in mid play until its next repeat cycle. Plus the original sounds on the first screen with 343 Guilty Spark introducing himself and Echo 19 calling out to the Chief in panic don't play for me. (only ever heard that on your youtube vid)

I am beating myself up so much for leaving out the MP3 of the 343 Guilty Spark intro to the Library in the music pack.

Here's the new MP3 pack: http://www.sendspace.com/file/fu7euo

For those that have the pack already, here's the 343 Guilty Spark MP3: http://www.sendspace.com/file/pj828w

Also, does the music drop-offs happen in specific areas in The Library? The BGM for the second and third area (after the first Flood room) is very quiet and ambient, so it may seem like it cuts off.

This post has been edited by JudgeSpear on Mar 24 2008, 09:13 PM


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StarsimsUniverse
Posted: Mar 24 2008, 09:30 PM
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QUOTE (JudgeSpear @ Mar 24 2008, 09:10 PM)
I am beating myself up so much for leaving out the MP3 of the 343 Guilty Spark intro to the Library in the music pack.

Here's the new MP3 pack: http://www.sendspace.com/file/fu7euo

For those that have the pack already, here's the 343 Guilty Spark MP3: http://www.sendspace.com/file/pj828w

Also, does the music drop-offs happen in specific areas in The Library? The BGM for the second and third area (after the first Flood room) is very quiet and ambient, so it may seem like it cuts off.

Its happening in the first scrolling room. And second. Don't know about the others, haven't gotten as far as the mid-way point. Can anyone else confirm this problem of music cut-off? Its the mp3_haloflood tune. Sometimes it just stops suddenly half way... goes quiet for ages.. then starts over... And sometimes it doesn't. The only pattern I'm seeing is when I hold a button down like when firing the Assault rifle, then the music stops. And I know the song is alot longer than what I'm hearing.


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Starsim's Universe: Megaman Realm Contributor.
Mushroom Kingdom Fusion (formerly Super Mario Fusion)

OFFICIAL WIP TOPIC
Current version: v0.2 Beta RC1 (June 15, 2008)
MP3 Pack: http://www.sendspace.com/file/6i1wev
Next version: v0.2 Beta
Megaman Levels to be completed for the next version: 5/20
Megaman Levels currently in progress: 3. (Lvl 3-1: Guts Man Quarry. Lvl 3-4: Wood Man Forest. And Lvl 3-16: Megatropolis)
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JudgeSpear
Posted: Mar 24 2008, 09:34 PM
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QUOTE (StarsimsUniverse @ Mar 24 2008, 09:30 PM)
Its happening in the first scrolling room. And second. Don't know about the others, haven't gotten as far as the mid-way point. Can anyone else confirm this problem of music cut-off? Its the mp3_haloflood tune. Sometimes it just stops suddenly half way... goes quiet for ages.. then starts over... And sometimes it doesn't. The only pattern I'm seeing is when I hold a button down like when firing the Assault rifle, then the music stops. And I know the song is alot longer than what I'm hearing.

This revelation is quite frustrating, as I personally never have this problem of the music cutting off on any level. Therefore, I cannot even begin to try to address this problem.

If reports continue to come in about music not playing or music cutting off, it's going to set me back trying to fix it. I may have to use a whole new audio engine for the music if all else fails, and that could take a long time.


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StarsimsUniverse
Posted: Mar 25 2008, 09:21 AM
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Read some new comments at YouTube. Seems others are experiencing the same problem with the music cut-off. sad.gif Although they may be onto something as they say its when Guilty Spark speaks. Have a look at the code for Guilty spark he may be overidding something.

UPDATE: Ah it seems its when Guilty Spark goes to say something after you stomp/shoot him. Thats when the music stops... and a strange thing.. no mushrooms or power ups are dropping when you stomp him. They may be related.

This post has been edited by StarsimsUniverse on Mar 25 2008, 09:52 AM


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Mushroom Kingdom Fusion (formerly Super Mario Fusion)

OFFICIAL WIP TOPIC
Current version: v0.2 Beta RC1 (June 15, 2008)
MP3 Pack: http://www.sendspace.com/file/6i1wev
Next version: v0.2 Beta
Megaman Levels to be completed for the next version: 5/20
Megaman Levels currently in progress: 3. (Lvl 3-1: Guts Man Quarry. Lvl 3-4: Wood Man Forest. And Lvl 3-16: Megatropolis)
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Black Boo
Posted: Mar 25 2008, 08:08 PM
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Well the new one is fun, but there is one problem. When you warp to world seven from the Halo Ringworld, you show up in the center of the map and can't go anywhere.

Also, I like the organic Leviathan tileset. What game is it from?


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JudgeSpear
Posted: Mar 25 2008, 08:15 PM
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QUOTE (Black Boo @ Mar 25 2008, 08:08 PM)
Well the new one is fun, but there is one problem. When you warp to world seven from the Halo Ringworld, you show up in the center of the map and can't go anywhere.

Also, I like the organic Leviathan tileset. What game is it from?


The World 9 to World 7 glitch is a huge oversight by me. The only solution is to not use that pipe for now.

The Leviathan tileset is from Level 4 of the SNES Capcom game Super Ghouls 'n Ghosts.

@StarsimsUniverse:

The big problem is that, for me, all the music in every level works perfectly for me, so I cannot even begin to address this problem if I cannot reproduce it myself. My solution is to change the audio engine and change the .mp3 files into smaller .OGG files. I'll implement that change into RC2, which I hope to release by this weekend.

Also, Guilty Spark drops powerups depending how many times you stomp him on certain areas. In the first scrolling area, he drops an Assault Rifle the first time you stomp him. In the second scrolling area, he drops a 1-up if you stomp or shoot him 10 times. The third (with the checkpoint) and final fast scrolling levels are when he drops powerups regularly.

This post has been edited by JudgeSpear on Mar 25 2008, 08:18 PM


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Posted: Mar 26 2008, 03:59 AM
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ARGH! ARGH ARGH! ARRRRGH! I AM SO STUPID!

I think I may have figured out what causes the music problems. Looking at the code, I've set the music type to the wrong type (Game Maker uses its internal sound engine for regular .WAV sounds, like sound effects, and the external MCI devices for mp3's). What I stupidly failed to do is to set the music type for the mp3 music to the correct device for the new music that I added, telling it to use the internal sound engine instead of the MCI device for the new mp3's. That's why the title screen works at first. It's an mp3 file, but I tell it to use the internal sound engine to try to play it.

Oddly, this works on my computer with no problems. However, this is probably what causes the music to sputter after the title screen, because some computers cannot understand the commands.

The the worst mistake I made was failing to include two mp3s (Watinga's theme and the 343 Guilty Spark intro) in the music pack in the first place!

I put aside work on the new levels trying to figure out this problem, so RC2 will just be a bugfix release.

Stay tuned.


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Posted: Mar 26 2008, 06:51 AM
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Updated to v0.1 Beta RC2. This is just a bugfix release. There are no new levels.

Game EXE: http://www.sendspace.com/file/wacil6
MP3 Pack: http://www.sendspace.com/file/m4qco8

-MAJOR BUG FIX: On some (probably most) computers, the music failed to play at points, at times giving the "No MCI device open" error. This bug has been addressed by setting all MP3 music to play using the correct device.
-MORON FIX: Added "mp3_watinga.mp3" and "mp3_343gs.mp3" to the MP3 music pack. These two mp3 files were stupidly left out.
-Fixed the warp error from World 9 to World 7.


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SuperMarioMaster
Posted: Mar 26 2008, 07:16 AM
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Downloading biggrin.gif
EDIT: :<

This post has been edited by supermariomaster on Mar 26 2008, 10:13 AM

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JudgeSpear
Posted: Mar 26 2008, 11:10 AM
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QUOTE (supermariomaster @ Mar 26 2008, 07:16 AM)
Downloading biggrin.gif
EDIT: :<

Will you please tell me HOW you got that? Just slapping a screenshot is not going to help me much.

And did you get RC2? Because that happens in RC1, and I am absolutely sure I fixed that error in the latest update. Check your version number in the title screen.

This post has been edited by JudgeSpear on Mar 26 2008, 11:18 AM


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SuperMarioMaster
Posted: Mar 26 2008, 02:14 PM
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QUOTE (JudgeSpear @ Mar 26 2008, 12:10 PM)
Will you please tell me HOW you got that? Just slapping a screenshot is not going to help me much.

And did you get RC2? Because that happens in RC1, and I am absolutely sure I fixed that error in the latest update. Check your version number in the title screen.

Sorry, no need to shout.
Also I downloaded RC2, But the zip file is corrupted.
And all I did was go down a pipe.


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Fawfulhasfury
Posted: Mar 26 2008, 02:21 PM
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QUOTE (JudgeSpear @ Mar 26 2008, 11:10 AM)
Will you please tell me HOW you got that? Just slapping a screenshot is not going to help me much.

And did you get RC2? Because that happens in RC1, and I am absolutely sure I fixed that error in the latest update. Check your version number in the title screen.

You know, dude, if you need to take a break from the game for a month or so and calm down, I'd say do it. It seems like you've been stressing a lot lately over this.


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Posted: Mar 26 2008, 02:44 PM
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I was not shouting. Sorry if I seemed like it. I find it annoying when people give me undetailed reports like a screenshot without an explanation.

Anyway, RC1 has that error. It's fixed in RC2. Try redownloading the ZIP. I went to try the download myself, and it turned out fine.


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Posted: Mar 26 2008, 03:09 PM
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QUOTE (JudgeSpear @ Mar 26 2008, 03:44 PM)
I was not shouting. Sorry if I seemed like it.  I find it annoying when people give me undetailed reports like a screenshot without an explanation.

Anyway, RC1 has that error. It's fixed in RC2. Try redownloading the ZIP. I went to try the download myself, and it turned out fine.

Ok the zip opened, So I'll go see if I'm still put there when I start.
EDIT: It worked

This post has been edited by supermariomaster on Mar 26 2008, 04:34 PM


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Black Boo
Posted: Mar 26 2008, 08:12 PM
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Well, I'm having trouble finding it. Did you get it from tSR? Sorry for troubling you for helping me find a tileset.


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Posted: Mar 26 2008, 08:15 PM
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QUOTE (Black Boo @ Mar 26 2008, 08:12 PM)
Well, I'm having trouble finding it. Did you get it from tSR? Sorry for troubling you for helping me find a tileset.

Actually, the Leviathan tileset was made by me. It's not anywhere on the internet. I can send you the tilesets I made for this game. Just let me know which one you'd like.


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Posted: Mar 26 2008, 08:19 PM
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Oh, really!? You made that!? It looks like it was made by Nintendo. Actually, I didn't even get to the first checkpoint in the level, so I haven't seen much. I would like to see all of them though. Just PM me. Everything else is secret. (I'm not stupid people)


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Posted: Mar 26 2008, 08:57 PM
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For those still having problems with the music, see if your sound and video drivers are all up-to-date. I made sure all of mine are.

Check your MCI drivers too. This will get technical. YOU ARE EDITING YOUR REGISTRY. BE EXTREMELY CAREFUL WHAT YOU DO, OTHERWISE YOU MAY DAMAGE YOUR COMPUTER.

1. Open up the Command Prompt (usually under Start>Programs>Accessories)
2. Type in the following in the command prompt:
CODE

REG QUERY "HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion\MCI32" /s

3. Paste back what you get.

Here's my listing, and what works for me perfectly:
CODE
   AVIVideo    REG_SZ  mciavi32.dll
   CDAudio     REG_SZ  mcicda.dll
   Sequencer   REG_SZ  mciseq.dll
   WaveAudio   REG_SZ  mciwave.dll
   MPEGVideo   REG_SZ  mciqtz32.dll


4. .MP3's use the MPEGVideo device. If your entry is different, type in the following line into the command prompt:

CODE

REG ADD "HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion\MCI32" /v "MPEGVideo" /t REG_SZ /d "mciqtz32.dll"


Answer yes (type "Y") at the prompt to confirm the change.

5. Reboot your computer.

This post has been edited by JudgeSpear on Mar 26 2008, 09:10 PM


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StarsimsUniverse
Posted: Mar 27 2008, 10:42 AM
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Thanks for the credit JS in your latest beta release video.

I've put together a qwerky little Video Poll for the Megaman fandom of Mario Fusion Players. Get some comments and feedback on what Robot Masters they'd like to see featured in SMF.

Super Mario Fusion: Megaman Robot Master Video Poll


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OFFICIAL WIP TOPIC
Current version: v0.2 Beta RC1 (June 15, 2008)
MP3 Pack: http://www.sendspace.com/file/6i1wev
Next version: v0.2 Beta
Megaman Levels to be completed for the next version: 5/20
Megaman Levels currently in progress: 3. (Lvl 3-1: Guts Man Quarry. Lvl 3-4: Wood Man Forest. And Lvl 3-16: Megatropolis)
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