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WIP: Mushroom Kingdom Fusion, November 11, 2008: Demo v0.2.5 released
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| QUOTE (M. C. Productions @ Mar 27 2008, 12:17 PM) | That video is great; but now I'm beginning to wonder where can I find those said tunes featured in it. (Especially the first, second, and third ones). |
Galbadia Hotel is my main resource for these tunes. http://gh.ffshrine.org/The first one is the "Stage Select.mp3" from: Megaman 8 Original Soundtrack (Saturn Version). The second one is the "Cossack Citadel Level 2.mp3" from: Megaman 4 Arranged Album. And the Third is "Dr. Wily Stage.mp3" from: Rockman 5 Complete Works Remix.
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| QUOTE (JudgeSpear @ Mar 29 2008, 11:09 PM) | That's for beta purposes. Once worlds become complete, I'll put map path blockers (they are already coded into the engine). The open map is meant for people to test out the levels.
@Black Squirrel I am also annoyed by the drawing glitches you pointed out. I have not figured out what causes it to do that. I'll look into it, and hope to be able to figure it out. As for the lag, the frame skipping is something I added as a workaround for the lag on some computers. Hello's engine may be full-featured, but it's full of unoptimized code that I'm STILL trying to fix.
On another subject, once Stencyl comes out, I hope it has a decent engine that does not hog resources and memory like Game Maker does. I may end up porting SMFusion to Stencyl along its development life. |
Did you try to draw the sprites at their rounded position? I mean, you've done so much stuff and it looks like you have some experience with GM, so it feels silly to propose you this, but I do it anyway, as I don't think the sprites would get messed up like that if the drawing was rounded..
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