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> WIP: Mushroom Kingdom Fusion, November 11, 2008: Demo v0.2.5 released
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JudgeSpear
Posted: Apr 1 2008, 05:09 AM
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QUOTE (Trasher @ Apr 1 2008, 04:47 AM)
Quick question: Where does the SML2 Athletic remix come from?

It came from VGMusic.com. I rendered them into MP3's using high-quality soundfonts.


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JDogindy
Posted: Apr 4 2008, 10:25 AM
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QUOTE (JudgeSpear @ Apr 1 2008, 01:11 AM)
I'm making an open call for coders to assist with Super Mario Fusion. I basically am seeking people to help with the technical aspects of the game engine, such as:
*Memory and resource management.
*Balance issues.
*Long-standing glitches.

The current issues plaguing the game are slowing down my level designing tasks. Anyone who can assist will receive credit and the source to work off from.

Level design submissions are also welcomed.

I'm still not good at coding, JS, but I am more than happy to give you level designs. In case you guys don't know, I'm the same guy who gave him the advice on the Klampons in 2-2 and storyboarded the Grand Canyon.

BTW, I did send you some stuff via YouTube PM. Are they good?

This post has been edited by JDogindy on Apr 4 2008, 10:27 AM


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JDogindy's Universe: Official Level Creator
Mushroom Kingdom Fusion (formerly Super Mario Fusion)
OFFICIAL WIP TOPIC
Current version: v0.1 Beta RC2 (March 26, 2008)
Next version: v0.2 Beta
Total levels completed: 2
Levels currently in progress: 4 (8-6 Stardust Speedway, 8-9 Death Egg Zone, 8-8 Ice Cap, 8-1 Green Hill Zone)
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StarsimsUniverse
Posted: Apr 4 2008, 12:48 PM
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It might be a while before we get an update from Judgespear. He has personal matters to attend to and it could be a few weeks. A relative has died.

You have my condolences JS.

I had been concerned when I hadn't seen him online for a while. Had no feedback from him regarding my latest video. Well, for all the SMF fans out there. Here's a treat of a video that can whet your appetite until he gets back.

Super Mario Fusion: Megaman Level Previews

This post has been edited by StarsimsUniverse on Apr 4 2008, 12:49 PM


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Starsim's Universe: Megaman Realm Contributor.
Mushroom Kingdom Fusion (formerly Super Mario Fusion)

OFFICIAL WIP TOPIC
Current version: v0.2 Beta RC1 (June 15, 2008)
MP3 Pack: http://www.sendspace.com/file/6i1wev
Next version: v0.2 Beta
Megaman Levels to be completed for the next version: 5/20
Megaman Levels currently in progress: 3. (Lvl 3-1: Guts Man Quarry. Lvl 3-4: Wood Man Forest. And Lvl 3-16: Megatropolis)
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JudgeSpear
Posted: Apr 6 2008, 09:53 PM
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StarsimsUniverse pretty much said what's going on. I posted on my YouTube channel about a relative of mine that passed away not even 2 days ago. A death of a relative really puts things into perspective. Mario Fusion is on hold indefinitely.

On another subject, I would like to publicly humiliate someone who had the gall to flame me in a personal message on the main MFGG site because he did not like the mature content of Mario Fusion. This basketcase asked me if Mario Fusion is a "fear-filled game". I replied with:

QUOTE

No, it's not a gore-filled Mario game. It will have animated blood and some dark-themed areas, but no exploding into gore parts.

In case you have not figured it out, this is a Mario game with a dark overtone. It is a slightly mature game. If a Mario game that would have the equivalent of a T-rating bothers you, then I'm sorry. I cannot please everyone, and I will not change what I'm doing because a few people do not like my direction of this Mario game.

This is what he responded:

QUOTE ( "mariokarry")
oh, i hate you then.


Morons deserve no quarter.

This post has been edited by JudgeSpear on Apr 7 2008, 01:53 AM


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Trasher
Posted: Apr 6 2008, 10:16 PM
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The thing you have to realise is that the mainsite is full of really, really dumb people. I have documented this a great deal.
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JudgeSpear
Posted: Apr 6 2008, 10:25 PM
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Trasher:

I'm still relatively new to the MFGG community, so I'm learning the nuances of it.

I may end up splitting Super Mario Fusion into separate "chapters", one game for each. The game is becoming so huge now that I am afraid to see how big it will become if I were to keep everything into one game.


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Ultramario
Posted: Apr 7 2008, 01:53 AM
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Dan Dan Dan!
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QUOTE (JudgeSpear @ Apr 7 2008, 06:25 AM)
I may end up splitting Super Mario Fusion into separate "chapters", one game for each. The game is becoming so huge now that I am afraid to see how big it will become if I were to keep everything into one game.

That actually sounds good. Some people (with slower connections) can just download one piece and see if they like it.

Btw, what relative did you lose?


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JudgeSpear
Posted: Apr 7 2008, 01:57 AM
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QUOTE (Ultramario @ Apr 7 2008, 01:53 AM)
That actually sounds good. Some people (with slower connections) can just download one piece and see if they like it.

Btw, what relative did you lose?

That's one reason why I'm considering splitting the game up. The other: memory issues. I can't stand how Game Maker has to load everything up at once, even when I have "preload" unchecked for every graphic and sound in the game. Even now, Super Mario Fusion takes up 220MB of RAM. I could externalize the graphics, but It's going to be a big pain in the ass to recode everything.

My grandfather died on April 3. He was 86 years old.


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StarsimsUniverse
Posted: Apr 7 2008, 06:38 AM
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Perhaps you should make a call-out to the MFGG Community, see if anyone is willing to help with the recoding?


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Starsim's Universe: Megaman Realm Contributor.
Mushroom Kingdom Fusion (formerly Super Mario Fusion)

OFFICIAL WIP TOPIC
Current version: v0.2 Beta RC1 (June 15, 2008)
MP3 Pack: http://www.sendspace.com/file/6i1wev
Next version: v0.2 Beta
Megaman Levels to be completed for the next version: 5/20
Megaman Levels currently in progress: 3. (Lvl 3-1: Guts Man Quarry. Lvl 3-4: Wood Man Forest. And Lvl 3-16: Megatropolis)
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M. C. Productions
Posted: Apr 7 2008, 11:02 AM
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Mario series' gals = #1!
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QUOTE (JudgeSpear @ Apr 6 2008, 09:53 PM)
StarsimsUniverse pretty much said what's going on. I posted on my YouTube channel about a relative of mine that passed away not even 2 days ago. A death of a relative really puts things into perspective. Mario Fusion is on hold indefinitely.

On another subject, I would like to publicly humiliate someone who had the gall to flame  me in a personal message on the main MFGG site because he did not like the mature content of Mario Fusion. This basketcase asked me if Mario Fusion is a "fear-filled game". I replied with:


This is what he responded:

QUOTE ( "mariokarry")
oh, i hate you then.


Morons deserve no quarter.

Looks like some "antagonist" got OWNED! *rotfl* Besides, I didn't see anything wrong in terms of this project in the first place, and it still would meet the main site standards to still keep it "family safe".

And my condolences to you for your grandfather passing away. Hopefully you'll get back in full action on this project when ready to do so.

This post has been edited by M. C. Productions on Apr 7 2008, 11:02 AM
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DR. Demon Lizardman
Posted: Apr 7 2008, 08:45 PM
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Well, sorry to here about your gramps, I am sure he was a good man. On topic, you said you need programmers?


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For best ref of all, check this one out, thanks Ashura.
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JDogindy
Posted: Apr 9 2008, 09:35 AM
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QUOTE (JudgeSpear @ Apr 6 2008, 09:53 PM)
StarsimsUniverse pretty much said what's going on. I posted on my YouTube channel about a relative of mine that passed away not even 2 days ago. A death of a relative really puts things into perspective. Mario Fusion is on hold indefinitely.

On another subject, I would like to publicly humiliate someone who had the gall to flame me in a personal message on the main MFGG site because he did not like the mature content of Mario Fusion. This basketcase asked me if Mario Fusion is a "fear-filled game". I replied with:


This is what he responded:

QUOTE ( "mariokarry")
oh, i hate you then.


Morons deserve no quarter.

Hey, I dealt with lunkheads over at the GameFAQs forum when I was noticing how Pacman curbstomped Revolver Ocelot in one of the Tournaments.

BTW, can anyone who is working with the SMF engine tell me about this weird thing that's located next to certain objects down in the screen that tells the object name and x and y coordinates? It's called "has code" and I'm trying to figure out how I can add that to certain objects so that I can activate blocks with certain messages built into them and to be able to enter some levels that I'm working on.

Currently, I'm working on the Labyrinth Zone, and I'd like to be able to enter it. The SMF engine has a multiuse level enter object called "obj_leveltile" and most of the levels you can enter have the "has code" line next to it and allows you to enter the level.

This is driving me up the wall!


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JDogindy's Universe: Official Level Creator
Mushroom Kingdom Fusion (formerly Super Mario Fusion)
OFFICIAL WIP TOPIC
Current version: v0.1 Beta RC2 (March 26, 2008)
Next version: v0.2 Beta
Total levels completed: 2
Levels currently in progress: 4 (8-6 Stardust Speedway, 8-9 Death Egg Zone, 8-8 Ice Cap, 8-1 Green Hill Zone)
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Guinea
Posted: Apr 9 2008, 09:38 AM
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To access the object pre-creation code in GM's level editor: Ctrl + right-click
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JDogindy
Posted: Apr 9 2008, 02:33 PM
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Thanks, Guinea. That should help out a bit. I'm still green around GML coding.


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JDogindy's Universe: Official Level Creator
Mushroom Kingdom Fusion (formerly Super Mario Fusion)
OFFICIAL WIP TOPIC
Current version: v0.1 Beta RC2 (March 26, 2008)
Next version: v0.2 Beta
Total levels completed: 2
Levels currently in progress: 4 (8-6 Stardust Speedway, 8-9 Death Egg Zone, 8-8 Ice Cap, 8-1 Green Hill Zone)
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JudgeSpear
Posted: Apr 11 2008, 07:50 PM
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Developemnt of Super Mario Fusion is halted on my end. Two people, Jdogindy and Obreck2, are helping out with level designs and coding. Therefore, I am waiting until I receive their updates before I can continue development on my end. Here are their forthcoming contributions:

Jdogindy:
*One new level based on Labyrinth Zone from Sonic the Hedgehog 1.

Obreck2:
*All the basic issues should be fixed now. Mario pruduces a smoke cloud when turning into a statue, his fireflower & hammer have shooting animations.
*And I got the jump to maintain running speed even if the run button is released midair.
*Don't know if I can fix the slopes, it would require some heavy rewriting that's for sure sad.gif
*All that's left is the external backdrops and multiplayer character system. Both should go smoothly, should be more tedoius than hard.


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Black Boo
Posted: Apr 11 2008, 08:51 PM
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I swear when I get my hands on him...
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! Multiplayer?


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JudgeSpear
Posted: Apr 11 2008, 08:54 PM
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QUOTE (Black Boo @ Apr 11 2008, 08:51 PM)
! Multiplayer?

Multiplayer meaning multiple characters to choose from, like SMB2.


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M. C. Productions
Posted: Apr 11 2008, 08:57 PM
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Mario series' gals = #1!
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You have got to be kidding me, you all! This is now getting more interesting than last time! o_O
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JudgeSpear
Posted: Apr 11 2008, 09:29 PM
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New powerup for Mario:
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It's a fusion of Mario and Akuma called Akumario!

Description: This will be a fairly rare temporary power-up for Mario. Mario will be impervious to damage, and he can perform the following moves: Gou Hadouken (Neutral Attack), Shoryuken (Up + Attack), and Shun Goku Satsu (Boss-only move, very rare). Each attack will drain time from the form (think Super Sonic and rings as fuel). Akumario reverts to his previous form after the power runs out. Shun Goku Satsu instantly drains all power. Power will be indicated by an onscreen meter.
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dl316bh
Posted: Apr 11 2008, 10:29 PM
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Out of curiosity, will the game have an inventory screen on the worldmap for collecting powerups like Super Mario Brothers 3?

That Akumario powerup is both unexpected and awesome.

This post has been edited by dl316bh on Apr 11 2008, 10:29 PM
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