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WIP: Mushroom Kingdom Fusion, November 11, 2008: Demo v0.2.5 released
JDogindy |
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| QUOTE (JudgeSpear @ Apr 1 2008, 01:11 AM) | I'm making an open call for coders to assist with Super Mario Fusion. I basically am seeking people to help with the technical aspects of the game engine, such as: *Memory and resource management. *Balance issues. *Long-standing glitches.
The current issues plaguing the game are slowing down my level designing tasks. Anyone who can assist will receive credit and the source to work off from.
Level design submissions are also welcomed. |
I'm still not good at coding, JS, but I am more than happy to give you level designs. In case you guys don't know, I'm the same guy who gave him the advice on the Klampons in 2-2 and storyboarded the Grand Canyon.
BTW, I did send you some stuff via YouTube PM. Are they good?
This post has been edited by JDogindy on Apr 4 2008, 10:27 AM
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JDogindy's Universe: Official Level Creator Mushroom Kingdom Fusion (formerly Super Mario Fusion) OFFICIAL WIP TOPICCurrent version: v0.1 Beta RC2 (March 26, 2008) Next version: v0.2 Beta Total levels completed: 2 Levels currently in progress: 4 (8-6 Stardust Speedway, 8-9 Death Egg Zone, 8-8 Ice Cap, 8-1 Green Hill Zone)
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JudgeSpear |
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StarsimsUniverse pretty much said what's going on. I posted on my YouTube channel about a relative of mine that passed away not even 2 days ago. A death of a relative really puts things into perspective. Mario Fusion is on hold indefinitely.
On another subject, I would like to publicly humiliate someone who had the gall to flame me in a personal message on the main MFGG site because he did not like the mature content of Mario Fusion. This basketcase asked me if Mario Fusion is a "fear-filled game". I replied with:
| QUOTE | No, it's not a gore-filled Mario game. It will have animated blood and some dark-themed areas, but no exploding into gore parts.
In case you have not figured it out, this is a Mario game with a dark overtone. It is a slightly mature game. If a Mario game that would have the equivalent of a T-rating bothers you, then I'm sorry. I cannot please everyone, and I will not change what I'm doing because a few people do not like my direction of this Mario game. |
This is what he responded:
| QUOTE ( "mariokarry") | | oh, i hate you then. |
Morons deserve no quarter.
This post has been edited by JudgeSpear on Apr 7 2008, 01:53 AM
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They're dogs! AND THEY'RE PLAYsmurfing POKER!!!
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JDogindy |
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| QUOTE (JudgeSpear @ Apr 6 2008, 09:53 PM) | StarsimsUniverse pretty much said what's going on. I posted on my YouTube channel about a relative of mine that passed away not even 2 days ago. A death of a relative really puts things into perspective. Mario Fusion is on hold indefinitely.
On another subject, I would like to publicly humiliate someone who had the gall to flame me in a personal message on the main MFGG site because he did not like the mature content of Mario Fusion. This basketcase asked me if Mario Fusion is a "fear-filled game". I replied with:
This is what he responded:
| QUOTE ( "mariokarry") | | oh, i hate you then. |
Morons deserve no quarter.
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Hey, I dealt with lunkheads over at the GameFAQs forum when I was noticing how Pacman curbstomped Revolver Ocelot in one of the Tournaments.
BTW, can anyone who is working with the SMF engine tell me about this weird thing that's located next to certain objects down in the screen that tells the object name and x and y coordinates? It's called "has code" and I'm trying to figure out how I can add that to certain objects so that I can activate blocks with certain messages built into them and to be able to enter some levels that I'm working on.
Currently, I'm working on the Labyrinth Zone, and I'd like to be able to enter it. The SMF engine has a multiuse level enter object called "obj_leveltile" and most of the levels you can enter have the "has code" line next to it and allows you to enter the level.
This is driving me up the wall!
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JDogindy's Universe: Official Level Creator Mushroom Kingdom Fusion (formerly Super Mario Fusion) OFFICIAL WIP TOPICCurrent version: v0.1 Beta RC2 (March 26, 2008) Next version: v0.2 Beta Total levels completed: 2 Levels currently in progress: 4 (8-6 Stardust Speedway, 8-9 Death Egg Zone, 8-8 Ice Cap, 8-1 Green Hill Zone)
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JDogindy |
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Joined: 4-April 08
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Thanks, Guinea. That should help out a bit. I'm still green around GML coding.
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JDogindy's Universe: Official Level Creator Mushroom Kingdom Fusion (formerly Super Mario Fusion) OFFICIAL WIP TOPICCurrent version: v0.1 Beta RC2 (March 26, 2008) Next version: v0.2 Beta Total levels completed: 2 Levels currently in progress: 4 (8-6 Stardust Speedway, 8-9 Death Egg Zone, 8-8 Ice Cap, 8-1 Green Hill Zone)
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JudgeSpear |
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Developemnt of Super Mario Fusion is halted on my end. Two people, Jdogindy and Obreck2, are helping out with level designs and coding. Therefore, I am waiting until I receive their updates before I can continue development on my end. Here are their forthcoming contributions: Jdogindy: *One new level based on Labyrinth Zone from Sonic the Hedgehog 1. Obreck2: *All the basic issues should be fixed now. Mario pruduces a smoke cloud when turning into a statue, his fireflower & hammer have shooting animations. *And I got the jump to maintain running speed even if the run button is released midair. *Don't know if I can fix the slopes, it would require some heavy rewriting that's for sure  *All that's left is the external backdrops and multiplayer character system. Both should go smoothly, should be more tedoius than hard.
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They're dogs! AND THEY'RE PLAYsmurfing POKER!!!
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