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> WIP: Mushroom Kingdom Fusion, November 11, 2008: Demo v0.2.5 released
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JudgeSpear
Posted: Apr 16 2008, 04:50 PM
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@Demonic Jello

Using Pikmin as projectiles would be an awesome idea. They can appear as patches of grass that you can pluck too.

@DR. Demon Lizardman

You can count on a homage to SSBM's Final Destination as a level.


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Demonic Jello
Posted: Apr 16 2008, 04:55 PM
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OH LOOK WHAT CLEVER CHILDREN
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Maybe it would be stretching it, but Bulborbs could appear in that stage as well..but, in two varieties

Dwarf Bulbears would be just another fodder enemy, but the giant Red Bulborbs would be impossible to kill , and you'd need to distract them with Pikmins if you want to get past them


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JudgeSpear
Posted: Apr 16 2008, 05:00 PM
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QUOTE (Demonic Jello @ Apr 16 2008, 04:55 PM)
Maybe it would be stretching it, but Bulborbs could appear in that stage as well..but, in two varieties

Dwarf Bulbears would be just another fodder enemy, but the giant Red Bulborbs would be impossible to kill , and you'd need to distract them with Pikmins if you want to get past them

I saw a custom 2-D Pikmin spritesheet with all those enemies, so implementing them is a very good possibility.


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DR. Demon Lizardman
Posted: Apr 16 2008, 05:03 PM
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The final boss of this game should be Sasuke (Wheeljerk)
So anyway, ignore the top post and how is the lair of the giant butt ugly fish boss battle gonna work?


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Demonic Jello
Posted: Apr 16 2008, 05:10 PM
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Aaaalso, I don't think there'll be, but are more characters planned besides the current five?


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JudgeSpear
Posted: Apr 16 2008, 05:12 PM
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QUOTE (DR. Demon Lizardman @ Apr 16 2008, 05:03 PM)
The final boss of this game should be Sasuke (Wheeljerk)
So anyway, ignore the top post and how is the lair of the giant butt ugly fish boss battle gonna work?

The second Leviathan, I mean giant butt-ugly fish, level will proceed like this:

* First, the level will begin similarly to the first Lair of the Leviathan level, with a tensely quiet descent into the ocean trench.

*You approach the sleeping Leviathan, then it suddenly wakes up and attacks.

*This will be a mini boss fight. Defeat it to knock it unconscious and enter the mouth to continue.

*The internal part of the Leviathan is a short level.

*Inside the Leviathan, you will make your way down its esophagus, then enter its bloodstream through an esophageal ulcer.

*The bloodstream will lead you to the pericardium (where the heart is located).

*This is where the end boss is fought. The boss is a creature that casts a protective shield around the heart.

*Attack the creature to stun it, causing the shield around the heart to fall.

*Attack the heart as much as you can until the creature regains consciousness.

*Destroying the heart will end the boss battle.

*After the heart is destroyed, the Leviathan's biological systems go haywire, and you must escape the Leviathan in a set amount of time before it explodes, taking you with it.

@Demonic Jello
There are plans to have Zero (from Mega Man) join in as the sixth character, but that's just a very early suggestion.

This post has been edited by JudgeSpear on Apr 16 2008, 05:14 PM


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Yakibomb
Posted: Apr 16 2008, 06:06 PM
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Two things I'd like to suggest (again):
- Could you change Luigi/Mario's raccoon attack? For some reason the tail not being erect all the way bothers me.

- Can you make saws not be able to be defeated by shells? It would make it more authentic in my opinion.

The video you released is quite awesome, and the game is coming along very well, at least I think.
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OniLink10
Posted: Apr 16 2008, 06:26 PM
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QUOTE (DR. Demon Lizardman @ Apr 16 2008, 04:47 PM)
Final Destination BOSS: Master hand
Just your ordinary SSB series boss, he grabs you and shoots ordinary bullet bills and all of his moves, when he is defeated, Taboo comes out of nowhere and you have to fight him for the final battle. In other words, I am saying Taboo should be the final boss cause he is the greatest.

It is spelled Tabuu. Although you probably don't really care.


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Black Squirrel
Posted: Apr 17 2008, 06:23 AM
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"Fusion Force HQ" sounds a bit well... lame IMO wink.gif You might be better off just calling them save houses or something. The "Fusion Force" bit kinda sounds like a Power Rangers subtitle.

Also since you're using Sonic Advance sprites you'll need to do quite a bit of editing for them to not clash. Personally I think the advance sprites are pretty ugly, but even if I didn't there's still a huge difference in the way they were made:
user posted image
Granted there's a lot of different types of sprite in this game but I have a feeling this one may be a bit too obvious... at least with that palette, and especially in the Sonic levels from the looks of things. Also I'm pretty sure Sonic is shorter than Luigi in the newer games but that's not such a big deal. I put in Game Gear Sonic sprites in because I thought they might suit better. They don't, but meh. Might be able to make something nice by spicing up that Sonic Chaos sprite though... I dunno.

To be honest I'm not liking the look of those Sonic stages either but I should stop ranting.

Anyways keep up the good work.


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JudgeSpear
Posted: Apr 17 2008, 08:12 AM
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QUOTE (Black Squirrel @ Apr 17 2008, 06:23 AM)
"Fusion Force HQ" sounds a bit well... lame IMO wink.gif You might be better off just calling them save houses or something. The "Fusion Force" bit kinda sounds like a Power Rangers subtitle.

Also since you're using Sonic Advance sprites you'll need to do quite a bit of editing for them to not clash. Personally I think the advance sprites are pretty ugly, but even if I didn't there's still a huge difference in the way they were made:
user posted image
Granted there's a lot of different types of sprite in this game but I have a feeling this one may be a bit too obvious... at least with that palette, and especially in the Sonic levels from the looks of things. Also I'm pretty sure Sonic is shorter than Luigi in the newer games but that's not such a big deal. I put in Game Gear Sonic sprites in because I thought they might suit better. They don't, but meh. Might be able to make something nice by spicing up that Sonic Chaos sprite though... I dunno.

To be honest I'm not liking the look of those Sonic stages either but I should stop ranting.

Anyways keep up the good work.

It's all still tentative, and many of the things (like Sonic's sprites from the Advance games) are there as placeholders. Heck, even the game name "Super Mario Fusion" ended up tentative because of how it has evolved over the last week or so. I'm open to suggestions for the name of the team (now that you mention it, Fusion Force does remind me of the Ginyu Force on DBZ :O). I have these suggestions:

Team Fusion
Something with the words Alliance, Party, or Coalition

The Game Gear Sonic sprites look better, especially when contrasted with the Sonic Advance sprites. However, many sprites will have to be made from them. If we are not able to get Sonic to work, we might end up ditching him for another character. Unfortunately, I'm thinking it will take tremendous amounts of work to have Sonic not clash with everything else, like you indicated.

Regarding the Sonic levels, they are still very preliminary with very basic layouts. JDogindy is learning the ropes with Game Maker. He will send me his levels as soon as he's done with them, and I will add tweaks where necessary.


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Black Squirrel
Posted: Apr 17 2008, 10:28 AM
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user posted image
Tweaked a Sonic Chaos sprite. Not clash-free but far less noticable IMO, but yeah you may take a while to do the holding frames and stuff. Assuming you let Sonic hold anything.

By the way the Wario from the movie looks like Xander's old Wario Bros. sprites, which were later improved upon. Might be better off using those instead. wink.gif


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Guinea
Posted: Apr 17 2008, 10:56 AM
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^Some outlines wouldn't hurt the Sonic sprite. That's what makes the main clash compared to the other characters for me. Same with Art, but with him it's not that bad.
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Black Squirrel
Posted: Apr 17 2008, 01:51 PM
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QUOTE (Guinea @ Apr 17 2008, 04:56 PM)
^Some outlines wouldn't hurt the Sonic sprite. That's what makes the main clash compared to the other characters for me. Same with Art, but with him it's not that bad.

user posted image
I had considered it but at a small scale it's only really noticable on lighter levels. And since you can't really put internal lines in without having to rebuild parts of the sprite I left it out. Doesn't make a right lot of difference though, I just thought it might be a bit impractical to have to rip Sonic Chaos sprites, recolour them and then add an outline. Some of the animations (like running) shouldn't really have outlines on the moving bits because it looks odd, and there's a few of them, so yeah.

btw feel free to use that sprite as a base for any others. All the GameGear sprites are flawed in their own ways... Sonic Chaos is the only Sonic game I've come across that has Sonic with only two spikes on the back of his head (I fixed this obviously). You should be able to get away with straight rips of Sonic Chaos though which is why I think it's the best choice. Give 'em a better palette of course since the Master System sucks for that, but other than that they should work fine.

Anyway I should probably stop ramming Sonic Chaos sprites down the neck of this fangame, I'm sure whatever the outcome it'll be fine - it has been up until now.


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JudgeSpear
Posted: Apr 17 2008, 01:56 PM
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QUOTE (Black Squirrel @ Apr 17 2008, 01:51 PM)
user posted image

Anyway I should probably stop ramming Sonic Chaos sprites down the neck of this fangame, I'm sure whatever the outcome it'll be fine - it has been up until now.

Don't worry. You do bring up a valid point about the sprites clashing. The way things are going now, it seems Sonic will be the last character to be made tangible, due to the work that will go into making a Sonic sprite that looks right for a Mario game. And your test sprite has that right look. It will be a good base from which to build a spritesheet.

This post has been edited by JudgeSpear on Apr 17 2008, 01:57 PM


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Black Boo
Posted: Apr 17 2008, 07:19 PM
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I swear when I get my hands on him...
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You really need to change the Wario sprites.

And a good Idea here:

Link Concepts

Faster than Mario
Better traction
Lower jump
Red tunic and flame cascade with fire flower
Still in tanooki suit.
Blue tunic with roc's cape for leaf,
Purple tunic and shoot arrows with Megaman Suit
Black tunic and slash sword for Spartan Orb
Swim freely, no gravity
shoots and charges halo weapons slower
good use with castlevania weapons

Whadda ya think?


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JudgeSpear
Posted: Apr 17 2008, 07:58 PM
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I think sonic is a no-go at this point. Sonic should be replaced by this character, wearing a Spartan Suit.

user posted image

This is a very rough draft of Kirby in a Spartan Suit, drawn by a contributor (basically a walking Spartan Helmet), but Kirby is much easier to fit into the Mario gameplay than Sonic. Kirby's sprites from Kirby's Super Star will be used as a base.

Black Boo: That's a great idea for Link. The only issue is to find good sprites for Link.

This post has been edited by JudgeSpear on Apr 17 2008, 08:02 PM


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OniLink10
Posted: Apr 17 2008, 08:23 PM
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WOOT! KIRBY!


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Black Boo
Posted: Apr 17 2008, 09:27 PM
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I swear when I get my hands on him...
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I like the kirby idea. And I think that if you use like, Link to the Past sprites for him, it may work. Want me to get on that?


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JudgeSpear
Posted: Apr 18 2008, 03:04 AM
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Good news. Obreck2 will be handling the Sonic character, as well as Arthur. So it's official that Sonic WILL remain as a playable character. I will give details on Sonic's powerup system once I know he's in development.

Obreck2 tells me that even Tails will be in as a playable character, should Sonic be successful.

And I am happy to announce another character in the works to join the Resistance:
QUOTE ("Another contributor")

user posted image
R.O.B. + Fire Flower = R.O.B. gains the ability to fire a laser (SSBB). Takes a few seconds to recharge, and has the strength of a normal stomp.
R.O.B. + Mushroom, Hammer Suit = R.O.B. can fire those gyro top things, but only two can be on the screen at a time. They travel twice as fast as a shell.
R.O.B. + Leaf, Tanooki Suit = R.O.B.'s fuel depletes at half of the normal rate.
R.O.B. + Spartan Suit =  Energy shield capable of taking any number of hits. However, each hit depletes 1/3 of R.O.B.'s fuel gauge, and the shield will not work if R.O.B. has less than 1/3 of its fuel bar.
R.O.B. + Megaman Suit = R.O.B. turns 8-bit and fires yellow dots from its eyes.
R.O.B. + Ice Climber Suit = R.O.B. can fire an ice beam that freezes any small enemy that it comes into contact with. No damage, but is similar to the Fire Flower beam in every other way. (It's blue though.)


This same person is also making an Ice Climber suit.


As it stands, here is the playable character roster, including announced and planned characters:

Mario
Luigi
Wario
Arthur
Sonic
Kirby
Tails
R.O.B.

Here is my official statement of the game name change:

I can't call the game "Super Mario Fusion" if it has Arthur, Sonic, Tails, and other playable characters. Besides, I'm hammering home the point that this game used to be called "Super Mario Fusion".

Besides, the game has evolved to a point where even I think it's not Mario anymore. The name "Mushroom Kingdom" alludes to the Mario-centric storyline and fundamental gameplay.

The "Super Mario Fusion" name would have remained if it did not have playable characters outside the Mario universe. Now that it does, it's no longer a pure Mario game, but a crossover fan game with Mario-esque gameplay.

I used to get into huge fights with purists over this. Now, the game's evolved so dramatically that I agree with them.

This post has been edited by JudgeSpear on Apr 18 2008, 05:17 AM


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Posted: Apr 18 2008, 03:54 AM
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QUOTE (JudgeSpear @ Apr 16 2008, 11:12 PM)
There are plans to have Zero (from Mega Man) join in as the sixth character, but that's just a very early suggestion.

Hmmm if you'l still include him,
then maby i could do some sprites of Zero?

i'd try make him like Mario but with a more megaman ish style mixed to it.

i just need to know what "moves" to add.

hmmm or maby i cold do Link instead?


it's your call.
i wont work unless it's a go though.
i don't open my self to work like this normaly mind you.


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