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WIP: Mushroom Kingdom Fusion, November 11, 2008: Demo v0.2.5 released
Black Squirrel |
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It wouldn't be wise to go overboard on characters - this is a Mario engine after all and you'd have to re-work it for everyone, and as I've already mentioned finding sprites will be very, very hard. You're best bet is 3 or 4 characters MAX, I think. maybe have a couple special ones as unlockables (Sonic and Arthur) but if you go overboard it just gets a bit messy. And to be fair you don't really need half of these. ROB for example would be much more fun as a suit. It's not an established character, I can't see him being a better choice than say, MegaMan who isn't in as a playable character... he just seems a bit pointless. HOWEVER, a ROB SUIT for Mario/Luigi could be entertaining, and probably more worthwile. Tails is quite literally the same as Sonic gameplay wise but with the added ability to fly... so why not do something like Knuckles Chaotix, and have a TV Monitor that changes Sonic into Tails for a bit. It would be far more interesting, especially since that character's due to lose out on all those Mario suits. In theory you could do others too, but if you do decide to use Sonic Chaos sprites... well there's only Sonic and Tails in that game really. And hey, they did it in Sonic 2's 2 player mode. What I'd like to see as well is a Kirby suit instead of Kirby... which sounds stupid I know but it's never been done before. If it granted Mario the ability to uh... get abilities it would be fantastic. Mario with the power of a Koopa Troopa = NSMB's Koopa Mario? Mario with the power of a boo = Boo Mario? Hammer Bros. = Hammer Mario? There's a lot you could do here, and it's a slight improvement over having to edit Kirby sprites to fit. The inevitable badnik enemies in the Sonic levels could equal that ROB suit mentioned above. I just personally think this might be a more interesting direction to go in. This works better as a Mario fangame than an all-star characters on an all-star quest. The latter type of fangame does not tend to work (or at least I haven't seen it successfully work... ever). You're due to lose a lot of originality by sticking in loads of famous video game characters. I wouldn't want to see that happen. You're on the verge of creating one of best Mario fangames ever, don't ruin it by pushing Mario out  and god I type too much
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JDogindy |
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Here's what I think we should do about the characters:
1. Keep it down. I'm okay with the current list, and it's good, but let's not make this a, say, 15-character festival.
2. We should have two flanks of the Fusion Coalition: All-purpose (Mario, Sonic, Luigi, Wario, and Arthur) and World-specific. I want to make an original character that's ONLY for World 2, and this would be a good example.
JudgeSpear is going to make me some tilesets because I'm having a little bit of issues with all of those major sets available. I'm also planning on taking fan requests and am about to begin on the Ice Cap and Death Egg levels.
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JDogindy's Universe: Official Level Creator Mushroom Kingdom Fusion (formerly Super Mario Fusion) OFFICIAL WIP TOPICCurrent version: v0.1 Beta RC2 (March 26, 2008) Next version: v0.2 Beta Total levels completed: 2 Levels currently in progress: 4 (8-6 Stardust Speedway, 8-9 Death Egg Zone, 8-8 Ice Cap, 8-1 Green Hill Zone)
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FoeDawg |
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| QUOTE (JudgeSpear @ Apr 18 2008, 11:00 PM) | A game that has Arthur, Sonic, and other non-Mario and non-Nintendo characters as playable characters can't be called "Super Mario Fusion", can it now?
Here is why the name of the game was changed: *Mario is no longer the sole focus of this fan game, thanks to the roster of characters with vastly different abilities. *"Mushroom Kingdom Fusion" is an allusion to the still-Mario gameplay, now heavily modified. *With all these updates and changes and new gameplay features, even I think that this is straying away from the whole Mario theme. I used to get into huge fights with Mario purists over this. Now that the game has evolved drastically, I agree with them now. *Dropping Mario's name will help prevent any trouble with Nintendo if they choose to get pissy over it. |
That's the same thing you said on YouTube.
Anyway, JS has said that in the Halo levels there may be marines which follow you. Maybe if that happened, R.O.B could be implemented into a NES style level using that coding.
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