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WIP: Mushroom Kingdom Fusion, November 11, 2008: Demo v0.2.5 released
Ben66 |
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Ben66 |
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Mecha the Slag |
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http://mechaware.net
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regardless, it looked like there was put a load of work into it, which is why it was taken seriously.
| QUOTE (Ben66 @ Apr 1 2009, 02:36 AM) | | I'm not meaning to be rude or anything, but we just resolved the whole MFGG/MKF community flaming, and I'd really like it if it didn't start up again because of an April Fools video. |
What MFGG/MKF flamewar? There was no MFGG/MKF war. There is only MKF's war against MFGG. Your game is being threatened just the same way as any other game here on MFGG, regardless of the community behind it. As such, your accounts (MONEYMAN, Ben66, etc.) are also a part of the MFGG community. MFGG does look at itself and its productions and criticizing that; there's no criticizing external boards and never has been. If you feel unjustice has been done upon your game, you should not blame the remote community MFGG, but the community that you are a part of, and able to change.
tl;dr: MFGG ain't hatin' MKF, MFGG is hatin' MFGG
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Mecha the Slag |
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http://mechaware.net
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| QUOTE (MONEYMAN @ Apr 1 2009, 02:51 AM) | | For better impact. ILL STOP NOW. |
we are all laughing now boy was that funny
nah but really, I could've told this reaction from miles away.
| QUOTE (OniLink10 @ Apr 1 2009, 02:54 AM) | | I still refuse to support or even TRY this game again until the matters of Sprite Clashing and Speed are resolved as best as they can. If the Sprite Clashing is fixed, the game is finished, and I am provided with the source, I will try my best to convert it to C++ to speed it up and reduce Size. HOWEVER, with a game this large, it would be better if I was given smalls chunks at a time, such as the engine with everything used up through the first # Levels. That way, I could add more slowly. |
what
OniLink now you're being unfair and requesting stupid (yes I am using stupid not silly) demands.
This post has been edited by MechaBowser on Mar 31 2009, 08:55 PM
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