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Super Mario B3D UPDATED!, Revision 02 (11/03/08)
creave |
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Creave

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Joined: 4-October 07
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Update 11/03/08!Hi, It's my birthday today, so I decided to release the new version. Not ALOT of new things, but I've worked alot with the code, to make it more flexible, making it easier to implent new things. So next release will probably involve alot of new functionality ;) I suggest you to use a Gamepad with 1 or 2 analog sticks, works ALOT better than keyboard.Some new Levels, Delta timing, Customizable Keybindings, Improved FPS, Improved Physics, Some interface. Those are the new things you'll see. Press F1-F4 to see what some of the "cap modes" will look like. Read the ReadMe.txt file for more information. Please give any constructive critique! ;) Suggestions, Improvements etc are welcome.Expect next update within a week or two ;) Screenshots:  A not yet included map ;) This post has been edited by creave on Mar 11 2008, 03:12 PM
Attached File ( Number of downloads: 360 )
Super_Mario_B3D.zip
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The Damizean |
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Standard Member

Group: Members
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Member No.: 3744
Joined: 8-May 07
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Awesome job so far creave  I was wondering, how did you make that DOF effect? Playing with near and far clipping values?  Also, for sliding, do you use the ground y normal to decide if it's a slide or something? Well done, anyway! P.S. sindii!? ALIVE!? IMPOSSIBLE!
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Signature prototype
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creave |
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Creave

Group: Members
Posts: 52
Member No.: 4534
Joined: 4-October 07
Status: (0d)
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@ supermariomaster, He's slow because I haven't implented any Timing functions yet, Your computer is simply too slow ;)
@sindii, Oh so you're the author of the Mario model :O, I've looked into your work, I like it ;) And I'm going for Truevision myself after this project :)
@MrGuy, Hehe, Thanks :)
@Majiczenith, Thanks and I'll adjust the gravity etc, to get a proper Mario 64 feeling ;)
@The Damizean, Thanks, and I got the DoF effect from the Code Archives on Blitzbasic.com ;)
@DJ Yoshiman, Sorry for posting in the wrong section, I read the rules and found nothing about posting in the right section, so I just kinda posted it :P
@roland, Thanks :) I'll do my best!
@DOODLEboy99, There are 2 different camera modes, I think you've used the wrong one when you tested the jumping thing, Change with Numpad button 5 ;) or if you're using a gamepad, gamepad button nr 6 I believe :P
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