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> Gameplay- What features will the CFP have?
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Dex
Posted: Mar 1 2008, 01:48 PM
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Previously we had a topic that was named "Gameplay" but it didn't truly discuss how the CFP was going to be layed out.

As of now:

-We have discussed an 8 world system, each being unique and Mario-esque. The question is, what worlds? How will levels play out? Will their be puzzles and quests or will you just go from level to level as in SMB?
-Maps. I believe we said that there will be a world map, but will it have different paths? Things to unlock?
-Mario's health system/Powerups. I think we should have an HP/Health Gauge to indicate Mario's health, like SMG. This would give the gamers a better feel and Mario would have more than one chance to be hit by an enemy.
-Towers/Fortresses/Castles. Are we going to hail SMB by having just one castle in each stage, or will there be a tower or two awaiting unsuspecting visitors like the Bros?
-Wario and Waluigi's Worlds. Their worlds can have a few like Mario and Luigi's, but to stay true to the Wario feel we have to have worlds and levels played out in a Wario-themed way.
-Controls and moves. Will the Bros. be able to leap and bound through the air by pressing up a few times? Or will certain keys on the computer input different actions?

Anything else that needs to be dicussed can be added here, and we all need to think about these things.




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Dex
  Posted: Mar 1 2008, 01:51 PM
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Also, anyone who has ideas on what features we can include, gladly post them here.

Thanks, MR21

This post has been edited by Mariorocks21 on Mar 1 2008, 01:51 PM


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Irock
Posted: Mar 1 2008, 01:58 PM
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So, yeah...

There should be special jumps.


MARIO BROS: Mario would jump. Luigi would jump above him. Mario would punch Luigi and make Luigi spin into a ball. Luigi could hit any above enemies if he touched them.

WARIO BROS: Wario would duck and Waluigi would jump on him. Waluigi would fly straight and hit any enemies.


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DJ Yoshiman
  Posted: Mar 1 2008, 03:28 PM
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Controls need to be customizable. Some people like up for jump, some people don't, and it's great for them to be able to change that for themselves so they can have fun playing it as well.


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Shyguy Grey
Posted: Mar 1 2008, 03:44 PM
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We should have levels where the bros. need to split up and meet at the end.


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Flamedragon
Posted: Mar 1 2008, 05:44 PM
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I think it should feel like a Paper Mario gameplay
but take away the paper and I am talking about Super Paper Mario but it should also combine with the Galaxay GamePlay too.
Like Paper Mario storys, so there should be 10 stages and then a boss and there should be 8 worlds so thats 80 levels plus Wario levels it should also be 160 and the last world will = to 180.


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Peardian
Posted: Mar 1 2008, 06:43 PM
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Considering this is like a treasure hunt for ancient stuff and less of a "stop Bowser" thing, I can't imagine Fortresses/Towers/Castles showing up too often, at least not at the start. Maybe in worlds 6 and 7, though, whatever those may be, we could include forts and the like as that's when Bowser starts getting involved. It would steadily increase the classic Mario feel as you approach the final world with the classic showdown against Bowser. Plus, they'd add more challenges than other kinds of last levels.

Instead of putting castles and forts to herald bosses and mini-bosses, we could just use levels that would act the same but in tune with the level's theme. Like, for the ocean world, the "fort" as it were could be a creepy undersea cave or a volcanic island or something while the "castle" would be a submarine or boat fleet or something. They wouldn't be castles per se, but would fill the same roll.



Don't know about end-of-level features, though. It wouldn't really make sense to have flagpoles since Koopas aren't involved for the most part. Maybe we could have a gate-type thing like Super Mario World?


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Flamedragon
Posted: Mar 1 2008, 06:54 PM
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QUOTE (Peardian @ Mar 1 2008, 06:43 PM)
Considering this is like a treasure hunt for ancient stuff and less of a "stop Bowser" thing, I can't imagine Fortresses/Towers/Castles showing up too often, at least not at the start. Maybe in worlds 6 and 7, though, whatever those may be, we could include forts and the like as that's when Bowser starts getting involved. It would steadily increase the classic Mario feel as you approach the final world with the classic showdown against Bowser. Plus, they'd add more challenges than other kinds of last levels.

Instead of putting castles and forts to herald bosses and mini-bosses, we could just use levels that would act the same but in tune with the level's theme. Like, for the ocean world, the "fort" as it were could be a creepy undersea cave or a volcanic island or something while the "castle" would be a submarine or boat fleet or something. They wouldn't be castles per se, but would fill the same roll.



Don't know about end-of-level features, though. It wouldn't really make sense to have flagpoles since Koopas aren't involved for the most part. Maybe we could have a gate-type thing like Super Mario World?

I think we should have a door


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Noone
Posted: Mar 1 2008, 07:32 PM
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How about a post-type thing, and the bro pulls out a flag, does a spinny-type thing, and puts it in the post...


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Project_MK
Posted: Mar 3 2008, 02:18 PM
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QUOTE (Noone @ Mar 1 2008, 06:32 PM)
How about a post-type thing, and the bro pulls out a flag, does a spinny-type thing, and puts it in the post...

...

...what does that even MEAN?


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Kamikaze Dynamite
Posted: Mar 3 2008, 03:12 PM
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I think he means, you get to a pole at the end of a stage, one of the brothers takes out a flag, jumps onto the pole, puts the flag on it, then jumps off.


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Noone
Posted: Mar 3 2008, 04:38 PM
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QUOTE (Kamikaze Ukiki @ Mar 3 2008, 02:12 PM)
I think he means, you get to a pole at the end of a stage, one of the brothers takes out a flag, jumps onto the pole, puts the flag on it, then jumps off.

Pretty much.

It would be unique (at least as far as I know... wait nevermind), and it sticks to the original.


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spanis mario bros
Posted: Mar 8 2008, 11:47 AM
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Could it be like the end of SMB3. You get a card or something..


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Noone
Posted: Mar 8 2008, 12:00 PM
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QUOTE (spanis mario bros @ Mar 8 2008, 10:47 AM)
Could it be like the end of SMB3. You get a card or something..

I think we should stay away from smb3. Except the enemies. All other aspects are overused.


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Big Boo Fan
Posted: Mar 8 2008, 12:06 PM
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QUOTE (Noone @ Mar 8 2008, 12:00 PM)
I think we should stay away from smb3. Except the enemies. All other aspects are overused.

Well, we need an overworld/map screen, don't we?


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SuperMarioMaster
Posted: Mar 8 2008, 12:08 PM
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QUOTE (spanis mario bros @ Mar 8 2008, 12:47 PM)
Could it be like the end of SMB3. You get a card or something..

No.. I don't think that would be good, that made SMB3 so easy not to lose.


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Dex
Posted: Apr 5 2008, 07:36 PM
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Okay, I've decided that I like the idea for the Mini-Boss/Boss levels to be true to what world they are, like Peardian said.
And once again, will a health bar be what all the Bros. have?


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SuperMarioMaster
Posted: Apr 5 2008, 08:11 PM
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QUOTE (Dex @ Apr 5 2008, 08:36 PM)
Okay, I've decided that I like the idea for the Mini-Boss/Boss levels to be true to what world they are, like Peardian said.
And once again, will a health bar be what all the Bros. have?

We have one in the Wario Bros. engine.
I don't know about Mario Bros though


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Dex
Posted: Apr 5 2008, 08:13 PM
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I'd like the Heart System like Wario: Master of Disguise.
Also, did anybody notice that that game has awesome sprites and animations? No one ever really said anything about them. :/

Back on topic, I'd also say we need to discuss the storyline deeper. :P


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Posted: Apr 7 2008, 07:45 PM
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Ok I think that we should all decided on the worlds now because we can't go far with out what worlds we are doing plus the levels and the Story.

So far the worlds are:

World 1: a Grassy Hill Top?

World 2: a Forest?

World 3: a City World

World: 4 Bowser Castle (Bowser castle should be in the middle way of the game)

World: 5 ?????

World 6: a sky world?

World 7: Rocky Area?

World 8: Temple

Secret World: The Temple God world


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