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> Need Help w/ Fangame!
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OniLink10
Posted: Mar 7 2008, 08:32 PM
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Missions:
1. Learn How to Move Mario to Next World When Boss is Defeated (COMPLETE)
2. Learn How to Change which Map you're on when a Boss is Complete(Just need the Delete Room Function)

This post has been edited by OniLink10 on Mar 10 2008, 10:08 AM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Shanks
Posted: Mar 7 2008, 08:36 PM
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MY TANK IS FIGHT
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Wouldn't you just add "Move to next room" on the Boss destroy event (or whatever event kills him)?


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OniLink10
Posted: Mar 7 2008, 09:23 PM
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QUOTE (Shanks @ Mar 7 2008, 08:36 PM)
Wouldn't you just add "Move to next room" on the Boss destroy event (or whatever event kills him)?

Good Idea, just proves how dumb I am. XD


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Project_MK
Posted: Mar 7 2008, 11:21 PM
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QUOTE (OniLink10 @ Mar 7 2008, 07:32 PM)
2. Learn How to Delete a Map with a Certain Name after Copmpleting a Boss
3. Learn How to Change the Name of a Map when Boss is Complete

room_delete (room name)
room_caption="cleared or whatever"


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Grant
Posted: Mar 7 2008, 11:23 PM
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John Freeman said
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Why would you need to delete a room after completing it?

You could just go to another room.


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OniLink10
Posted: Mar 8 2008, 12:29 AM
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QUOTE (Project_MK @ Mar 7 2008, 11:21 PM)
room_delete (room name)
room_caption="cleared or whatever"

K. Thx. Wouldn't the Caption be wut appears on top of the Screen in level?


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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OniLink10
Posted: Mar 8 2008, 12:44 AM
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QUOTE (Grant @ Mar 7 2008, 11:23 PM)
Why would you need to delete a room after completing it?

You could just go to another room.

Cause... <.<


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Project_MK
Posted: Mar 8 2008, 01:10 AM
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QUOTE (OniLink10 @ Mar 7 2008, 11:29 PM)
K. Thx. Wouldn't the Caption be wut appears on top of the Screen in level?

Yes. Changing the rooms name won't change what the title says.


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OniLink10
Posted: Mar 8 2008, 02:00 AM
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QUOTE (Project_MK @ Mar 8 2008, 01:10 AM)
Yes. Changing the rooms name won't change what the title says.

K. What I need is to change the name of the Room, not the Caption. wink.gif


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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rogueyoshi
Posted: Mar 8 2008, 05:22 AM
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you can't change resource names on the fly.


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OniLink10
Posted: Mar 9 2008, 12:03 AM
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QUOTE (rogueyoshi @ Mar 8 2008, 05:22 AM)
you can't change resource names on the fly.

Darn, how do I change what Room the To Map Goes to? Probably have to set up a Variable for it. sad.gif


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Majiczenith
Posted: Mar 9 2008, 12:08 AM
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Too lazy to hate MFGG right now...
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You could just cheat and make a copy of the map with a different name. I only do that when I'm lazy
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OniLink10
Posted: Mar 9 2008, 01:35 AM
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QUOTE (Majiczenith @ Mar 9 2008, 12:08 AM)
You could just cheat and make a copy of the map with a different name. I only do that when I'm lazy

<.< I thought of that just before I read ur Post. <.<


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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OniLink10
Posted: Mar 9 2008, 10:29 PM
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The room_delete Function does not Exist. <.<


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Razz
Posted: Mar 9 2008, 10:37 PM
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QUOTE (OniLink10 @ Mar 9 2008, 10:29 PM)
The room_delete Function does not Exist. <.<

are you using gml?


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Grant
Posted: Mar 10 2008, 01:55 AM
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John Freeman said
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QUOTE (OniLink10 @ Mar 9 2008, 10:29 PM)
The room_delete Function does not Exist. <.<

There's absolutely no point in deleting a room, even if it is possible.

Just move to another room. It's as simple as that.


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QUOTE (Piemanthe3rd)
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OniLink10
Posted: Mar 10 2008, 10:09 AM
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QUOTE (Razz @ Mar 9 2008, 10:37 PM)
are you using gml?

Yes.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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OniLink10
Posted: Mar 10 2008, 10:12 AM
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QUOTE (Grant @ Mar 10 2008, 01:55 AM)
There's absolutely no point in deleting a room, even if it is possible.

Just move to another room. It's as simple as that.

There is a Point. When you collide with a Flagpole/Goal, it sends you to the First Map. I need to delete the First Map and make a Copy of the 2nd Map w/ the Name of the 1st Map. I am using UME, BTW. wink.gif

This post has been edited by OniLink10 on Mar 10 2008, 10:13 AM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Doodle
Posted: Mar 15 2008, 07:00 PM
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You could use variables. Like, somehow make a variable global.world = 1 and then when you beat the world 1 castle, make it global.world = 2. Then, if it = 2, after completing a level, make it go to the world 2 mapscreen.

Uhhhh...hope that helps. ohmy.gif


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Ianprime0509
  Posted: Mar 17 2008, 12:36 PM
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Wouldn't it be easier just to make a variable called "castledone" that changes the castle sprite and all that?


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