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> Co-Operative Play?, In other words, multiplayer.
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Giygas
Posted: Mar 7 2008, 09:42 PM
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Well, since I just recently remembered about DKC, I remembered how fun it was to play Co-op.
I though that that idea would fit perfectly.
So you could play 1 or 2 player, since there is a partner system when you switch partners it would swithc to player 1/2.
Mario - Player 1
Luigi - Player 2
Wario - Player 1
Waluigi - Player 2

It would add some replay value and be differen't because not alot of Mario platformers are 2 player (And by that I mean you can switch out at DURING the level instead of alternating simutaniously).
If this is to early in production to think about that, you can lock it.
But I think it would be amazing.
And if there's score, even competitive play, where if one person gets hit, the other one comes out, and you would compete throughout the game to get the highest score.

This post has been edited by mamaluigi on Mar 7 2008, 09:43 PM
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Noone
Posted: Mar 7 2008, 09:44 PM
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You win the prize!!!
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I don't think it would be worth it.


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Dex
Posted: Mar 7 2008, 09:46 PM
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I actually think this sounds like a nice addition. Maybe you could choose when you start the game?


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Giygas
Posted: Mar 7 2008, 09:47 PM
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QUOTE (Dex @ Mar 7 2008, 09:46 PM)
I actually think this sounds like a nice addition. Maybe you could choose when you start the game?

Excatly, once you create a new game it would say

-------------------------
/Single Player
/Co-operative Play <
/Competetive Play
--------------------------

And you choose which one.

This post has been edited by mamaluigi on Mar 7 2008, 09:49 PM
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DJ Yoshiman
  Posted: Mar 7 2008, 10:00 PM
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The thing we have to think about, is whether we would have enough time to do so? After all, we don't want to bog down our programmers with so many things, and we don't want this thing taking 10 years to develop.


I'm not sure if this is a necessary item, especially when it's a minority group's advantage, and the only game, really, that people like to play together on the PC is Worms Armageddon, and that's not many people.


I don't think it's worth it to add on this for our programmers' task list when it will gain little-to-no advantage.


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Giygas
Posted: Mar 7 2008, 10:04 PM
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QUOTE (DJ Yoshiman @ Mar 7 2008, 10:00 PM)
The thing we have to think about, is whether we would have enough time to do so? After all, we don't want to bog down our programmers with so many things, and we don't want this thing taking 10 years to develop.


I'm not sure if this is a necessary item, especially when it's a minority group's advantage, and the only game, really, that people like to play together on the PC is Worms Armageddon, and that's not many people.


I don't think it's worth it to add on this for our programmers' task list when it will gain little-to-no advantage.

Well, erhaps if we have time, or someone is really bored and decides to make something like this later on?
Maybe it won't make much of a difference, but you never know.
It's those little things that can make a game great, besides, it's not terribly hard.
Just map keys and variables to others while one character is playing, and with the other player map them again.
In other words,

CODE

if global.character = 0
{
walk = spr_mario_walk
run = spr_mario_run
*Map all the other sprites here*
maxspeed = 10
friction = 0.3
left = vk_left
right = vk_right
*Everything else*
}
if global.character = 1
{
walk = spr_luigi_walk
run = spr_luigi_run
*Map all the other sprites here*
maxspeed = 12
friction = 0.15
left = keyboard_a (I don't know how to make seperate letter events, so this isn't a real code)
right = keyboard_d
*Everything else*
}

And change a few other things.
I don't know, i'm just making a rough estimate of what it would take.

This post has been edited by mamaluigi on Mar 7 2008, 10:06 PM
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Nad
Posted: Mar 7 2008, 10:13 PM
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I lied.
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This would be a nice and fair addition, since each game has two bros, and since both are required (at least for the Wario Bros.) teamwork could go in nicely.

But, we have slightly more important matters to finish. Let's get those engines done first, then consider such things.


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DJ Yoshiman
  Posted: Mar 7 2008, 10:40 PM
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I don't believe it's as easy to do in MMF2 as it is in Game Maker, mamaluigi.


And also what Nad said about not worrying about this yet.


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Giygas
Posted: Mar 7 2008, 10:45 PM
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QUOTE (DJ Yoshiman @ Mar 7 2008, 10:40 PM)
I don't believe it's as easy to do in MMF2 as it is in Game Maker, mamaluigi.


And also what Nad said about not worrying about this yet.

True.
And sure, let's not go into these kind of things until we actually have a good engine for it, I guess.
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Pucifur
Posted: Mar 7 2008, 10:54 PM
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Think of the audience you're presenting this game to: MFGG. I doubt anyone here would really benefit from cooperative play. Aside from the whole lot of people who aren't interested in fan games in the first place, you have those who casually play. I don't think anyone here actually plays the majority of MFGG's full-fledged games all the way through, let along with another person. The time and effort that would have to be put into this addition isn't worth it in the long run, as those who would potentially play our game don't require co-op.


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Dex
Posted: Mar 7 2008, 10:56 PM
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After we're all said and done with the final programming, maybe a sort of Mario VS Luigi theme with four characters to select instead of a full fledged game to have to implement Co-op?


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