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Co-Operative Play?, In other words, multiplayer.
Giygas |
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| QUOTE (DJ Yoshiman @ Mar 7 2008, 10:00 PM) | The thing we have to think about, is whether we would have enough time to do so? After all, we don't want to bog down our programmers with so many things, and we don't want this thing taking 10 years to develop.
I'm not sure if this is a necessary item, especially when it's a minority group's advantage, and the only game, really, that people like to play together on the PC is Worms Armageddon, and that's not many people.
I don't think it's worth it to add on this for our programmers' task list when it will gain little-to-no advantage. |
Well, erhaps if we have time, or someone is really bored and decides to make something like this later on? Maybe it won't make much of a difference, but you never know. It's those little things that can make a game great, besides, it's not terribly hard. Just map keys and variables to others while one character is playing, and with the other player map them again. In other words,
| CODE | if global.character = 0 { walk = spr_mario_walk run = spr_mario_run *Map all the other sprites here* maxspeed = 10 friction = 0.3 left = vk_left right = vk_right *Everything else* } if global.character = 1 { walk = spr_luigi_walk run = spr_luigi_run *Map all the other sprites here* maxspeed = 12 friction = 0.15 left = keyboard_a (I don't know how to make seperate letter events, so this isn't a real code) right = keyboard_d *Everything else* }
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And change a few other things. I don't know, i'm just making a rough estimate of what it would take.
This post has been edited by mamaluigi on Mar 7 2008, 10:06 PM
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