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> A game idea, Engine 15% done
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Razz
Posted: Mar 12 2008, 09:12 PM
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I have this idea for a game, but the thing is, I don't want to pursue it with all my other projects going on (Mario's Epic Dream, Blokman, and OoT2D) I don't mind taking a break from OoT2D right now, mainly because I plan to get into it when MED and Blokman are done. My question is, if I were to start programming this game, would you guys play it? It's a wierd idea.

Here's a bit of a story I wipped up in about 10 minutes:

You are a box being shipped from the big city, to a small country-town located on a distant prairy. As you are packed into a heavy-duty delivery truck, the delivery dude places a box that has words that read, "Caution -- do not drop" stamped on the side. As soon as it is placed, and the truck starts moving, it wobbles and falls over. A wand and some magical glasses are released from the inside. Suddenly after the driver talks to himself about how dreary the city is, the nick-nacks come to life, and cast a spell on the box causing it to suddenly be able to move. The glasses and wand then fly upwards out of the open truck roof, leaving you to ponder what happened.

Here's where the potentially awesome idea of the game comes in, and I don't want you guys basing your opinion on the story. It's wierd, I know.

The game is a platformer controlled entirely by the mouse, what you do is slide the mouse horizontally, and the box that you control slides around on the ground that he's situated on. The game won't show the mouse on screen, so what you get is a control style similar to Enigma. When you press the left mouse button, you jump. That would be so awesome.

Along with the story, I want the game to have a very lonely feeling, very ambient (Sorta like Knytt). You start out in the city (Because you fall out of the truck) and end up finding out that the city is empty, except for random nick-nacks that have been brought to life aswell, mostly found in obscure areas, with very depressing dialect. The city is very rainy, dreary and wet, depressing as hell, but then the farther you get into the game, the closer you get to the place in which you are supposed to be, and the mood gets happier. I expect most of the game will take place in the city, while the other quarter will take place in, say, the countryside.

lol, I pretty much convinced myself to make this game

Sound like a good idea?

This post has been edited by Razz on Mar 14 2008, 06:02 PM


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Nnnkingston
Posted: Mar 12 2008, 09:15 PM
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I'd play it. Sounds like an awesome idea.


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Togo
Razz
Posted: Mar 12 2008, 09:16 PM
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QUOTE (Nnnk @ Mar 12 2008, 09:15 PM)
I'd play it. Sounds like an awesome idea.

Really?

Awesome~


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Debug_Mode
Posted: Mar 12 2008, 09:29 PM
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FOR THE FIRST TIME EVER...
YOU
ARE
THE
BOX

Sounds interesting to say the least. I've played Knytt before and I enjoyed its atmosphere, and if you could pull it off that'd be awesome. Sure, I'd try it out.


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Elyk
Posted: Mar 12 2008, 09:31 PM
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Does the bad guy find the wand and glasses?
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Razz
Posted: Mar 12 2008, 09:34 PM
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QUOTE (Elyk @ Mar 12 2008, 09:31 PM)
Does the bad guy find the wand and glasses?

Great idea


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Nystre
Posted: Mar 12 2008, 09:36 PM
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america is okay i guess sometimes
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and how well would this work with a trackball mouse


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Razz
Posted: Mar 12 2008, 09:40 PM
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QUOTE (Ravan @ Mar 12 2008, 09:36 PM)
and how well would this work with a trackball mouse

if I must I may add regular keyboard controls, or a special control style for people with trackballs

It depends on how lazy I get


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Nystre
Posted: Mar 12 2008, 09:42 PM
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america is okay i guess sometimes
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gamepads


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Geek Lord
Posted: Mar 12 2008, 09:42 PM
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QUOTE (Razz @ Mar 12 2008, 09:34 PM)
Cliche idea

Fixed.

I think you should pull off a massive plot twist instead.


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Razz
Posted: Mar 12 2008, 09:47 PM
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QUOTE (Geek Lord @ Mar 12 2008, 09:42 PM)
Fixed.
I think you should pull off a massive plot twist instead.

Maybe the box realises that he's a human ..
I've got a couple of ideas ...

but I still think it'd be cool if sometime in the middle of the game someone completely badass gets their hands on the magical items and starts to kill everything

Sorry if that sounded morbid, but you have to admit, that would be one hellofa plot twist

This post has been edited by Razz on Mar 12 2008, 10:03 PM


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Razz
Posted: Mar 14 2008, 06:04 PM
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Hey the engine is 15% done

Generally, only the horizontal mouse movement is completed, no gravity and stuff like that

I'd post a screen but there's really nothing to look at besides a black square (This will be changed into a crate or box sprite later on) and a white background


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