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> Raccoon Sprite + NEW walking
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SonicProject
Posted: Mar 19 2008, 01:16 PM
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I said the animation isn't finished yet. And I'm not doing much else with the arms.

This post has been edited by Joshua Werner on Mar 19 2008, 01:16 PM


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Thingy
Posted: Mar 19 2008, 01:17 PM
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So, take my comment into consideration for the finished animation.


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Nystre
Posted: Mar 19 2008, 01:23 PM
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this is how arms work :B

and 6 framed running animations are actually easier (and better) than 3 framed animations..



But yeah, srsly you need to fix the arms, it looks like they're just randomly teleporting around

This post has been edited by Ravan on Mar 19 2008, 01:24 PM


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SonicProject
Posted: Mar 19 2008, 03:01 PM
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I may fix it, may not. Dunno. Spend too much time on one sprite and I'll get burned out and the game will never start. Thanks for your suggestions!

This post has been edited by Joshua Werner on Mar 19 2008, 03:01 PM


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SonicProject
Posted: Mar 19 2008, 05:37 PM
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Ignore the arms for now, what's important is the legs!

This post has been edited by Joshua Werner on May 22 2008, 08:35 PM


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Nystre
Posted: Mar 19 2008, 05:44 PM
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toss in a small transition frame, what you have looks nice but it sort of looks too instant on the final frame!


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SonicProject
Posted: Mar 19 2008, 05:49 PM
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QUOTE (Ravan @ Mar 19 2008, 05:44 PM)
toss in a small transition frame, what you have looks nice but it sort of looks too instant on the final frame!

It does have a transition frame though. Do you mean for the arms?

This post has been edited by Joshua Werner on Mar 19 2008, 05:50 PM


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Pucifur
Posted: Mar 19 2008, 06:26 PM
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No, the far legs jumps down really hard when the animation loops. And the front leg jerks back as well.

This post has been edited by Pucifur on Mar 19 2008, 06:27 PM


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SonicProject
Posted: Mar 19 2008, 06:56 PM
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Sorry I really am not seeing the same thing. X=


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Pucifur
Posted: Mar 19 2008, 08:09 PM
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SonicProject
Posted: Mar 19 2008, 08:18 PM
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Thanks for the help.


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Pucifur
Posted: Mar 19 2008, 08:22 PM
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No problem. You'll also find animating arms to be easier with 8 frames.

Hope to see more of this.


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Thingy
Posted: Mar 20 2008, 11:06 AM
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currently the order is:
ABCADED

add a new one that is an edited version of the C pose tofit between D and E and then put another D between the new frame and E

also put B again between C and the second A.

new order should be:

ABCBADcED

(c being the edited C)


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