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What character is the cheapest?, I'm hoping for certain one...
Draco Icebane |
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Lucario's Side-B has a really long range, but unless he is right next to you when he uses it, it will barely hurt anyway. (When next to the target, he grabs them and smacks them instead of sneezing on them.)
On the other hand, since it has such a long range, Lucario can use it to protect himself rather than to deal damage, and it also goes through walls.
For that matter, a lot of Lucario's attacks have a pretty long range.
He needs to be killed quickly before his damage racks up and he starts owning everybody with even his weenie tilt kicks.
The good news is, he's pretty slow slow -- his best dashing attack is to do a short hop and a neutral air, since his recovery time from that is pretty much the moment he lands regardless of where in the spin he is. Every other attack leaves him vulnerable for long enough for Marth or somebody to smack him (and look FABULOUS doing so).
And of course, his infamous down aerial is very very strong. It also stops his momentum entirely -- if you or the stage are in Light mode (Icicle Mountain and Pokémon Stadium 2), he can do it an awful lot in one jump, and then everybody right under him is screwed unless they time their attack right and / or have a good range. It's pretty fun to combine it with fast falls.
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Ed Packard |
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| QUOTE (Draco Icebane @ Mar 26 2008, 12:04 AM) | Lucario's Side-B has a really long range, but unless he is right next to you when he uses it, it will barely hurt anyway. (When next to the target, he grabs them and smacks them instead of sneezing on them.)
On the other hand, since it has such a long range, Lucario can use it to protect himself rather than to deal damage, and it also goes through walls.
For that matter, a lot of Lucario's attacks have a pretty long range.
He needs to be killed quickly before his damage racks up and he starts owning everybody with even his weenie tilt kicks.
The good news is, he's pretty slow slow -- his best dashing attack is to do a short hop and a neutral air, since his recovery time from that is pretty much the moment he lands regardless of where in the spin he is. Every other attack leaves him vulnerable for long enough for Marth or somebody to smack him (and look FABULOUS doing so).
And of course, his infamous down aerial is very very strong. It also stops his momentum entirely -- if you or the stage are in Light mode (Icicle Mountain and Pokémon Stadium 2), he can do it an awful lot in one jump, and then everybody right under him is screwed unless they time their attack right and / or have a good range. It's pretty fun to combine it with fast falls. |
Bah Lucario is good but I hate fighting against him. He gives me a headache.
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Parakarry |
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| QUOTE (Draco Icebane @ Mar 26 2008, 02:04 AM) | | Lucario's Side-B has a really long range, but unless he is right next to you when he uses it, it will barely hurt anyway. (When next to the target, he grabs them and smacks them instead of sneezing on them.) |
I've found his Side+B doesnt do much to SSE bosses, so I don't use it on them.
But it does have a modest range.
I do use it in person matches.
I've even started using the counter, growing in effectiveness, I'm really starting to get the hang of it, and I think it might be a good factor in me winning battles.
Of course, my favorite trait is his high-risk damage boost when he gets hurt. I take advantage of that as much as I can.
And yes I love using his down aerial. KICK KICK
As for Aura Sphere, I know when to use it and when not to. Obviously if I'm against Fox or Falco or Wolf I'll try not to use it at a distance where they have time to see it coming. I like to use it close up and at a distance, whatever works at the time.
This post has been edited by Parakarry on Mar 26 2008, 12:16 AM
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