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It's come to my attention...
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| QUOTE (Pucifur @ Mar 24 2008, 09:47 AM) | | I can understand the MMF undertaking being too taxing on a single person. You say you've only got 3 or 4 people working on it? That about as many members as we have working for the Game Maker half. |
We have Xgoff, an individual who doesn't do that much because of the messy code, and me, and I can barely do anything, as I have the entire CFP to worry about, plus other things outside of it.
Someone suggested the Wario Ware-like idea in here, and I seem to like that, considering it's even further a community collaboration of small minigames that combine into one game.
As for Xgoff's idea of having a sort of pseudo-code for both programs to use for programmers, that'd be cool as well, but I'm not sure if people would be willing to learn another language just for this project.
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DJ Yoshiman |
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| QUOTE (Dex @ Mar 24 2008, 06:04 PM) | I think either way we can still get a good game out of this. (AS LONG AS WE DON'T ABANDON THE MARIO SIDE'S GRAPHICS, CUZ I'VE WORKED REALLY HARD) |
I was thinking about that if we want with the Ware idea, we can still have the spriters create the sprites that they want, keep the current sprites, and the programmers could use them in the minigames. And if any programmer needs a particular sprite for their minigame, they can request it.
I also really like the idea for another reason, we can actually reach more programmers this way. I know most programmers aren't going for this because they don't want to be involved in a huge project. However, their attention-span is enough that a bunch more programmers on MFGG would actually get involved if they created a short one-frame minigame to contribute to the project, that way they don't have to do anything long-term heavy duty, and we can still get the Clickteam programmers in.
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DJ Yoshiman |
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| QUOTE (Dex @ Mar 24 2008, 07:22 PM) | But we have so many ideas, sprites, and everything. And an awesome storyline. I really don't want everyones hard work to be thrown into some minigame idea- that's not really a Community Project, it's more of just something simple to go back on because no one wants to program. Making all these animations weren't for some ole' minigame idea. I think we should continue with what we were doing and just try to get more attention- like a section on MFGG.com the site. Don't just throw all the attention on bosses, animations, and ideas away, please. |
We can do all of that and still have it in the Ware idea. It's definitely still a Community Project, not too sure how it wouldn't be.
But it's still just an idea. However, unless we can get some way of moving this entire project forward, we'll probably wind up going for it.
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| QUOTE (Dex @ Mar 24 2008, 07:43 PM) | The thing about WarioWare is the word WARIO. Mario games don't have this feel, and trying to make a Mario game out of WarioWare's theme wouldn't feel true to a Mario Game, nor would it be side-scrolling adventure fun. |
What truly defines a Mario game? Is it something you can taste, smell, feel, see and hear? Is it truly a side-scrolling adventure game all the time? If so, then isn't it our job as fangame creators to invite a new scenario for creativity and step away from that stereotype, while executing it in a good way? The basis of a good fangame is not defined on how close we can match the official game, unless that is the intent, which is not the end result goal of this project. As a community, we are to submit several different ideas in a collaboration of creativity and originality, and to perform them to the best of everyone's combined abilities.
If we were to do so, we would simply use the idea of the Wario Ware games, then use everybody's talents and ideas to create a fangame that, while pertaining to the original structure of the game, bears no other resemblance to it what-so-ever.
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I'm still unsure as to why you believe we can't use every single animation you've provided in your sprites. Hell, some programmers might request to get even more animations, just because it's a series of short mini-games, doesn't mean you cannot use all the animations in every single sprite that's been created thus far. I'm not even sure why we wouldn't.
If you're worried about it because you feel that the sprites won't be used, don't worry about that in the least, because I'd be planning on making sure they would be used.
And, yes, the Ware idea IS a cop-out, I'll agree. And if we can't get this project progressing further with more people contributing to it, then we'll most likely have to use that cop-out, because it'll prove that we need a cop-out to actually make this work well enough.
If you or anyone else has any suggestions for getting more motivation towards this community project, then I'll be more than glad to listen and see what you guys think.
Otherwise, I'll probably put up a poll tomorrow, and see what people want for the ideas presented in this topic.
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Peardian |
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Don't die, Yugi.
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I really think we should try and recapture the members who originally signed up and try to recreate the hype of when it first started out. One of the best ways we could maybe do this is with screens. If we can show proof that this project is (at least somewhat) organized and in production, it'll bring back more people than just some text and a link to the current build of the engine. Even if it's just Mario moving and jumping around in an empty room with default floors. This goes for the rest of the crew. As soon as this cold wears off, I hope to create concept art for what could possibly be the first world on the Mario side (should it receive support). I plan on drawing it in ink, scanning it, and painting it in watercolor with Fireworks. I'll also be drawing some enemies and stuff, including one or two of the new characters we've come up with so far. If it turns out as good as I hope it will and we use it as an advertisent in the CCC and other CFP-related topics, maybe even the mainsite (of course, it will probably attract more useless kiddies than good programmers), I can't see how it won't generate interest again.
Give me until Sunday. Hopefully this cold won't last much longer. If not, I'll at least try to get something done on Friday. But don't just sit around waiting for me. All you programmers, keep programming. Just go around business like normal, but try to put some priority in getting something presentable. We have to let people know this project is not dead. If I don't have anything done by Sunday, you can go make to debating whether or not to take the easy way out.
This message is brought to you by Fever & Chill, Inc. and the National Public Broadcasting Station. Also from viewers like you.
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