Powered by Invision Power Board

 
  Pages: (3) 1 [2] 3  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

> It's come to my attention...
United States
Peardian
Posted: Mar 24 2008, 04:21 PM
Quote Post


Don't die, Yugi.
[*][*][*][*][*]
[*]

Group Icon
Group: Members
Posts: 3912
Member No.: 1385
Joined: 24-August 05

Status: (0d) [--]


QUOTE (Fawfulhasfury @ Mar 24 2008, 03:07 PM)
Here's the thing. The Mario Bros. graphics are much easier to do, as they are generic and take less effort to think with. Most of the main Mario Bros. sprites that are needed are done.

On the other hand, Wario stuff is wackier, and takes more effort and brain power to put together.

So each side is evenly matched. either it's graphics are easy programming is hard or programming is easy and graphics are hard.

The graphics are not easier or generic. The reason we have more Mario stuff than Wario stuff is because Mario stuff seems to remain relatively constant throughout the games. On the other hand, Wario's enemies and worlds change with (nearly) every single game, making them dependent on the world themes, which we have yet to establish.


--------------------
PMEmail PosterUsers Website
Top
Canada
LuigiFan
Posted: Mar 24 2008, 05:45 PM
Quote Post


Substandard Member
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 29944
Member No.: 592
Joined: 6-September 04

Status: (0d) [--]


I want to help, but all I have is MMF express, and I don't see what good that would do since programming is the only thing I'm remotely good at in game making anymore D:


--------------------
user posted image
...`zhe Kirby!! <3
PMEmail PosterAOLMSN
Top
Canada
DJ Yoshiman
  Posted: Mar 24 2008, 06:29 PM
Quote Post


My post is to the right.
[M][S][*][*][*]
[*][*][*][*][*]
[*][*]

Group Icon
Group: Moderators
Posts: 18175
Member No.: 141
Joined: 16-November 03

Status: (0d) [--]


QUOTE (Pucifur @ Mar 24 2008, 09:47 AM)
I can understand the MMF undertaking being too taxing on a single person. You say you've only got 3 or 4 people working on it? That about as many members as we have working for the Game Maker half.

We have Xgoff, an individual who doesn't do that much because of the messy code, and me, and I can barely do anything, as I have the entire CFP to worry about, plus other things outside of it.


Someone suggested the Wario Ware-like idea in here, and I seem to like that, considering it's even further a community collaboration of small minigames that combine into one game.


As for Xgoff's idea of having a sort of pseudo-code for both programs to use for programmers, that'd be cool as well, but I'm not sure if people would be willing to learn another language just for this project.


--------------------

user posted image

The Music of DJ Yoshiman - Official Website

Latest News:
I Like To Bonk It Bonk It

NUMBER OF TRIALS:
12
PMEmail PosterUsers WebsiteAOLYahooMSN
Top
United States
Nad
Posted: Mar 24 2008, 06:54 PM
Quote Post


I lied.
[*][*]

Group Icon
Group: Members
Posts: 2888
Member No.: 4131
Joined: 21-July 07

Status: (0d) [--]


If the Clickteam side is so messy, why not also make it GM instead? If so many like GM, just stick with it both ways. Either way we'd have to redo a Wario engine so why not just do that?


--------------------
PMEmail PosterUsers WebsiteAOLYahooMSN
Top
United States
Dex
Posted: Mar 24 2008, 08:04 PM
Quote Post


woah what?!
[*][*][*][*][*]
[*]

Group Icon
Group: Members
Posts: 4171
Member No.: 2634
Joined: 6-September 06

Status: (0d) [--]


I think either way we can still get a good game out of this.
(AS LONG AS WE DON'T ABANDON THE MARIO SIDE'S GRAPHICS, CUZ I'VE WORKED REALLY HARD)


--------------------
---> ?!?! <---

/Wiki/PJ Gallery/DA/SA/Refs/
btw DavidCaruso was here
PMUsers WebsiteAOLMSN
Top
Togo
Razz
Posted: Mar 24 2008, 08:28 PM
Quote Post



[*][*][*]

Group Icon
Group: Members
Posts: 6007
Member No.: 4259
Joined: 13-August 07

Status: (0d) [--]


I honestly think that we should go with the WarioWare idea

I'm not really up for explaining why, because I'm sick right now, but it just sounds loads easier, and not only that, but fun. Just imagine all the creative and fun minigames we could create, not to mention, people who hardly know how to program in gm could still have fun without worrying about making it "professional" looking


--------------------
Allusion - [||--------] 25% complete
GridLocked - [||||------] 45% complete
my blog
PMEmail PosterAOL
Top
Canada
DJ Yoshiman
  Posted: Mar 24 2008, 09:18 PM
Quote Post


My post is to the right.
[M][S][*][*][*]
[*][*][*][*][*]
[*][*]

Group Icon
Group: Moderators
Posts: 18175
Member No.: 141
Joined: 16-November 03

Status: (0d) [--]


QUOTE (Dex @ Mar 24 2008, 06:04 PM)
I think either way we can still get a good game out of this.
(AS LONG AS WE DON'T ABANDON THE MARIO SIDE'S GRAPHICS, CUZ I'VE WORKED REALLY HARD)

I was thinking about that if we want with the Ware idea, we can still have the spriters create the sprites that they want, keep the current sprites, and the programmers could use them in the minigames. And if any programmer needs a particular sprite for their minigame, they can request it.



I also really like the idea for another reason, we can actually reach more programmers this way. I know most programmers aren't going for this because they don't want to be involved in a huge project. However, their attention-span is enough that a bunch more programmers on MFGG would actually get involved if they created a short one-frame minigame to contribute to the project, that way they don't have to do anything long-term heavy duty, and we can still get the Clickteam programmers in.


--------------------

user posted image

The Music of DJ Yoshiman - Official Website

Latest News:
I Like To Bonk It Bonk It

NUMBER OF TRIALS:
12
PMEmail PosterUsers WebsiteAOLYahooMSN
Top
United States
Dex
Posted: Mar 24 2008, 09:22 PM
Quote Post


woah what?!
[*][*][*][*][*]
[*]

Group Icon
Group: Members
Posts: 4171
Member No.: 2634
Joined: 6-September 06

Status: (0d) [--]


But we have so many ideas, sprites, and everything. And an awesome storyline. I really don't want everyones hard work to be thrown into some minigame idea- that's not really a Community Project, it's more of just something simple to go back on because no one wants to program.
Making all these animations weren't for some ole' minigame idea. cool.gif
I think we should continue with what we were doing and just try to get more attention- like a section on MFGG.com the site.
Don't just throw all the attention on bosses, animations, and ideas away, please.


--------------------
---> ?!?! <---

/Wiki/PJ Gallery/DA/SA/Refs/
btw DavidCaruso was here
PMUsers WebsiteAOLMSN
Top
Canada
DJ Yoshiman
  Posted: Mar 24 2008, 09:28 PM
Quote Post


My post is to the right.
[M][S][*][*][*]
[*][*][*][*][*]
[*][*]

Group Icon
Group: Moderators
Posts: 18175
Member No.: 141
Joined: 16-November 03

Status: (0d) [--]


QUOTE (Dex @ Mar 24 2008, 07:22 PM)
But we have so many ideas, sprites, and everything. And an awesome storyline. I really don't want everyones hard work to be thrown into some minigame idea- that's not really a Community Project, it's more of just something simple to go back on because no one wants to program.
Making all these animations weren't for some ole' minigame idea. cool.gif
I think we should continue with what we were doing and just try to get more attention- like a section on MFGG.com the site.
Don't just throw all the attention on bosses, animations, and ideas away, please.

We can do all of that and still have it in the Ware idea. It's definitely still a Community Project, not too sure how it wouldn't be.


But it's still just an idea. However, unless we can get some way of moving this entire project forward, we'll probably wind up going for it.


--------------------

user posted image

The Music of DJ Yoshiman - Official Website

Latest News:
I Like To Bonk It Bonk It

NUMBER OF TRIALS:
12
PMEmail PosterUsers WebsiteAOLYahooMSN
Top
United States
Dex
Posted: Mar 24 2008, 09:31 PM
Quote Post


woah what?!
[*][*][*][*][*]
[*]

Group Icon
Group: Members
Posts: 4171
Member No.: 2634
Joined: 6-September 06

Status: (0d) [--]


Switching all this to Gamemaker would probably work, as people have actually worked on that engine. We could even broadcast this other places if programmers don't show up... the Ware idea just throws all of the work we've done down the drain- the long storyline and the bosses. How could random bosses work in a minigame enviroment, especially after we've designed them for a purpose in the game? sad.gif

This post has been edited by Dex on Mar 24 2008, 09:31 PM


--------------------
---> ?!?! <---

/Wiki/PJ Gallery/DA/SA/Refs/
btw DavidCaruso was here
PMUsers WebsiteAOLMSN
Top
Canada
DJ Yoshiman
  Posted: Mar 24 2008, 09:35 PM
Quote Post


My post is to the right.
[M][S][*][*][*]
[*][*][*][*][*]
[*][*]

Group Icon
Group: Moderators
Posts: 18175
Member No.: 141
Joined: 16-November 03

Status: (0d) [--]


QUOTE (Dex @ Mar 24 2008, 07:31 PM)
Switching all this to Gamemaker would probably work, as people have actually worked on that engine. We could even broadcast this other places if programmers don't show up... the Ware idea just throws all of the work we've done down the drain- the long storyline and the bosses. How could random bosses work in a minigame enviroment, especially after we've designed them for a purpose in the game? sad.gif

All Wario Ware games have bosses.


And we can still have the storyline, seeing as the Wario Ware games also have storylines. Besides, we wouldn't have to strictly follow suit to Wario Ware, we can put our own original creativity into it as well.



I was thinking of doing the switching to Game Maker as stated in the original post, but it seems some people don't like it.


It might be poll time soon, I didn't know the opinions would fluctuate this much.


--------------------

user posted image

The Music of DJ Yoshiman - Official Website

Latest News:
I Like To Bonk It Bonk It

NUMBER OF TRIALS:
12
PMEmail PosterUsers WebsiteAOLYahooMSN
Top
United States
Dex
Posted: Mar 24 2008, 09:43 PM
Quote Post


woah what?!
[*][*][*][*][*]
[*]

Group Icon
Group: Members
Posts: 4171
Member No.: 2634
Joined: 6-September 06

Status: (0d) [--]


The thing about WarioWare is the word WARIO.
Mario games don't have this feel, and trying to make a Mario game out of WarioWare's theme wouldn't feel true to a Mario Game, nor would it be side-scrolling adventure fun.


--------------------
---> ?!?! <---

/Wiki/PJ Gallery/DA/SA/Refs/
btw DavidCaruso was here
PMUsers WebsiteAOLMSN
Top
Canada
DJ Yoshiman
  Posted: Mar 24 2008, 10:27 PM
Quote Post


My post is to the right.
[M][S][*][*][*]
[*][*][*][*][*]
[*][*]

Group Icon
Group: Moderators
Posts: 18175
Member No.: 141
Joined: 16-November 03

Status: (0d) [--]


QUOTE (Dex @ Mar 24 2008, 07:43 PM)
The thing about WarioWare is the word WARIO.
Mario games don't have this feel, and trying to make a Mario game out of WarioWare's theme wouldn't feel true to a Mario Game, nor would it be side-scrolling adventure fun.

What truly defines a Mario game? Is it something you can taste, smell, feel, see and hear? Is it truly a side-scrolling adventure game all the time? If so, then isn't it our job as fangame creators to invite a new scenario for creativity and step away from that stereotype, while executing it in a good way? The basis of a good fangame is not defined on how close we can match the official game, unless that is the intent, which is not the end result goal of this project. As a community, we are to submit several different ideas in a collaboration of creativity and originality, and to perform them to the best of everyone's combined abilities.

If we were to do so, we would simply use the idea of the Wario Ware games, then use everybody's talents and ideas to create a fangame that, while pertaining to the original structure of the game, bears no other resemblance to it what-so-ever.


--------------------

user posted image

The Music of DJ Yoshiman - Official Website

Latest News:
I Like To Bonk It Bonk It

NUMBER OF TRIALS:
12
PMEmail PosterUsers WebsiteAOLYahooMSN
Top
United States
Dex
  Posted: Mar 24 2008, 10:38 PM
Quote Post


woah what?!
[*][*][*][*][*]
[*]

Group Icon
Group: Members
Posts: 4171
Member No.: 2634
Joined: 6-September 06

Status: (0d) [--]


But aren't the epic fangames everyone always chatting about something true to the series while original in it's own way? That's what we were hoping for with the Mario styled game. And then I look at my Mario sheet and think of how much work it took me to sprite it all and then think:
"Wait, we can't use all of these sprited animations that took a lot of my time."

But whatever, if we go for this Ware idea than you can have whatever work I've done so far and use it, but I really won't help anymore. This whole idea is a dissapointment for me after all the time it's taken to sprite each and every frame for several sheets. I just find the Ware idea to be a cop-out of what we've been working for these few months...


--------------------
---> ?!?! <---

/Wiki/PJ Gallery/DA/SA/Refs/
btw DavidCaruso was here
PMUsers WebsiteAOLMSN
Top
Canada
DJ Yoshiman
  Posted: Mar 24 2008, 10:45 PM
Quote Post


My post is to the right.
[M][S][*][*][*]
[*][*][*][*][*]
[*][*]

Group Icon
Group: Moderators
Posts: 18175
Member No.: 141
Joined: 16-November 03

Status: (0d) [--]


I'm still unsure as to why you believe we can't use every single animation you've provided in your sprites. Hell, some programmers might request to get even more animations, just because it's a series of short mini-games, doesn't mean you cannot use all the animations in every single sprite that's been created thus far. I'm not even sure why we wouldn't.


If you're worried about it because you feel that the sprites won't be used, don't worry about that in the least, because I'd be planning on making sure they would be used.


And, yes, the Ware idea IS a cop-out, I'll agree. And if we can't get this project progressing further with more people contributing to it, then we'll most likely have to use that cop-out, because it'll prove that we need a cop-out to actually make this work well enough.

If you or anyone else has any suggestions for getting more motivation towards this community project, then I'll be more than glad to listen and see what you guys think.


Otherwise, I'll probably put up a poll tomorrow, and see what people want for the ideas presented in this topic.


--------------------

user posted image

The Music of DJ Yoshiman - Official Website

Latest News:
I Like To Bonk It Bonk It

NUMBER OF TRIALS:
12
PMEmail PosterUsers WebsiteAOLYahooMSN
Top
United States
Dex
Posted: Mar 24 2008, 11:05 PM
Quote Post


woah what?!
[*][*][*][*][*]
[*]

Group Icon
Group: Members
Posts: 4171
Member No.: 2634
Joined: 6-September 06

Status: (0d) [--]


I honestly think that if we put up a link on MFGG's actual site more people would come- maybe even advertising it on other sites or making some of our affiliates talk about it would work.


--------------------
---> ?!?! <---

/Wiki/PJ Gallery/DA/SA/Refs/
btw DavidCaruso was here
PMUsers WebsiteAOLMSN
Top
United States
Pucifur
Posted: Mar 24 2008, 11:29 PM
Quote Post


Standard Member
[S][*][*][*][*]
[*][*][*][*][*]
[*][*][*][*][*]


Group Icon
Group: Site Staff
Posts: 6357
Member No.: 1035
Joined: 10-May 05

Status: (0d) [--]


I dislike the Ware idea. MFGG has enough boring minigames as it is.


--------------------
- P - U - C - I - F - U - R -
got one
user posted image
PMEmail Poster
Top
United States
Dex
Posted: Mar 24 2008, 11:34 PM
Quote Post


woah what?!
[*][*][*][*][*]
[*]

Group Icon
Group: Members
Posts: 4171
Member No.: 2634
Joined: 6-September 06

Status: (0d) [--]


Exactly.


--------------------
---> ?!?! <---

/Wiki/PJ Gallery/DA/SA/Refs/
btw DavidCaruso was here
PMUsers WebsiteAOLMSN
Top
United States
Peardian
Posted: Mar 24 2008, 11:38 PM
Quote Post


Don't die, Yugi.
[*][*][*][*][*]
[*]

Group Icon
Group: Members
Posts: 3912
Member No.: 1385
Joined: 24-August 05

Status: (0d) [--]


I really think we should try and recapture the members who originally signed up and try to recreate the hype of when it first started out. One of the best ways we could maybe do this is with screens. If we can show proof that this project is (at least somewhat) organized and in production, it'll bring back more people than just some text and a link to the current build of the engine. Even if it's just Mario moving and jumping around in an empty room with default floors. This goes for the rest of the crew. As soon as this cold wears off, I hope to create concept art for what could possibly be the first world on the Mario side (should it receive support). I plan on drawing it in ink, scanning it, and painting it in watercolor with Fireworks. I'll also be drawing some enemies and stuff, including one or two of the new characters we've come up with so far. If it turns out as good as I hope it will and we use it as an advertisent in the CCC and other CFP-related topics, maybe even the mainsite (of course, it will probably attract more useless kiddies than good programmers), I can't see how it won't generate interest again.

Give me until Sunday. Hopefully this cold won't last much longer. If not, I'll at least try to get something done on Friday. But don't just sit around waiting for me. All you programmers, keep programming. Just go around business like normal, but try to put some priority in getting something presentable. We have to let people know this project is not dead. If I don't have anything done by Sunday, you can go make to debating whether or not to take the easy way out.


This message is brought to you by Fever & Chill, Inc. and the National Public Broadcasting Station. Also from viewers like you.


--------------------
PMEmail PosterUsers Website
Top
United States
Retriever II
Posted: Mar 25 2008, 12:03 AM
Quote Post


Catalyst
[H][*][*][*][*]
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 18290
Member No.: 52
Joined: 13-October 03

Status: (0d) [--]


I think you should wait until mid-summer to decide whether your current track is unsavable or not. You'll do more harm to your project than good if you're too fast on the trigger.


--------------------

PMEmail PosterUsers WebsiteICQAOLMSN
Top
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:

  Topic Options Topic Options Pages: (3) 1 [2] 3  Reply to this topicStart new topicStart Poll

 




[ Script Execution time: 0.1125 ]   [ 14 queries used ]   [ GZIP Enabled ]   [ Server Load: 1.40 ]