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Of all the Smash Bros games...
Draco Icebane |
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| QUOTE (Ryoga @ Mar 25 2008, 06:28 PM) | Brawl.
By the way, will someone please tell me what wavedashing is? |
In Melee, you can control the direction that a character moves when you use the air dodge.
Certain characters air dodge at an incredible speed, and if they happen to make contact with the ground during their dodge, they will slide across the ground at the same speed; on some characters, this is more than twice their regular movement speed. Combined with the fact that you can attack during the slide, this provides a clear advantage.
In Brawl, you can no longer control the direction you air dodge in, since you just perform a dodge animation and continue on your normal path. Therefore, wavedashing as it was done in Melee no longer exists.
Wavedashes were generally done by performing a Short Hop and immediately dashing down and to the side, but I don't suppose there's any reason you couldn't execute it at the end of a regular jump anyway.
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THE OH-SO-SNAKE ATTACKS

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| QUOTE (Anther @ Mar 26 2008, 12:05 PM) | | omgs no it's not wtf lol. |
It's a glitch(or exploit if you will), people don't like abused glitches, therefore it's seen as cheating or cheap.
Might as well get over it and move on.
On a curious note Anther: The video you posted of your pikachu vs peach, it seemed like you hardly ever used wavedashing yourself, of course this was one fight I saw, but yeah.
However, if used on a regular basis, must have felt pretty strange in Brawl, huh?
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| QUOTE (Toadster @ Jul 10 2009, 04:29 PM) | | i don't give a Toad |
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Anther |
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Omg where's my tail?!
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| QUOTE (Zae @ Mar 26 2008, 12:20 PM) | It's a glitch(or exploit if you will), people don't like abused glitches, therefore it's seen as cheating or cheap.
Might as well get over it and move on.
On a curious note Anther: The video you posted of your pikachu vs peach, it seemed like you hardly ever used wavedashing yourself, of course this was one fight I saw, but yeah.
However, if used on a regular basis, must have felt pretty strange in Brawl, huh? |
I probably did it at least 50 times that one match... but I'm sure with me usually it's in the hundreds in most other 4 minute matches XD. It's not really too weird when it's gone, as I could play a game of melee without it entirely with a lil bit of conscious thought and not lose much maneuverability. I actually still haven't stopped trying to L-cancel everytime I land in Brawl though XD.
But yeah, people don't like a lot of things, harmful or not when they don't understand it x;... so they make up things to make it sound worse and other such suches.
I'm fine with WDing being gone, but Dash Dancing, and hitstun, auto-sweetspot snapping, and tripping? Sakurai = very inept fighting game designer XD. Seriously, who removes offensive options, combos, takes away elements of having to time your recovery, and puts a random variable in that can potentially ruin a match T_T. I think every platformer fangame from now on should have an element of randomly losing your powerups if you decide to jump >.>
This post has been edited by Anther on Mar 26 2008, 12:55 PM
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Omg where's my tail?!
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| QUOTE (Parakarry @ Mar 26 2008, 01:29 PM) | Hitstun? sweetspot snapping? The hell?
I still think it's better this way without them. Now there's no more bizarre exploits, and brawls can be better. |
extreme low Hitstun = no real combos at all. I mean, I'll hit someone 10-15 times in a row, but nothing links in the game. I'm fine with it, but there's no flashyness in this game. Every hit's an AAA combo, a Poke, or a Kill. I can't really stand to watch brawl videos cause they're kinda boring =x.
The auto-sweetspot is alright. Just that it used to take a bit more effort and thought to get back to the stage once you were knocked off.
I'm fine with Sakurai having the notion of everyone wins if they try their best even without practicing (lol) , it's just unfortunate that he designed a fighting game. There's so little room for improvising or technical improvement compared to melee it's disheartening to me. I mean, I'm not going to impose that because he did those things that the world's a worse off place, plenty of people are happy with the product, and he doesn't like competitiveness anyway, so if that's how he's gonna design the game, then w00t w00t him. x_X.
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| QUOTE (Anther @ Mar 26 2008, 01:51 PM) | extreme low Hitstun = no real combos at all. I mean, I'll hit someone 10-15 times in a row, but nothing links in the game. I'm fine with it, but there's no flashyness in this game. Every hit's an AAA combo, a Poke, or a Kill. I can't really stand to watch brawl videos cause they're kinda boring =x.
The auto-sweetspot is alright. Just that it used to take a bit more effort and thought to get back to the stage once you were knocked off.
I'm fine with Sakurai having the notion of everyone wins if they try their best even without practicing (lol) , it's just unfortunate that he designed a fighting game. There's so little room for improvising or technical improvement compared to melee it's disheartening to me. I mean, I'm not going to impose that because he did those things that the world's a worse off place, plenty of people are happy with the product, and he doesn't like competitiveness anyway, so if that's how he's gonna design the game, then w00t w00t him. x_X. |
People still have to pratice to win, sir.
Unless you're morely talking about the lines of the Dragoon and FS's.
Not to mention there are still quite a few tricks around too and of course the game was meant for more fun to begin with.
The only thing I missed really about Melee was the constant ability to counter almost every move in the game, however, not in brawl.
Yeah.
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| QUOTE (Toadster @ Jul 10 2009, 04:29 PM) | | i don't give a Toad |
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| QUOTE (Anther @ Mar 26 2008, 03:51 PM) | I can't really stand to watch brawl videos cause they're kinda boring =x.
There's so little room for improvising or technical improvement compared to melee it's disheartening to me. |
Because it doesnt have all the tournament-borne nuances that Melee spawned? Brawl plays so much better than Melee it's crazy.
You still need practice to play the game well, it's not like he instantly made it so that everyone is an expert. I hear Lucario gets a lot of crap for letting people become instantly good with some cheap attacks, but I'm a pro smasher and I'm really good with him, and not just for cheap maneuvers. I use all his moves. My experience playing as him definately makes me perform better than anyone who just started playing as Lucario for the first time. There's still an obvious skill curve.
As for timing your up+B moves, you still have to do that, or else you'll get caught in the crossfire of another opponent.
And this doesn't mean that there's no competitiveness! There's still skill, there's still tournaments, there's still items on/items off. The engine is so much similar to melee that I havent noticed any significant changes. For example, I like how the air-dodge has been re-designed.
Really though, don't pay attention to those nuances. I'm still awesome with Kirby like I was in Melee, and I'm good with my new characters too. You're probably still a beast with Pikachu.
This post has been edited by Parakarry on Mar 26 2008, 03:24 PM
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