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> Of all the Smash Bros games...
 
Which one is your favorite?
Super Smash Bros(N64) [ 3 ]  [6.52%]
Super Smash Bros Melee(GCN) [ 1 ]  [2.17%]
Super Smash Bros Brawl(Wii) [ 42 ]  [91.30%]
Total Votes: 46
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Ed Packard
Posted on Mar 25 2008, 11:29 PM
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QUOTE (Mr. T @ Mar 25 2008, 07:36 PM)
i liek mele betr bcaus its 4 HARDKOR GAEMRS

BRAIL SUX NO WAVE DASHING AND NO BROKEN CHARACTERS >:[

He's kidding, right?


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Draco Icebane
Posted on Mar 25 2008, 11:42 PM
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QUOTE (Ryoga @ Mar 25 2008, 06:28 PM)
Brawl.

By the way, will someone please tell me what wavedashing is?

In Melee, you can control the direction that a character moves when you use the air dodge.

Certain characters air dodge at an incredible speed, and if they happen to make contact with the ground during their dodge, they will slide across the ground at the same speed; on some characters, this is more than twice their regular movement speed. Combined with the fact that you can attack during the slide, this provides a clear advantage.

In Brawl, you can no longer control the direction you air dodge in, since you just perform a dodge animation and continue on your normal path. Therefore, wavedashing as it was done in Melee no longer exists.

Wavedashes were generally done by performing a Short Hop and immediately dashing down and to the side, but I don't suppose there's any reason you couldn't execute it at the end of a regular jump anyway.
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PSI Guy
Posted on Mar 26 2008, 01:45 AM
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Original.

I just love it that much.


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Gemini
Posted on Mar 26 2008, 02:35 AM
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the original was great, but in overall contest, it doesn't stand a chance

melee=little green army man
if
brawl=GI joe 12 inch action figure


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Mario Gamer
Posted on Mar 26 2008, 02:58 AM
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Brawl.

Though I like Melee's trophies better for some reason...

This post has been edited by Mario Gamer on Mar 26 2008, 02:59 AM


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Anther
Posted on Mar 26 2008, 09:36 AM
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Right now brawl cause I keep winning stuff. And winning is fun T.T.

and btw WDing didn't increase speed as much as it increased Maneuverability. The amount of time it took a char to get off of the ground determined the speed of it... not the speed of the airdodge.. which is the same for all characters. In the end, for melee it didn't make any characters worse, and arguably made worse off characters more playable at the highest levels of competitive play. It never broke anything in Melee except people cried about it being too hard or the occasional cry that it was against the intentions of airdodging in the game. Both frivolous points when it comes to something that doesn't brake (I'm keeping that typo) the game.


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SonicProject
Posted on Mar 26 2008, 11:55 AM
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Most people preferring melee over brawl is only because brawl lost them their cheap wavedashing trick.

Brawl.

This post has been edited by Joshua Werner on Mar 26 2008, 11:55 AM


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Anther
Posted on Mar 26 2008, 12:05 PM
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omgs no it's not wtf lol.


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Vorxis
Posted on Mar 26 2008, 12:20 PM
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QUOTE (Anther @ Mar 26 2008, 12:05 PM)
omgs no it's not wtf lol.

It's a glitch(or exploit if you will), people don't like abused glitches, therefore it's seen as cheating or cheap.

Might as well get over it and move on.

On a curious note Anther: The video you posted of your pikachu vs peach, it seemed like you hardly ever used wavedashing yourself, of course this was one fight I saw, but yeah.


However, if used on a regular basis, must have felt pretty strange in Brawl, huh?


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QUOTE (Toadster @ Jul 10 2009, 04:29 PM)
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exenefevex
Posted on Mar 26 2008, 12:22 PM
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[THIS IS SARCASM, IN CASE IT ISN'T COMPLETELY OBVIOUS]
Y'know, anyone who actually attacks by pressing the A Button doesn't deserve to be playing the game. Even idiots know that the only safe way to throw a punch is by QCF-QCF-LK-LK-HK-SHFF-WDC-buffer-376231A+B ...and only then after pulling your opponent's controller out of the system.
[/THIS IS SARCASM, IN CASE IT ISN'T COMPLETELY OBVIOUS]

so anyway I voted Brawl, 'cause Brawl isn't always about committing random acts of violence on complete strangers with different head/body ratios. Sometimes it's about committing random acts of violence on a small floating ball. Many people don't realize this, and they turn off Brawl's new features. This leaves them with Melee.

Only thing I don't like about Brawl is that it's no longer possible (for the great majority of characters) to defeat the final boss without using the shield button. I had a lot of fun in SSB64 playing Master Hand's stage on Very Hard and just evading until time ran out. Oh yeah, and the boss music was awesome. AWESOME, I say.


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Ryoga
Posted on Mar 26 2008, 12:41 PM
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Oh gods, I can't stand people who DON'T USE THE DAMNED A BUTTON.

Its their for a freaking reason. And its pretty much the only way to score a knockout.


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Anther
Posted on Mar 26 2008, 12:49 PM
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QUOTE (Zae @ Mar 26 2008, 12:20 PM)
It's a glitch(or exploit if you will), people don't like abused glitches, therefore it's seen as cheating or cheap.

Might as well get over it and move on.

On a curious note Anther: The video you posted of your pikachu vs peach, it seemed like you hardly ever used wavedashing yourself, of course this was one fight I saw, but yeah.


However, if used on a regular basis, must have felt pretty strange in Brawl, huh?

I probably did it at least 50 times that one match... but I'm sure with me usually it's in the hundreds in most other 4 minute matches XD. It's not really too weird when it's gone, as I could play a game of melee without it entirely with a lil bit of conscious thought and not lose much maneuverability. I actually still haven't stopped trying to L-cancel everytime I land in Brawl though XD.


But yeah, people don't like a lot of things, harmful or not when they don't understand it x;... so they make up things to make it sound worse and other such suches.

I'm fine with WDing being gone, but Dash Dancing, and hitstun, auto-sweetspot snapping, and tripping?
Sakurai = very inept fighting game designer XD.
Seriously, who removes offensive options, combos, takes away elements of having to time your recovery, and puts a random variable in that can potentially ruin a match T_T.
I think every platformer fangame from now on should have an element of randomly losing your powerups if you decide to jump >.>

This post has been edited by Anther on Mar 26 2008, 12:55 PM


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SparkleLeviathan96
Posted on Mar 26 2008, 01:20 PM
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Brawl, though I do miss wavedashing with Luigi. But at least his recovery is a lot better this time around.


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M. Bison
Posted on Mar 26 2008, 01:23 PM
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To tell the truth: N64.


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Parakarry
Posted on Mar 26 2008, 01:29 PM
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QUOTE (Anther @ Mar 26 2008, 02:49 PM)
I'm fine with WDing being gone, but Dash Dancing, and hitstun, auto-sweetspot snapping, and tripping?
Sakurai = very inept fighting game designer XD.

Hitstun? sweetspot snapping? The hell?

I still think it's better this way without them. Now there's no more bizarre exploits, and brawls can be better.

This post has been edited by Parakarry on Mar 26 2008, 01:30 PM


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Anther
Posted on Mar 26 2008, 01:51 PM
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QUOTE (Parakarry @ Mar 26 2008, 01:29 PM)
Hitstun? sweetspot snapping? The hell?

I still think it's better this way without them. Now there's no more bizarre exploits, and brawls can be better.

extreme low Hitstun = no real combos at all. I mean, I'll hit someone 10-15 times in a row, but nothing links in the game. I'm fine with it, but there's no flashyness in this game. Every hit's an AAA combo, a Poke, or a Kill. I can't really stand to watch brawl videos cause they're kinda boring =x.

The auto-sweetspot is alright. Just that it used to take a bit more effort and thought to get back to the stage once you were knocked off.

I'm fine with Sakurai having the notion of everyone wins if they try their best even without practicing (lol) , it's just unfortunate that he designed a fighting game. There's so little room for improvising or technical improvement compared to melee it's disheartening to me. I mean, I'm not going to impose that because he did those things that the world's a worse off place, plenty of people are happy with the product, and he doesn't like competitiveness anyway, so if that's how he's gonna design the game, then w00t w00t him. x_X.


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Vorxis
Posted on Mar 26 2008, 02:04 PM
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QUOTE (Anther @ Mar 26 2008, 01:51 PM)
extreme low Hitstun = no real combos at all. I mean, I'll hit someone 10-15 times in a row, but nothing links in the game. I'm fine with it, but there's no flashyness in this game. Every hit's an AAA combo, a Poke, or a Kill. I can't really stand to watch brawl videos cause they're kinda boring =x.

The auto-sweetspot is alright. Just that it used to take a bit more effort and thought to get back to the stage once you were knocked off.

I'm fine with Sakurai having the notion of everyone wins if they try their best even without practicing (lol) , it's just unfortunate that he designed a fighting game. There's so little room for improvising or technical improvement compared to melee it's disheartening to me. I mean, I'm not going to impose that because he did those things that the world's a worse off place, plenty of people are happy with the product, and he doesn't like competitiveness anyway, so if that's how he's gonna design the game, then w00t w00t him. x_X.

People still have to pratice to win, sir.

Unless you're morely talking about the lines of the Dragoon and FS's.

Not to mention there are still quite a few tricks around too and of course the game was meant for more fun to begin with.

The only thing I missed really about Melee was the constant ability to counter almost every move in the game, however, not in brawl.

Yeah.



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QUOTE (Toadster @ Jul 10 2009, 04:29 PM)
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Anther
Posted on Mar 26 2008, 02:12 PM
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You're right with the practice thing. It's just that, there's not really a "Top of your game" feeling for brawl. The precision top players had and needed is gone really except for spacing and mindgames =/. Not really much to be whining about though, the game's still fun to me. =].

This post has been edited by Anther on Mar 26 2008, 02:14 PM


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Parakarry
Posted on Mar 26 2008, 03:20 PM
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QUOTE (Anther @ Mar 26 2008, 03:51 PM)
I  can't really stand to watch brawl videos cause they're kinda boring =x.

There's so little room for improvising or technical improvement compared to melee it's disheartening to me.

Because it doesnt have all the tournament-borne nuances that Melee spawned?
Brawl plays so much better than Melee it's crazy.

You still need practice to play the game well, it's not like he instantly made it so that everyone is an expert. I hear Lucario gets a lot of crap for letting people become instantly good with some cheap attacks, but I'm a pro smasher and I'm really good with him, and not just for cheap maneuvers. I use all his moves. My experience playing as him definately makes me perform better than anyone who just started playing as Lucario for the first time. There's still an obvious skill curve.

As for timing your up+B moves, you still have to do that, or else you'll get caught in the crossfire of another opponent.

And this doesn't mean that there's no competitiveness! There's still skill, there's still tournaments, there's still items on/items off. The engine is so much similar to melee that I havent noticed any significant changes. For example, I like how the air-dodge has been re-designed.

Really though, don't pay attention to those nuances. I'm still awesome with Kirby like I was in Melee, and I'm good with my new characters too. You're probably still a beast with Pikachu.

This post has been edited by Parakarry on Mar 26 2008, 03:24 PM


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Posted on Mar 26 2008, 03:57 PM
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