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> Of all the Smash Bros games...
 
Which one is your favorite?
Super Smash Bros(N64) [ 3 ]  [6.52%]
Super Smash Bros Melee(GCN) [ 1 ]  [2.17%]
Super Smash Bros Brawl(Wii) [ 42 ]  [91.30%]
Total Votes: 46
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Tony Trombone
Posted on Mar 26 2008, 04:06 PM
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QUOTE (Parakarry @ Mar 26 2008, 03:20 PM)
but I'm a pro smasher

coffee spurt


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GutsMan
Posted on Mar 26 2008, 04:11 PM
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melee


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Dr. Chaos
Posted on Mar 26 2008, 04:32 PM
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QUOTE
Because it doesnt have all the tournament-borne nuances that Melee spawned?
Brawl plays so much better than Melee it's crazy.

Agreed.

There was so much people exploited in Melee.

Brawl is pretty much how the series is supposed to play, engaging but simplistic combat with no backdoor techniques.


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MegaMan
Posted on Mar 26 2008, 04:39 PM
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I don't see why you guys are saying "lol brawl has no exploits", it's not like melee didn't tell you every single flaw the game had right off the bat, its metagame was in like six years in the making

sup dedede's down throw on walkoff stages and stages with walls

This post has been edited by AquaMan on Mar 26 2008, 05:09 PM


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Parakarry
Posted on Mar 26 2008, 04:53 PM
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QUOTE (Tony Trombone @ Mar 26 2008, 06:06 PM)
coffee spurt

Pro like in really good?
What's so funny


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Nnnkingston
Posted on Mar 26 2008, 07:55 PM
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QUOTE (Papero @ Mar 26 2008, 01:03 AM)
Melee last me a hell long of a time.

Brawl hasn't been out long enough.

That's the worst reason I've ever heard.

I've already played Brawl probably 1/10 of the time I've played Melee.


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Blizzard
Posted on Mar 26 2008, 08:02 PM
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QUOTE (Parakarry @ Mar 26 2008, 01:53 PM)
Pro like in really good?
What's so funny

Rephrase plz. D:

QUOTE
A player who receives payment for teaching or playing in tournaments. Usually shortened to Pro.


But anyway, I like Brawl more. (I already have like half the power time Melee had when I stopped playing and that took around 7 years.)

I do miss somethings from Melee though. (Eff, why did they kill Chansey? ;__;)
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Draco Icebane
Posted on Mar 27 2008, 12:22 AM
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I think it's pretty dumb that Anther is complaining they evened the playing field.

It's true that the "sweetspot-snapping" (official term: auto-tether[?]) makes recovery significantly easier ... but all the metagame players edge***** to keep people off of them anyway. The only time two people can grab an edge at once is when Popo is on a ledge and his Nana needs it too -- in Melee, she was ****ed. In Brawl, you no longer need 100% accuracy with idiotic recovery moves. See: Pikachu and Lucario. I was absolutely awful at using Agility in Melee even though I played Pikachu for a week straight practicing it and never once managed to grab a bloody ledge, and I still occasionally fail to even make his second dash. (I hate Agility, btw.) In Brawl, now I might actually make it somewhere near the ledge. It's even okay if I overshoot it a bit because he'll stop in the middle. (Well, Lucario will, but maybe Pikachu won't, I don't play him very much.)

They removed wavedashing because it was an awful glitch and the "maneuverability" completely broke half of the characters, so that's that.

They added tripping because that's an amazing idea -- yes, you "randomly" fall on your ass, but if you're such a damned fine smasher this shouldn't offset you very much at all. Wouldn't you admit that the most skilled of players can adapt to randomness in their fighting ... or are you saying you're only good at the same predictable thing, over and over? There should be more random factors in fighting games, since true skill isn't from knowing technical advantages and glitches, and isn't focused on precision -- it's adapability and response. Unseen variables are abound at the core of every true battle, and if anybody cannot adapt, they have no business fighting!
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MegaTailzChao
Posted on Mar 27 2008, 12:26 AM
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So long, and thanks for all the fish.
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QUOTE (Draco Icebane @ Mar 26 2008, 10:22 PM)
They added tripping because that's an amazing idea -- yes, you "randomly" fall on your ass, but if you're such a damned fine smasher this shouldn't offset you very much at all. Wouldn't you admit that the most skilled of players can adapt to randomness in their fighting ... or are you saying you're only good at the same predictable thing, over and over? There should be more random factors in fighting games, since true skill isn't from knowing technical advantages and glitches, and isn't focused on precision -- it's adapability and response. Unseen variables are abound at the core of every true battle, and if anybody cannot adapt, they have no business fighting!

****ing hell this is the greatest thing I have read all day.


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Anther
Posted on Mar 27 2008, 06:37 AM
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Omg where's my tail?!
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I don't know why you keep making up stuff and saying wavedashing broke insert arbitrary character or factor of Melee's gameplay. Regardless of the fact that it didn't. x_X. But keep on if you must.

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Draco, about your tripping speech. Every competition should have random stuff happen because that tests your true mettle at your art! Basketball games should have moments where 15 fake basketballs start rolling across the court, cause you should be able to dribble through all of that mess if you're good enough. Games of starcraft should occasionally make you lose half of your units when you cast a spell just so you can adapt to a disadvantage being thrown at you.

I'm pretty sure the random and unpredictability in a fighting game should come from your opponent. There's usually enough going on that the game doesn't need to throw extra variables at you to make sure you're "good" at it. There are 2 vids online where I have a guaranteed grab after predicting my opponent, then Lucario just falls. I accept it and move on, but if the match was close enough that we were going back in forth, he was just given the tempo because the game decided that I can't take advantage of a mistake. Which is what fighting is about. But for some reason I think you'll disagree with that last part o_O.

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Auto-tether is not the official term -_-... that's what happens when you .. use a tether recovery? There's no real term, so people just call it snapping to the ledge when you use your Up-b and you grab the ledge. It just removes an element of skill from the game, that's all. It's not really anyone's fault that you couldn't learn to point the stick in a direction at the ledge when your char was a certain distance from the ledge... Unless your definition of skill is having your character randomly fall or calling forth an attack when your opponent is lined up with you. Every good player can expect the trip, it doesn't make it any less inconvenient that you won't be able to do what you want to do.

Stuffs and things o.O.


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PSI Guy
Posted on Mar 27 2008, 06:53 AM
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I HAVE HAD THIS AVATAR FOR EONS
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QUOTE (MegaTailzChao @ Mar 27 2008, 12:26 AM)
****ing hell this is the greatest thing I have read all day.

Here, here.


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Ice_Hedgehog22
Posted on Mar 27 2008, 07:00 AM
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Tripping is actually just to prevent an old glitch with movement. Basically if you attempt it now, you slip and fall over.
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Tuna Unleashed
Posted on Mar 27 2008, 08:17 AM
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Brawl. My biggest problem with it is that the items seem way too overpowered now. The sword has ridiculous range, the super bomb is, well, the super bomb, the dragoon is a KO and all the parts seem to fall at the same time, heart containers fully heal, the mushrooms actually do more than shrink and grow, you can walk with guns, etc...


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Ice_Hedgehog22
Posted on Mar 27 2008, 08:44 AM
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Walking with guns is coo', but yeah, items are pretty lame now.
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Draco Icebane
Posted on Mar 27 2008, 09:08 AM
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QUOTE (Anther @ Mar 27 2008, 04:37 AM)
Auto-tether is not the official term -_-... that's what happens when you .. use a tether recovery?

Which are called that because they tether .. ?

QUOTE
Every good player can expect the trip, it doesn't make it any less inconvenient that you won't be able to do what you want to do.

Well boo hoo! Don't do the stuff that makes you trip all the time if you hate it so much :/

You'd be tripping like **** if you were really fighting
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Draco Icebane
Posted on Mar 27 2008, 09:10 AM
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QUOTE (Tuna Unleashed @ Mar 27 2008, 06:17 AM)
Brawl. My biggest problem with it is that the items seem way too overpowered now. The sword has ridiculous range, the super bomb is, well, the super bomb, the dragoon is a KO and all the parts seem to fall at the same time, heart containers fully heal, the mushrooms actually do more than shrink and grow, you can walk with guns, etc...

The reason you can walk with guns is that now you can actually hit with them. Before, you had to stay still and *everybody* would be dodging you pretty easily

The Beam Sword's new range makes it pretty godmod but it's your only surefire defense against assholes like Metaknight.

The Smart Bomb is cheap, but it occasionally fails to detonate (it later explodes completely randomly.) You could also catch it in midair, I guess.

The Dragoon is actually easy to dodge
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Parakarry
Posted on Mar 27 2008, 09:23 AM
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Also Electrode sometimes duds.
That suprised me the first time.
I went to try to pick him up
Then he reactivated and BOOM


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Draco Icebane
Posted on Mar 27 2008, 09:29 AM
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QUOTE (Parakarry @ Mar 27 2008, 07:23 AM)
Also Electrode sometimes duds.
That suprised me the first time.
I went to try to pick him up
Then he reactivated and BOOM

Apparently only certain characters can pick up Electrode, and ... DK's not one!!

That's silly! :[
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Nicholas Ainsworth
Posted on Mar 27 2008, 09:34 AM
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QUOTE (Draco Icebane @ Mar 27 2008, 09:29 AM)
Apparently only certain characters can pick up Electrode, and ... DK's not one!!

That's silly! :[

wait WHAT

That's a total load of bullcrap if it's true :(


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Anther
Posted on Mar 27 2008, 09:57 AM
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Omg where's my tail?!
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Rawr rawr rawr. I wouldn't be jumping in mid-air if I was really fighting, or drawing bubble shields.


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