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> Super Smash MFGG, Demo 5 Released
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Demonic Jello
Posted: Mar 31 2008, 01:22 PM
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Perhaps you could also sneak some sort of "mini-bosses" in each level, like in old 2-D fighters


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Giygas
Posted: Mar 31 2008, 05:20 PM
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QUOTE (Demonic Jello @ Mar 31 2008, 01:22 PM)
Perhaps you could also sneak some sort of "mini-bosses" in each level, like in old 2-D fighters

I'm going to try something like that having banned members as enemies, like The Face, Biddy, ect.

Also, a newcomer that just posted, Demonic Jello!

Demonic Jello is a slow-ass character, but while he may be slow he has a hell of a kick to his moves!

Still Smash - A slow punch, but powerful. He sticks out his fist so fast even he gets pushed back!

Side Smash - Less of a punch, more of a slash. Jello slashes his claws downwards for a brutal wound.

Recovery - I don't know what the heck he's doing, but whatever he's doing with his tentacles it raises him of the ground, although it doesn't lift him much.

Down Smash - Twsiting and turning Jello shifts all his weight the the bottom of him for maximum down-thrust.

Range - He has no range, though he does a have a long-ish ranged attack. Using his tentecles like a whip he whips infront of him to hit a character 1-2 character-lengths infront of him.

Jump - With moving slow comes jumping low, and that can be a downside to this strong character.

Double Jump - He tries his hardest but barely gets any more lift from this.

Jello is one of the slowest characters in the selection so far, but also one of the strongest. His attacks are double, even triple what normal attacks can do and will give you a lead on weak enemies and strong enemies.
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Demonic Jello
Posted: Mar 31 2008, 05:39 PM
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Does he retain the cannibalism ability? :0


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Giygas
Posted: Mar 31 2008, 05:42 PM
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QUOTE (Demonic Jello @ Mar 31 2008, 05:39 PM)
Does he retain the cannibalism ability? :0

Yes, once I have some of the Story mode enemies.
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Demonic Jello
Posted: Mar 31 2008, 05:43 PM
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Cool. Sooo when it's the next demo out?


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Black Boo
Posted: Mar 31 2008, 05:50 PM
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I swear when I get my hands on him...
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Damn Demon Jello, your sheet is freaky... I should ask NO body to redo mine so it fits better...


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Giygas
Posted: Mar 31 2008, 05:50 PM
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QUOTE (Demonic Jello @ Mar 31 2008, 05:43 PM)
Cool. Sooo when it's the next demo out?

I don't know the excact time, but probrably within today or if not, then tommorow.
Also, next demo probrably won't have any of Story mode, still just the Final Destination stage with a few enemies and with Demonic Jello in it.
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Demonic Jello
Posted: Mar 31 2008, 05:55 PM
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Just thinking, there should be something like the Smash Ball in this


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Giygas
Posted: Mar 31 2008, 05:57 PM
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QUOTE (Demonic Jello @ Mar 31 2008, 05:55 PM)
Just thinking, there should be something like the Smash Ball in this

That may render useless due to no multiplayer, the only multiplayer will be co-op.
Though, if you insist, i'll leave open to requests for Final Smashes since you never know. Perhaps when instead of side scrolling levels the levels are classic fights there will be Smash Balls.
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Demonic Jello
Posted: Mar 31 2008, 06:02 PM
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Or maybe just a power up that gives you monstrous power at the cost of being easier to kill


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Giygas
Posted: Mar 31 2008, 06:10 PM
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QUOTE (Demonic Jello @ Mar 31 2008, 06:02 PM)
Or maybe just a power up that gives you monstrous power at the cost of being easier to kill

That, and the "Power" would be to become like an Admin, which gives you power and yet easier to kill, to stick with the Forums/MFGG theme.
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Black Boo
Posted: Mar 31 2008, 07:14 PM
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I swear when I get my hands on him...
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Wha? No multiplayer? huh.gif But that's half the game right there! Or, at least in my eyes. Anyhoo, I posted my full sheet in the suggestions thread, so look there to see if I qualify or not. (Note that the sprites are subject to change)


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Giygas
Posted: Mar 31 2008, 07:18 PM
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QUOTE (Black Boo @ Mar 31 2008, 07:14 PM)
Wha? No multiplayer? huh.gif But that's half the game right there! Or, at least in my eyes. Anyhoo, I posted my full sheet in the suggestions thread, so look there to see if I qualify or not. (Note that the sprites are subject to change)

We'll see, i'm not sure your known enough, a game and a few sprites don't exactly make you known.
At least the sheet is good, it all depends on what happens.

And multiplayer probrably would be to difficult to program, there will be things like co-op home run, co-op Story mode and other things, but probrably not versus.
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Strong
  Posted: Mar 31 2008, 07:22 PM
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yeah cool whutevar
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QUOTE (mamaluigi @ Mar 31 2008, 07:18 PM)
We'll see, i'm not sure your known enough, a game and a few sprites don't exactly make you known.
At least the sheet is good, it all depends on what happens.

And multiplayer probrably would be to difficult to program, there will be things like co-op home run, co-op Story mode and other things, but probrably not versus.

Could you explain why not? Because the versus matches are pretty much the key element of Smash Bros. games.
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Giygas
Posted: Mar 31 2008, 07:25 PM
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QUOTE (strong414bad @ Mar 31 2008, 07:22 PM)
Could you explain why not? Because the versus matches are pretty much the key element of Smash Bros. games.

Well, keeping up with masks and having the masks keep up with attacks and how much each one hurts is difficult.
You can't just have a mask for every single move and every single character, so you have to program a way for it to check which character and move your using instantly with the same every time. Multiplayer would mess up this steady balance since the players would be so close all the time, the mask wouldn't know who attacked. Plus the distance traveled, overall power and screen/views could be a large problem.
However, if later I find a way around this,m multiplayer will appear, but until then, that is my explanation.
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Giygas
Posted: Mar 31 2008, 08:12 PM
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Super Smash MFGG V 0.2 is here!

Uh, lesee, uh...

New character, couple new features...
Oh yeah, press 1 and 2 to toggle on and off damage viewer, that means when you hit an enemy it shows how much damage you did.

So, uh, enjoy and comment.

http://www.box.net/shared/nxsq7b6ysk
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Demonic Jello
Posted: Apr 1 2008, 02:41 AM
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Nice so far, but I only can get Jello to use a couple of attacks....

Plus the animation you're using for jumping is actually his victory one


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Giygas
Posted: Apr 1 2008, 07:26 AM
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QUOTE (Demonic Jello @ Apr 1 2008, 02:41 AM)
Nice so far, but I only can get Jello to use a couple of attacks....

Plus the animation you're using for jumping is actually his victory one

I couldn't find a good jumping one, the one your supposed to use makes him look wierd.

And by you cant use all the attacks, are you using Control and Alt with fullscreen?
Which moves didn't work?
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Demonic Jello
Posted: Apr 1 2008, 10:21 AM
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He's just using his arms to impulse himself. I think it looks better than having him explode in mid-air

And I can only use the control attack and the ground-slamming one


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Black Boo
Posted: Apr 1 2008, 10:57 AM
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Not to be pushy, but I'm wondering what you meant by "We'll see what happens."

By the way, about me not being so known, you should all the comments on the main site for Nintendo Kart. People know my sprites too and like all of them. I'm just saying that I'm more known than you think. But you can reject me if you want...

P.S. In the first version, I just find it fun to use RII to punch around the dummy. laugh.gif


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