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> Super Smash MFGG, Demo 5 Released
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Black Boo
Posted: Jun 25 2008, 05:48 PM
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I swear when I get my hands on him...
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Check my edit.


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Giygas
Posted: Jun 25 2008, 05:49 PM
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QUOTE (Black Boo @ Jun 25 2008, 05:42 PM)
I would help if I knew how...

Edit: Or, for other members like me, you could make the conditions super odd that no one except the member (because you tell them what they are) could figure out. That way, the member could be in the game to themselves, but not to others.

Well actually, if I already have another playable character fully ready, then I see no point in putting it in

And, if we had the way I suggested, it would open up million, not to mention endless, possibilities of characters and stats.
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Black Boo
Posted: Jun 25 2008, 06:00 PM
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I swear when I get my hands on him...
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QUOTE (Giygas @ Jun 25 2008, 05:49 PM)
Well actually, if I already have another playable character fully ready, then I see no point in putting it in

And, if we had the way I suggested, it would open up million, not to mention endless, possibilities of characters and stats.

Yeah, but do you know how long that will take!?

I bet the next few pages will just be us arguing.


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Giygas
Posted: Jun 25 2008, 06:03 PM
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QUOTE (Black Boo @ Jun 25 2008, 06:00 PM)
Yeah, but do you know how long that will take!?

I bet the next few pages will just be us arguing.

Not really actually, the only thying you would have to do is set a defualt image with names life char_attack.gif, char_kick.gif, so and so, and then all people would have to do is replace those images with the coorect animation of the character they want in.
For the stats, as a text files, something like

for char1=
kick = ???
jump = ??
So on and so on

-Rest of the characters-

For extra character:
Kick = ???
Jump = ???
So on and so on.

Now that I think of it, I should just make the secret character use a text file as stats, otherwise people would make a stat sheet like this for Rii:

Jump = 5736
Speed = 4636
Kick = 4635
Punch = 3463

Blablalba

Am I making sense here?
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SuperMarioMaster
Posted: Jun 25 2008, 07:48 PM
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QUOTE (Giygas @ Jun 25 2008, 07:03 PM)
Not really actually, the only thying you would have to do is set a defualt image with names life char_attack.gif, char_kick.gif, so and so, and then all people would have to do is replace those images with the coorect animation of the character they want in.
For the stats, as a text files, something like

for char1=
kick = ???
jump = ??
So on and so on

-Rest of the characters-

For extra character:
Kick = ???
Jump = ???
So on and so on.

Now that I think of it, I should just make the secret character use a text file as stats, otherwise people would make a stat sheet like this for Rii:

Jump = 5736
Speed = 4636
Kick = 4635
Punch = 3463

Blablalba

Am I making sense here?

So you mean, if I wanted to, I could make grapefruit a playable character?

Sweet cool2.gif
Also the shift attack doesn't work for me


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Giygas
Posted: Jun 25 2008, 07:53 PM
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QUOTE (SuperMarioMaster @ Jun 25 2008, 07:48 PM)
So you mean, if I wanted to, I could make grapefruit a playable character?

Sweet  cool2.gif
Also the shift attack doesn't work for me

If I can get it to work, you could play as a dick
Also, In the later versions, Shift is replaced with Alt.
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Giygas
Posted: Jun 25 2008, 08:11 PM
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Guys, I came up with a big list of things to do
I need your help to help me find gliches, exploits, bugs, or anything that can be improved or should be removed overall.


1. Glitches

- You can sometimes get stuck in the one-way platforms, not stuck to where you can't move, but stuck slightly under the top.

- Sometimes the trophy system doesn't work


2. Exploits

- You can use Rii's Side Smash over and over in the air to fly out of trouble/across the level/out of trenches

3. Bugs

- Some area's are not accessable to DJ due to his slow movement and low jumps

4. Things to do

- Change the Alt and Control to Z and X - Done
- Finish up the Cutman boss ( The Art-Board one )
- Add enemies other than just stickmen to the Art board
- Add more smilie enemies
- Change up the title screen
- Have trohpies for every enemy, character and level in the game so far
- Add Thunder Dragon Statue Pieces
- Add cutscenes
- Add a few more characters that were going to be in it but were never added
- Release Demo
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SuperMarioMaster
Posted: Jun 25 2008, 09:02 PM
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QUOTE (Giygas @ Jun 25 2008, 08:53 PM)
If I can get it to work, you could play as a dick
Also, In the later versions, Shift is replaced with Alt.

Ah, ok


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FoxGuy(R)
Posted: Jun 25 2008, 09:08 PM
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QUOTE (Giygas @ Jun 25 2008, 09:11 PM)
- Some area's are not accessable to DJ due to his slow movement and low jumps


This seems is funny in a way.I have no idea how you made your engine but dependent on level design and the engine i may have an idea(one that doesn't require the level to be changed).I am still waiting for the next demo.


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SuperMarioMaster
Posted: Jun 26 2008, 11:15 AM
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I found a bug, when the robot guy shows up
1. If your in the air he'll appear in the air
2. You start moveing slow. Like insanly slow and can only jump up a tiny bit.

For the 2nd bug comes more bugs, like no double jump or up ctrl. And then no attack at like all.


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Black Boo
Posted: Jun 26 2008, 12:12 PM
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I swear when I get my hands on him...
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QUOTE (SuperMarioMaster @ Jun 26 2008, 11:15 AM)
I found a bug, when the robot guy shows up
1. If your in the air he'll appear in the air
2. You start moveing slow. Like insanly slow and can only jump up a tiny bit.

For the 2nd bug comes more bugs, like no double jump or up ctrl. And then no attack at like all.

That's a reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeally old glitch.


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Giygas
Posted: Jun 26 2008, 06:13 PM
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QUOTE (SuperMarioMaster @ Jun 26 2008, 11:15 AM)
I found a bug, when the robot guy shows up
1. If your in the air he'll appear in the air
2. You start moveing slow. Like insanly slow and can only jump up a tiny bit.

For the 2nd bug comes more bugs, like no double jump or up ctrl. And then no attack at like all.

This is getting kind of annoying, because people keep saying this but I always tell them why ( Not angry at you )
During a cutscene/conversation, you're supposed to not be able to move at all, but for some reason you can still move slightly. Press Enter until the Conversation is complete and then it should work.
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SuperMarioMaster
Posted: Jun 27 2008, 06:07 PM
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QUOTE (Giygas @ Jun 26 2008, 07:13 PM)
This is getting kind of annoying, because people keep saying this but I always tell them why ( Not angry at you )
During a cutscene/conversation, you're supposed to not be able to move at all, but for some reason you can still move slightly. Press Enter until the Conversation is complete and then it should work.

Ah


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Black Boo
Posted: Aug 10 2008, 08:49 PM
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I swear when I get my hands on him...
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Yo! Hey! Where's the activity!? Let's get this up and going again!!


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Datt
Posted: Aug 11 2008, 05:47 PM
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QUOTE (Black Boo @ Aug 10 2008, 08:49 PM)
Yo! Hey! Where's the activity!? Let's get this up and going again!!

It was canned most likely or the dude disappeared.
I'm actually working on my own little fighting engine so I might attempt a "mfgg" game, DO NOT get your hopes up though. It's for testing reasons.


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QUOTE (Mario_6464SMR's reply to Mrs A)
his name's not Halo it's the master chief, and i don't know what "doesn't afraid of anything" means, have u ever played halo before?

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Giygas
Posted: Aug 11 2008, 07:12 PM
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QUOTE (Black Boo @ Aug 10 2008, 08:49 PM)
Yo! Hey! Where's the activity!? Let's get this up and going again!!

What happened to the game was a glitch that I lost
The gravity would set down to a very high amount, thus you coulden't jump.
So I deleted all the stuff I recently did to fix it- And it still wasn't fixed.
By the time I fixed it, I had pretty much destroyed the engine, and I kill myself for that.
I promised you guys a game though, and I WILL promise you this-
I WILL finish this game- No matter how long it takes, or how many people disagree, eventually, I WILL finish this son of a *****.
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Datt
Posted: Aug 11 2008, 07:26 PM
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Good luck Giygas! That is, if you plan on continuing. By your above post I take that as a yes though.


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QUOTE (Mario_6464SMR's reply to Mrs A)
his name's not Halo it's the master chief, and i don't know what "doesn't afraid of anything" means, have u ever played halo before?

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Giygas
Posted: Aug 12 2008, 12:30 PM
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QUOTE (Im4everkool @ Aug 11 2008, 07:26 PM)
Good luck Giygas! That is, if you plan on continuing. By your above post I take that as a yes though.

I plan on eventually completely re-writing the engine ( The previous was buggy, and did not end up like I wanted it ).
Another plus side of rewriting it is that I could script it in a way that making mutiplayer is possible.
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