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> Project: S.Q.U.I.R.E, THE LEGACY OF DEX
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Dex
Posted: Mar 30 2008, 04:24 PM
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S.Q.U.I.R.E is a game project I, Dex/MR21, have been working on in the past month I guess. I need spriters to help, and maybe a few level designers and a programmer or two, if anyone wishes to help. I spent a long time fumbling this stuff around my desktop until I pieced in together into a storyline:

The Intro, read by Dex's mentor at the beginning of the game:

QUOTE
The year is 2037. The world has become a desolate place of destruction and war. Death encircles our planet, hopelessly ravaged by the S.Q.U.I.R.E. army, led by their vicious leader, Nero Stormcross. It all began in 2032, however. Years earlier, a gargantuan asteroid was spotted looming somewhere in space, in a line straight towards earth some years later. At first, people thought nothing about it, like it was but a minor threat and that it would pass by unnoticed. They were wrong.

The asteroid was indicated to be traveling towards earth in a direct impact line in 2025, and scientists all around the world began working together to try and stop the disastrous asteroid from harming the world. Scientist Nero Stormcross then arose from the picture and introduced his invention, his "lovechild", called the Noxis, to be launched into space. His theory was that the Noxis would create a sort of "vortex" effect, and, in a principle similar to how a black hole works, would destroy the asteroid and suck up the pieces in order to keep earth same from the aftermath of the explosion.

And it worked. The asteroid was destroyed, and earth was saved. Nero won all sorts of prizes and awards, and his fame skyrocketed off the charts, becoming known as "The Man who Saved the World." But his fame was shortlived. Nero's power and fame corrupted his smart, heroic mind, and he then began to think that everyone should be like him, that everyone should be a heroic genius.

That was when his idea for a one world order came into play- the S.Q.U.I.R.E., or the Sononeuclionic Quindonic Urerthrum Ionic Robotic Entities. These words, made for the therum Nero had created the Noxis, became used more powerfully, along with the tons of new scientific advancements that had been created.

Then, in a scary turn of events, thousands of humans, innocently, were killed in an attempt to show the world what Nero wanted- humans dead, or S.Q.U.I.R.E. alive. Millions submitted to his new world order, thinking they could use an upgrade to the "inferior minds" that they now possesed. But Nero's S.Q.U.I.R.E. design wasn't just a mere brain-enhancer, it was a whole new body for the person who possesed it.

Then, The Resistance was formed. Dex, our hero, had been living peacefully until Nero's outbreak, and they had went into hiding and joined The Resistance. The Resistance fought back for a few years, when Dex was young, still in hiding underground. But the safety encampment of the Resistance was found and destroyed by the S.Q.U.I.R.E. And Dex saw it all- his parents transformed, his brother slaughtered, and his best friend fighting by his side. The end was near, however, and the battle was almost won by the S.Q.U.I.R.E. A lazer from an oncoming Sweeper robot caught Dex offguard and he was brought to the ground, only hearing his best friend's voice saying, "You'll be safe..."

This is where our story begins.


DEX

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Idle

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Walking

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Running

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Jump

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Skid

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Hit/Hurt

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Uppercut

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Piledriver/Spike

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Energy Eruption


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SQUIRE Cannon

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SQUIRE Blade

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Dash

Enemies

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Sentry, Spinwheel, and Sweeper

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Bunny

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Cyborg Wheeler

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Slime

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Growlger


Bosses

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Bee

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Bacteriophage by Phage himself!


Backgrounds


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Forest

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Robo

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Dothas Spaceship

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City

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Sewer

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S.Q.U.I.RE Labs

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Warehouse

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Ancient Forest

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Under the Sea

This post has been edited by Dex on Aug 13 2008, 02:07 PM


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Shyguy Grey
Posted: Mar 30 2008, 04:27 PM
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The legs (or maybe just the feet) on the running look to small imo, but other than that its pretty good.


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Dex
Posted: Mar 30 2008, 04:28 PM
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...
So you want me to make the feet bigger?


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Shyguy Grey
Posted: Mar 30 2008, 04:33 PM
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QUOTE (Dex @ Mar 30 2008, 04:28 PM)
...
So you want me to make the feet bigger?

Or maybe the whole lower section bigger. It just looks a bit small compared to the rest of him.


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Dex
Posted: Mar 30 2008, 04:34 PM
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Gotcha'.


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Glukom
Posted: Mar 30 2008, 04:37 PM
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OFF TO JOIN THE NAVY
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For the idle, don't make the position of the head change. It may give things more movement, but it's really weird. You wouldn't turn your head while you were just standing, so the sprite should be the same.

And yeah, make the whole lower section of the running animation bigger, his legs look way too small.

Looks nice though.


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Dex
Posted: Mar 30 2008, 04:40 PM
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*thumbs up*


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Dex
Posted: Mar 30 2008, 04:54 PM
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I made the shoes and the legs a pixel or two thicker, and yes I think it does look better than before.
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Dex
Posted: Mar 30 2008, 06:17 PM
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I know he jumps farther than he should due to the little amount of movement he does beforehand, but then again, it's just a test.


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Some Stupid '07er
Posted: Mar 30 2008, 06:26 PM
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Looks great. Realy fluid animation you got going on.


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Dex
Posted: Mar 30 2008, 07:28 PM
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Dex Punnnnnnnnnnnnch



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Simoneister
Posted: Apr 1 2008, 04:14 AM
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Those are really, really good. Somebody should definitely make a game out of them.


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Dex
Posted: Apr 5 2008, 09:15 PM
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Wait, I never saw your reply!
Thanks, but I don't know who would. I would definitely make other sprites if someone would!


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Tuna Unleashed
Posted: Apr 5 2008, 09:20 PM
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I see one problem:
The punches have no wind up. It's nearly impossible to punch like that and impossible to hurt anyone with it.


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Dex
Posted: Apr 5 2008, 09:21 PM
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k
I've heard similar comments on PT, so ignore the punch.
Forgot to say that earlier.


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Dex
Posted: Apr 21 2008, 07:29 PM
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Well, Dex's running animation got a makeover. I love it now.

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Dex
Posted: Apr 21 2008, 08:19 PM
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Forgot bout' this. No windup animation, but still looks cool IMO.


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Zero Kirby
Posted: Apr 21 2008, 11:52 PM
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Cool character, cool character. Nice sprites, too.

Someone should make a game featuring him.


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Grant
Posted: Apr 22 2008, 01:15 AM
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John Freeman said
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These look fantastic.

The only suggestion that comes to my mind is that perhaps the last animation could be edited so that the arm on the "far side" doesn't look like it disappears for a frame or so.


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Simoneister
Posted: Apr 22 2008, 05:11 AM
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Woah, I love the new running animation. Very smooth, and his hair moving adds to it well.


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