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> Project: S.Q.U.I.R.E, THE LEGACY OF DEX
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Dex
Posted: Apr 26 2008, 09:15 PM
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woah what?!
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First enemy:

user posted image
Sweeper

A robot guard who patrols the area and tries to kill you with his multiple lazer attacks and trying to ram you.

More moves to come, and kills and other types.


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Glukom
Posted: Apr 26 2008, 09:37 PM
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OFF TO JOIN THE NAVY
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QUOTE (Dex @ Apr 26 2008, 08:09 PM)
Lets see, any better?
I tried to make the punch quicker and moved the torso with the right arm punch.

user posted image

It's better, but I would exaggerate them a little more. For the second punch, have him turn around completely.


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Dex
Posted: Apr 26 2008, 10:07 PM
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Okay sure, I guess I can do that. :P


Btw, this is now a PROJECT! Seeing as I've planned a lot out, and even the storyline and the game in my head also, I would really like some people to help out, sprite some stuff, design levels, art, music, the works.

And programming, can't do that worth a heck.


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Zero Kirby
Posted: Apr 26 2008, 10:11 PM
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QUOTE (Dex @ Apr 26 2008, 07:07 PM)
Okay sure, I guess I can do that. :P


Btw, this is now a PROJECT! Seeing as I've planned a lot out, and even the storyline and the game in my head also, I would really like some people to help out, sprite some stuff, design levels, art, music, the works.

And programming, can't do that worth a heck.

I have nothing better to do, so I'll help out with the programming.


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Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO)
Mario Object: Pretty much finished!
Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps!
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General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes!
Levels Complete: [|---------] Haven't even finished the tutorial!
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Dex
Posted: Apr 26 2008, 10:14 PM
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Oh, sweet. Check the first page for the storyline and stuff if you care. And do you think I have enough animations for a simple engine to start with?


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Zero Kirby
Posted: Apr 26 2008, 10:17 PM
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QUOTE (Dex @ Apr 26 2008, 07:14 PM)
Oh, sweet. Check the first page for the storyline and stuff if you care. And do you think I have enough animations for a simple engine to start with?

Actually I just read the storyline. You're actually a pretty good writer, dude. I'm actually pretty excited to be working on this one.

I can always start the engine with placeholders, but I think you have enough right now.

Want me to PM you when I have the gridwork lined out?


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Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.

My Ref - Full Body Ref (minus the badass hat)

Visit Just Another Just Another Day - The Webcomic!

Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO)
Mario Object: Pretty much finished!
Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps!
Boss Fights: None in progress.
General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes!
Levels Complete: [|---------] Haven't even finished the tutorial!
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Dex
Posted: Apr 26 2008, 10:36 PM
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QUOTE (Zero Kirby @ Apr 26 2008, 10:17 PM)
Actually I just read the storyline. You're actually a pretty good writer, dude. I'm actually pretty excited to be working on this one.

I can always start the engine with placeholders, but I think you have enough right now.

Want me to PM you when I have the gridwork lined out?

Oh, thanks!

user posted image
Here's a hurt animation, after being hit. Don't make him fall down or anything, just after he goes "oww" and hits his butt on the ground make him pop up and run again or whatever. wink.gif


Oh, and here's a few tiles, not anything though. Just placeholders I guess.
user posted image

And yeah, PM when you have the gridwork lined out.

This post has been edited by Dex on Apr 26 2008, 10:44 PM


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seldeslim
Posted: Apr 27 2008, 01:33 AM
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so good that its banned
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woah the scenery ones look incredible


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OmegaK
Posted: Apr 27 2008, 01:39 AM
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Hey look its that girl that doesn't move her arms
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The scenery is basically everything I've seen on PixelJoint 45356 times.


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Nystre
Posted: Apr 27 2008, 05:32 AM
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QUOTE (Omega @ Apr 27 2008, 01:39 AM)
The scenery is basically everything I've seen on PixelJoint 45356 times.

Which isn't necessarily a BAD thing, because most PJ spriters know what they're doin!


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OmegaK
Posted: Apr 27 2008, 06:26 AM
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Hey look its that girl that doesn't move her arms
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QUOTE (Ravan @ Apr 27 2008, 11:32 AM)
Which isn't necessarily a BAD thing, because most PJ spriters know what they're doin!

Yup, but it lacks originality.


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Gamesmonkey
Posted: Apr 27 2008, 06:39 AM
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More badass than anything else ever
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I would help but i'm only good in basic MMF2.


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Lan
Posted: Apr 27 2008, 07:13 AM
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QUOTE (Dex @ Apr 27 2008, 02:09 AM)
Lets see, any better?
I tried to make the punch quicker and moved the torso with the right arm punch.

user posted image

It looks better, but I'm still not getting the "POW" feeling from it. The punch itself should have very few frames, like two or three at most. Also, now that you have the twisting movement, it looks a whole lot better, but something is still missing. I'm not gonna say what other people are saying, which is to twist the whole body. I say keep the feet in the same place, but instead, when he twists his upper body, make him twist his back leg a bit, so that he's basically just supporting that leg on his toes.
Here's what I usually do when I try to animate sprites, and am having a hard time with an animation. I stand in front of a mirror, and I do the move a couple of times, and analyze my own movement... You should try it.


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Dex
Posted: Apr 27 2008, 12:15 PM
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Thanks everybody.

@Omega: I said they were just placeholders, so you'll see what comes out of it, okay?

@Lan, thanks, and I think I get what you're saying...kinda lift up on his tiptoes and stretch his leg out a bit? If not, an edit would be helpful!

user posted image

Also, here's a few more moves for Dex. His roll move will either stun the enemy or be a weak hit.

Also, I need some concept artist for original enemy ideas and bosses, worlds, levels, and such. Logos and other parts for a game would be helpful, as well. Also spriters for some enemies, scenery, bosses, the whatnot. But thanks everyone, and especially Zero Kirby for programming.



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Lan
Posted: Apr 27 2008, 02:30 PM
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Yeah, you got it right.


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Dex
Posted: Apr 27 2008, 08:02 PM
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Oh, well in that case, thanks!


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Dex
Posted: Apr 29 2008, 09:57 AM
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Bermp


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Dex
Posted: Apr 29 2008, 07:23 PM
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Hey, could someone possibly compile all of my animations into one that loops, with all the frames? If so, I could sprite ya or something.

Thanks.


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Dex
Posted: Apr 29 2008, 08:31 PM
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Well, here it is, after 3 or four hours of pixeling:

user posted image

Still not done with the stuff, but I like it so far.


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Ndsfreak
Posted: Apr 29 2008, 08:41 PM
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Who wants a body massage?
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I might try doing the animations for you. It'll take a while, though.


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