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Project: S.Q.U.I.R.E, THE LEGACY OF DEX
Dex |
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woah what?!
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Okay sure, I guess I can do that. :P
Btw, this is now a PROJECT! Seeing as I've planned a lot out, and even the storyline and the game in my head also, I would really like some people to help out, sprite some stuff, design levels, art, music, the works.
And programming, can't do that worth a heck.
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Zero Kirby |
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| QUOTE (Dex @ Apr 26 2008, 07:07 PM) | Okay sure, I guess I can do that. :P
Btw, this is now a PROJECT! Seeing as I've planned a lot out, and even the storyline and the game in my head also, I would really like some people to help out, sprite some stuff, design levels, art, music, the works.
And programming, can't do that worth a heck. |
I have nothing better to do, so I'll help out with the programming.
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Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.
My Ref - Full Body Ref (minus the badass hat)
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Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO) Mario Object: Pretty much finished! Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps! Boss Fights: None in progress. General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes! Levels Complete: [|---------] Haven't even finished the tutorial!
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Dex |
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woah what?!
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| QUOTE (Zero Kirby @ Apr 26 2008, 10:17 PM) | Actually I just read the storyline. You're actually a pretty good writer, dude. I'm actually pretty excited to be working on this one.
I can always start the engine with placeholders, but I think you have enough right now.
Want me to PM you when I have the gridwork lined out? |
Oh, thanks!  Here's a hurt animation, after being hit. Don't make him fall down or anything, just after he goes "oww" and hits his butt on the ground make him pop up and run again or whatever.  Oh, and here's a few tiles, not anything though. Just placeholders I guess.  And yeah, PM when you have the gridwork lined out. This post has been edited by Dex on Apr 26 2008, 10:44 PM
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Lan |
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Regular
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| QUOTE (Dex @ Apr 27 2008, 02:09 AM) | Lets see, any better? I tried to make the punch quicker and moved the torso with the right arm punch.
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It looks better, but I'm still not getting the "POW" feeling from it. The punch itself should have very few frames, like two or three at most. Also, now that you have the twisting movement, it looks a whole lot better, but something is still missing. I'm not gonna say what other people are saying, which is to twist the whole body. I say keep the feet in the same place, but instead, when he twists his upper body, make him twist his back leg a bit, so that he's basically just supporting that leg on his toes. Here's what I usually do when I try to animate sprites, and am having a hard time with an animation. I stand in front of a mirror, and I do the move a couple of times, and analyze my own movement... You should try it.
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Dex |
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woah what?!
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Thanks everybody. @Omega: I said they were just placeholders, so you'll see what comes out of it, okay? @Lan, thanks, and I think I get what you're saying...kinda lift up on his tiptoes and stretch his leg out a bit? If not, an edit would be helpful!  Also, here's a few more moves for Dex. His roll move will either stun the enemy or be a weak hit. Also, I need some concept artist for original enemy ideas and bosses, worlds, levels, and such. Logos and other parts for a game would be helpful, as well. Also spriters for some enemies, scenery, bosses, the whatnot. But thanks everyone, and especially Zero Kirby for programming.
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