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Zekewars 3, Updated May 31
AquaMan |
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Ernie bought the lemons from MY store
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This game's kind of a fun side project I'm making in KNP while developing Super Mario Storm II. It's pretty much a cheesy adventure game with random stuff thrown in here and there, like minigames and weird sprites. Speaking of which, I'm using mainly No Body's battle sprites as well as random ripped game sprites. This installment isn't at all like the previous Zekewars games, as it's more story based and less arcadey. STORYPrincess Pie has decided to stay an extra day longer on vacation. However, Zeke accidentally disposes the letter she sends him, so he has no idea why she hasn't come home yet. He then comes up with the idea that Mecha, his arch-rival, might have kidnapped her, and goes off to her rescue. GAMEPLAYMost of the time, you'll play as Zekewars with platform movement. Of course, there will be deviations, such as the minigames, some battles, and the oh so exciting "talk" system, where you...talk to people. 5 Chapters are planned.  A slot-machine like minigame  Bagel Town, the first and possibly last town in the game  Talking to Mr.McMuffin This post has been edited by MegaMan on May 31 2008, 03:41 AM
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  MegaMan Starforce 2 OH SNAP: 197717329915
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AquaMan |
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Ernie bought the lemons from MY store
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Small update today, but I want to bring up a gameplay factor and see how anyone feels about it  Hey look it's Dragmire! Anyways, the game element involves the little yellow number counter in the top right corner. Its unofficial name right now is the "Awesome Meter", but it's basically just like any other score counter. The thing is, when you get hurt in the game, you don't lose energy or die or anything; it just takes away from the Awesome Meter. Technically, this makes you invincible (you still react and have temp invinc when you're hit) so there's no game over. I did this because I figure this is more of a short, fun adventure game, and giving you a gameover would be pretty pointless. What good is the Awesome Meter? I'm considering using it for a bunch of things, but prominently, how radical of an ending you get. I figure you can not only lose awesomeness by getting hit, but also doing lame things, like taking a safe route instead of a deadly one.
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  MegaMan Starforce 2 OH SNAP: 197717329915
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