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> Metal Slug 4 isn't THAT bad
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Nystre
Posted: Apr 7 2008, 04:31 PM
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Actually.. in MS4, 5, and 6 the Slugs would take a different amount of damage depending on what kind of attack it was, and I think lower difficulties made them take damage at a slower rate


Speaking of which, another oh-so-lovely thing about MS4 is the fact that they added in the Bradley as a usable vehicle, but due to shoddy programming it didn't become invincible after taking a hit so it could get blown up extremely fast


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rtsmarty
Posted: Apr 7 2008, 04:53 PM
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QUOTE (Captain Jeff Silvers @ Apr 7 2008, 06:16 AM)
I'm a wuss who has only played the Metal Slug games through Anthology and therefore plays them with unlimited continues.

So I guess I can't share your frustration.

Can you turn off the unlimited continues?

I've been meaning to buy it but I might refrain if most of the challenge of the game is gone
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Ice_Hedgehog22
Posted: Apr 7 2008, 04:58 PM
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I know the Xbox Metal Slug 3 allowed only a few continues, and if you did continue, you'd start the level all over.
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Nystre
Posted: Apr 7 2008, 05:05 PM
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QUOTE (rtsmarty @ Apr 7 2008, 04:53 PM)
Can you turn off the unlimited continues?

I've been meaning to buy it but I might refrain if most of the challenge of the game is gone

You do get limited continues, but you get like 20 continues so the challenge is still fairly defeated


Also, alot of things have been messed up- Most notably, the song loops are ****ed up, some areas have the GOOD songs removed (kiss in the dark is gone in the subway on MS2, wtf) and there's no boss flash


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Dracon
Posted: Apr 7 2008, 05:08 PM
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QUOTE (Ravan @ Apr 7 2008, 05:05 PM)
You do get limited continues, but you get like 20 continues so the challenge is still fairly defeated

Hard: 10
Normal: 20
Easy: 30

iirc


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Nystre
Posted: Apr 7 2008, 05:09 PM
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so basically for easy you get about 29 continues you don't need


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Dracon
Posted: Apr 7 2008, 05:11 PM
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I think playing MS3 on hard would give you 5 but I'm not sure


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Nystre
Posted: Apr 7 2008, 05:23 PM
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more like metal slug WUSSology


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Ice_Hedgehog22
Posted: Apr 7 2008, 05:27 PM
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One continue at most!
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Nystre
Posted: Apr 7 2008, 05:29 PM
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I can't imagine anyone dying more than 4 times on easy


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Ice_Hedgehog22
Posted: Apr 7 2008, 05:31 PM
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I can't imagine anyone dying on any of the early missions.
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Dracon
Posted: Apr 7 2008, 05:32 PM
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QUOTE (Ravan @ Apr 7 2008, 04:31 PM)
Speaking of which, another oh-so-lovely thing about MS4 is the fact that they added in the Bradley as a usable vehicle, but due to shoddy programming it didn't become invincible after taking a hit so it could get blown up extremely fast

I thought it was because the army Marco and Co. work for made their vehicles have that invincibility, and Morden's Army didn't have that technology.

The 3 hits: die could also be because you already shot the **** out of it to commandeer that vehicle in the first place.


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Ice_Hedgehog22
Posted: Apr 7 2008, 05:42 PM
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I love how the last boss in 4 is just the dude with the briefcase from the other games wanting revenge!
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Nystre
Posted: Apr 7 2008, 05:43 PM
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QUOTE (Admiral Delmore @ Apr 7 2008, 05:31 PM)
I can't imagine anyone dying on any of the early missions.

This is completely void for MS4


In most MS games, the bosses have a pattern you can figure out


but in MS4


there is no figuring out


It's just shoot shoot shoot shoot die, shoot shoot shoot shoot die, shoot shoot shoot shoot die, use continue, rapidfire heavy machinegun and abuse grenades


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(˚o˚  )) う~ ugh i want to go to bed

because i browse with sigs disabled i cannot even remember what is in mine half the time

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Nystre
Posted: Apr 7 2008, 06:22 PM
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GAYBOSSGAYBOSSGAYBOSSGAYBOSSGAYBOSSGAYBOSSGAYBOSSGAYBOSSGAYBOSSGAYBOSSGAYBOSS


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because i browse with sigs disabled i cannot even remember what is in mine half the time

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Ice_Hedgehog22
Posted: Apr 7 2008, 06:35 PM
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QUOTE (Ravan @ Apr 7 2008, 05:43 PM)
This is completely void for MS4


In most MS games, the bosses have a pattern you can figure out


but in MS4


there is no figuring out


It's just shoot shoot shoot shoot die, shoot shoot shoot shoot die, shoot shoot shoot shoot die, use continue, rapidfire heavy machinegun and abuse grenades

Stage designs are plagued with poor enemy placement as well.
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Nystre
Posted: Apr 7 2008, 06:54 PM
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I didn't really notice that, but the game as a whole feels extremely tedious


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(˚o˚  )) う~ ugh i want to go to bed

because i browse with sigs disabled i cannot even remember what is in mine half the time

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(( ゚ д ゚ ) --- NO. YOU HAVE AN ASSIGNMENT DUE TOMORROW.
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