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Paper Mario DS?
Weirdestchild |
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I'm HaxXoring your brain.
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| QUOTE (Draco Icebane @ Apr 17 2008, 08:54 AM) | there's hardly any redeeming factors about that game |
MUSIC - Easily the best Mario based Soundtrack that Nintendo has ever produced(Brawl and Melee were mroe than just Mario.
Graphics - The best on the Super Nintendo for sure, colorful and vibrant and it had style.
Gameplay - Introduced the Timed hit concept found in every other Mario RPG game, and I feel that Paper Mario didn't pull it off well.
Also, when playing Paper Mario I didn't feel like I advanced much when I gained a level since I could never do above 10 damage. I know this may be a strange reason, but damn the last boss have a measly 99 HP. The main Argument against this is that to make it like other games just multiply it by 10 or 100 and you get a high number.
It's not just the high number, it's just that there are more multipliers at work, Paper Mario seems to use lesser math to calculate their damage. Yes, a very stupid reason, but it feels as if they were lazy.
In SMRPG, you'd actually do more damage as you leveled up, and the monsters got stronger along the way. I felt I advanced more in SMRPG because of this. M&L Super Star Saga also had this same feeling of advancement.
Paper Mario doesn't have any redeeming factors.
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Parakarry |
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| QUOTE (Weirdestchild @ Apr 17 2008, 11:21 AM) | MUSIC - Easily the best Mario based Soundtrack that Nintendo has ever produced(Brawl and Melee were mroe than just Mario.
Graphics - The best on the Super Nintendo for sure, colorful and vibrant and it had style.
Gameplay - Introduced the Timed hit concept found in every other Mario RPG game, and I feel that Paper Mario didn't pull it off well.
Also, when playing Paper Mario I didn't feel like I advanced much when I gained a level since I could never do above 10 damage. I know this may be a strange reason, but damn the last boss have a measly 99 HP. The main Argument against this is that to make it like other games just multiply it by 10 or 100 and you get a high number.
It's not just the high number, it's just that there are more multipliers at work, Paper Mario seems to use lesser math to calculate their damage. Yes, a very stupid reason, but it feels as if they were lazy.
In SMRPG, you'd actually do more damage as you leveled up, and the monsters got stronger along the way. I felt I advanced more in SMRPG because of this. M&L Super Star Saga also had this same feeling of advancement.
Paper Mario doesn't have any redeeming factors. |
Look everyone knows you have a vendetta for Paper Mario It doesn't stop that game from being really fun and Marioy.
This post has been edited by Parakarry on Apr 17 2008, 03:37 PM
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| QUOTE (wefeelgroove @ Apr 17 2008, 04:10 PM) | | Also am I the only one who thinks SMRPG is actually pretty butt ugly? |
They look like they came from a ****ty claymation.
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| QUOTE (Xgoff @ Jul 1 2009, 11:01 AM) | | one time i was having sex and out of NOWHERE that music started playing and the chick i was doing ripped off her mask and it was really a man |
| QUOTE (TurboMan @ Jul 10 2009, 01:33 PM) | You fools are all full of bs.
HURR THIS GAME IS JUST LIKE THE OTHER THEREFORE IT SUCKS
HURR THIS SEQUEL IS FAR TOO DIFFERENT FROM THE OTHERS IT SUCKS
HURR HURR I'M HURR IN DAH HURR HURR |
| QUOTE (Sparks @ Sep 28 2009, 10:57 PM) | you raped nemo
no wonder we can't find him |
| QUOTE (Delichanicho @ Oct 3 2009, 10:05 AM) | | This topic needs to die of fire and aids. |
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