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> The Official Storyline Ideas Thread, Submit your ideas for the CFP
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Dex
  Posted: Apr 19 2008, 12:47 AM
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woah what?!
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Okay, seeing as how this is dying slowly without Peardian here to help, I wanted to take the time to post this topic.
Basically in this topic we need ideas for the game itself, being storyline twists, boss battles, and basic storyline add-ons.

Please try and contribute some ideas so we can get the CFP back on wheels!

This post has been edited by Dex on May 11 2008, 03:19 PM


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Flamedragon
Posted: Apr 19 2008, 03:44 PM
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A Made a script for World 4


Chapter 5: Lava Palace
Mario and Luigi are in front of Bowser Castle and they both looked at the Tablet to see where to go next and it shows that the Jewels are underground. Then Luigi runs away and comes back holding 2 shovels.
Wario and Waluigi are on the other side of Bowser Castle and they both looked at there Tablet and it also show the Jewels are underground too. nThen Waluigi runs away and comes back holding 2 Shovels.
A Couple Miles away up in two Towers, Iggy sees Mario and Luigi and in the other Tower Roy sees Wario and Waluigi. They both run down to the others and told them what happen. They all discuss what should they do and then Bowser Jr. Stands on a table and told everyone we should not tell King Bowser because this is our chance to show them that we will get the Mario bros. and the Wario bros. Everyone agrees and they make a plan.
Game play Mode - Mario bros Story
Stage 1
-Play as Mario or Luigi
-Click the (any button) really fast to dig a hole, get in the hole and you are in a tunnel
-Try not to get killed by dirt creatures
-At the end of the level Roy Koopa pops up and laughs at you saying "We will defeat you" fight him and beat him and stage 1 is clear
Story
Mario and Luigi starts to think who are these "we" and relies that the whole Koopa gang is going to get them! All of a sudden the floors brake and you fall.
Game Play Mode- Mario bros Story
Stage 2
- Play as Mario or Luigi
- try not to get hit when you are falling down
- Creatures fly straight up trying to attack you
- You land on a platform and lava is all around you then you meet Morton Koopa, battle him and the stage is clear.
Stage 3
- Play as Mario or Luigi
- You are underground in a tunnel and there’s enemies under there
- Dodge the flying fires or you will be burnt
- At the end of the level you meet up with Larry Koopa and you have to defeat him
Stage 4
- Play as Mario or Luigi
- The tunnel gets darker and you can barely see where to go
- try not to get hit from the monsters that are hidden
- There’s traps all over
- At the end of the Darken tunnel you meet up with LedWig and you must fight him to get out of the tunnel
Stage 5
- Play as Mario or Luigi
- You are in a Lava Chamber and Fires are shooting up out of the ground
- You meet up with the Wario bros. when you get in there and you have to fight them
Story
Mario and Luigi walk out after they "thought" they defeat the Wario bros.
but all of the sudden it was a trick and the Wario bros grab the Mario bros and tied them up in the chamber then they ran away.
Mario and Luigi breaks out of the ropes but it is to late the Wario bros lock the chamber and they are stuck in the chamber.
GamePlay Mode
-Play as Luigi or Mario
-Get the rock or Flying ability and try to jump on the Rocks or fly up to the top.
- Then Lemmy Koopa breaks into to the wall in the air and you will fight him in the air or on the rocks
- After you defeat him go in the hole
Stage 6
- Play as Mario or Luigi
- You are deeper in the Lava Palace and lava are coming out from each side
- Try not to touch the lava that are shoot out of the ground and enemies are in the way
- At the end of the leave you meet with Wendy and you have to fight her.
Stage 7
- Play as Mario or Luigi
- The tunnel gets bigger and its very slanted so try not to go to fast
- All of the sudden lava starts to flow behind you so you must run fast before it burns you alive
-Dodge enemies and try to get to the end
- At the bottom of the Stage you fight Iggy and the lava is still behind you its kind of a race so try to make it to the end and fight Iggy at the same time!
Stage 8
- Play as Mario or Luigi
- You are in a huge room inside the Lava Palace
- See Bowser Jr. Comes down and you must fight him
- After you defeat him you go to the next room
Story
Mario and Luigi runs in and they see Wario and Waluigi shaking of sacredness, then Mario and Luigi looks up and you see the Koopa Kids are combine into a huge Robot thing ( OR what ever) and then Mario and Luigi runs next to Wario and Waluigi and all of them decided to team up and fight them.
Stage 9
- Play as Mario or Luigi
-You are in the throne room of the whole castle and the jewels are in the throne.
- Fight the Huge Robot where the Koopa Kids are inside
-Defeat it
Story
The Koopa Kids ran away and laughs saying you wont get out alive then they ran away, then the Mario bros. and Wario bros. Jump to the throne and grab the bag full of jewels, they both pulled but all of the sudden lava came in the room and the Wario bros. Running away. Mario and Luigi gets into the other room and in was a huge circle shaped tower if you look up there’s an opening.
Stage 10
- Play as Mario or Luigi
- Get the Rock or Flying Power and go up the tower try not to get hit by flying Lava and enemies.
-Stage ends when you are out.
Story
Mario and Luigi looked in the bag and there’s a drawing in it, it shows the Wario bros. making the tong face and tricked them again.
The Koopa Kids ran to King Bowser and told him everything all of a sudden King Bowser Roars and yelled at Kamak to come with him and to get the Mario bros.

The Koopa Kids will still try to get them on the later worlds. Also I didn’t do Wario and Waluigi side so someone else can do it.


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BeezoWeldar
Posted: Apr 19 2008, 04:31 PM
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I have an idea for the city world.
The tablet points to WarioWare Inc. as the location of the next tablet. Obviously, they won't be able to just waltz in the front doors, so they decide to sneak in through the sewers. The Wario Bros. also know the location, so they high-tail it over to the building.
From there, the Mario Bros. will traverse the sewers with the Wario Bros. right above. Literally.
Anyway, about halfway through the world, the two teams will sneak in to the building and make their way to the top, then fight each other when they get there. The only difference between this and previous Mario/Wario encounters is that one pair of bros. will double team the other. That is, it's one vs. two.
Sound like a good idea?


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Peardian
Posted: Apr 19 2008, 06:36 PM
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Don't die, Yugi.
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Hi, I'm not gone, just very inactive. I'll still be inactive until around Wednesday.

The only reason I'm posting here right now is to point out this topic is a rather bad idea. Yes, we want all the ideas we can get, but we already have a world topic, a character design topic, and a boss topic. Putting all the suggestions in one topic is rather disorganized and will only hinder efficiency. The best thing to do is to create a topic for each aspect of the game to be worked on. Otherwise, it will be difficult to find every little suggestion and ideas will get overlooked. As it is, both these previous posts could have gone in the Worlds & Levels topic.


What we should be concentrating on is the engine. Discussing how high/far they can jump or how the damage system will work will get this project back on a roll, not writing dialogue for a scene in the third level of world 7.


Now back to being inactive.


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Dex
Posted: Apr 19 2008, 10:26 PM
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woah what?!
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I want this to be a storyline add-on thread basically, since all we have now is a basic plot.
Not worlds, levels, bosses, etc, just ideas for the how the game is going to run.


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Shyguy Grey
Posted: Apr 20 2008, 12:11 AM
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I'll never tell
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Well, you already know the Mr. E.O. thing, but for everyone else.

Mr. E.O. (look in the design topic or whatever it was) actually ends up being Bowser jr. who snuck out of his father's castle to try to defeat the Mario Bros. on his own. He disguised himself so none of his fathers followers would recognize him.

So, he really has no clue whats going on, he's just following you, but you don't learn who he really is till the near the end, although Bowser may mention his son is missing or something.


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Peardian
Posted: Apr 20 2008, 12:52 AM
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Don't die, Yugi.
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@Dex: Well then, why don't you just call this the "Storyline Ideas" topic? :P Though I still think it's too early to be considering this when we don't even know what World 1 is going to look like.


@Mr. E.O.: That's different from what I remember you telling me... but it's not bad, I suppose. I'm really too tired right now to judge. It looks like though that he'll be exclusive to the Mario Bros. side, making whoever else we pick be against the Warios (such as the miner king guy). Actually, that could work pretty well, since Bowser Jr. would see no problem in teaming up with some random person who hates the Marios as much as he does, though it might be difficult to find a reason for him to pursue the Warios in the Wario's version of the secret world. ("Grr... Those four beat up dad and Kamek!" perhaps?) A reason for him to enter the world of the spirit thing could be that he misses the events alltogether and only shows up when Mario/Wario hops in the portal with Bowser and Kamek lying unconcious nearby.

You know, I think I like that idea better, actually. :3

Now to go to sleep. D;


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Flamedragon
Posted: Apr 20 2008, 12:31 PM
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QUOTE (Dex @ Apr 19 2008, 10:26 PM)
I want this to be a storyline add-on thread basically, since all we have now is a basic plot.
Not worlds, levels, bosses, etc, just ideas for the how the game is going to run.

thats what i been trying to tell you guys xD
that we need the story and plots and worlds before we can really do anything.


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Dex
Posted: May 10 2008, 02:40 PM
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woah what?!
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Dex would like to say that he has an idea on how to get more viewers to the CFP:

Have a section on MFGG that says CFP and you can view the sheets, engines, etc there, but make it so you can't use the sprites or anything. People will be like, oh WOW, and try to help out even though they aren't even members of the boards.

Just a thought.


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Nad
Posted: May 10 2008, 02:47 PM
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QUOTE (Dex @ May 10 2008, 02:40 PM)
Dex would like to say that he has an idea on how to get more viewers to the CFP:

Have a section on MFGG that says CFP and you can view the sheets, engines, etc there, but make it so you can't use the sprites or anything. People will be like, oh WOW, and try to help out even though they aren't even members of the boards.

Just a thought.

Like those sites that make you unable to right click things, so they can't steal from them, right? That could work.


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Dex
Posted: May 10 2008, 02:50 PM
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woah what?!
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Yeah, that. Someone PM Yoshiman and see what he thinks.


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Nad
Posted: May 10 2008, 02:54 PM
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QUOTE (Dex @ May 10 2008, 02:50 PM)
Yeah, that. Someone PM Yoshiman and see what he thinks.

I can. In fact, I'll do it right now.


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Posted: May 10 2008, 07:10 PM
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This should go in Worlds and Levels, and I was originally going to post it there, but I think it'd be better to start focusing all our ideas into one topic.

...then again, it'd get harder to read if the replies start piling up. But I didn't want to double post. In any case, if it shouldn't be here, move it there :<

Anyway, I'm going to crap out World ideas right now. Just to get things going a little bit. Not to say "USE THESE OR ELSE", of course, but to get the ball rolling.

Mario Bros. Version

World 1: Mushroom Way
A simple world. Basic, generic "plains" level. to spice it up a bit, the first level could take place in Peach's courtyard or something. The Mario 64 rabbit could've stolen the half of the amulet Mario & Luigi had, and they must pursue him through a small level through the castle courtyard and maybe into Toad Town before he escapes. Then after they get it back they continue on their way through good old fashioned Goomba bopping stuff. Perhaps a few underground stages.

The boss is Petey Piranha at the end of the world. Petey's stage could be a pipe maze filled with piranha plants. Enemies here would be your basic grassland stuff, like Goombas, Koopas, Chain Chomps, perhaps, Piranha Plants...you know the works.

World 2: Bandito Canyon
This is a desert stage. The treasure the Bros. are looking for is in plain sight, but gets snatched up by thieves. I don't wanna push this idea too far, but I liked the idea of using Mask Koopas from SMW as bandits. So the level continues with Mario & Luigi pursuing the bandits to their hideout to reclaim the treasure.

Level ideas include a train stage, inspired by Kalimari Desert from Mario 64 or Dry Dry Mountain's train, where you chase the thieves across the roof of a speeding cargo train and have to rescue Toads from being robbed by them inside the train, a desert mountain stage with eagles, or, like the level from Sonic 2 on the Game Gear, a hang-glider stage where you fly over the Bandito Canyon itself. An oasis stage would be rather unique as well. Also, an ANGRY SUN LEVEL. Pleaaaaaase?

The boss fight would be inside a desert cavern level (think those cave levels with the Buzzy Beetles in SMB3) where you take on the boss of the thieves. If we use the Mask Koopa idea, I still have the MS Paint sketch for the giant Mask Koopa mech boss laying around. sad.gif I posted that in the boss topic.

The enemies here would be the thieves, Goombas, Pokeys, Lakitu perhaps throw in the Paragoombs with the little baby Goombas from SMB3, and...didn't Beezos show up in the desert world in SMB2? I dunno why, but I feel like they'd fit in there. (The little pitchfork wing guys.)

World 3: Goldrush Mines
A gold mine stage. For ideas for visuals here, think Wario's Goldmines in Mario Kart Wii, or Team Fortress 2. I imagine it'd look something like that. The Wario Bros. would have this stage too, and you meet them as a mini-boss. Wario and Waluigi would be on the inner areas of the mines, with a mine cart stage a la Donkey Kong Country (which I'll elaborate on when I get to them), while Mario and Luigi explore the outer areas of the mines. High and mountainous, with a light desert setting towards the beginning to transition from the previous world.

The Bros. meet up about halfway and fight. After they fight, the two switch motifs, with the Wario Bros. exploring the exterior and the Mario Bros. exploring the interior. They both nab two separate treasures here. Mario and Luigi nab the treasure in an empty, untouched, underground room, seemingly unguarded...but then Phanto appears. He chases you for a bit and then ducks off-screen...and becomes a giant, horrifying Phanto boss. ...err, just an idea. Doesn't necessarily have to be used, and could go in other stages better, perhaps.

Enemies here that could work are Rex, the Mario 64 condors, Gnawtys from Donkey Kong Country, and Boos for some of the later levels for the Mario Bros. on the inside. The Miner Ant enemies from Super Mario Land 2 would be fitting here, given that...they're miners. Since they would be going deeper inside than Wario and Waluigi did, they'd be getting into darker areas. This stage would also be a good one to start employing new, made up enemies on--being that the Mario Bros. are starting to stray from their natural elements here.

World 4: Jive Jungle
A jungle area. Simple as that. I imagine it'd be a very tropical locale compared to the more foresty-looking jungles Donkey Kong Country used. It'd be simple to transition into from the last stage. We have the desert, the mountain with the goldmines, and on the other side of that mountain, a lush jungle. JUST LIKE REAL LIFE!

Levels could be your basic jungle areas, perhaps a lake stage inside the jungle's heart...things like that. Pretty simple. It'd be cool to have a stage like in New Super Mario Bros. where you would ride down a river on Dorrie the dinosaur, or perhaps substitute a raft for a more fast-paced version of this. Actually, dinosaur enemies would be cool here. Think Dino Dino Jungle from Double Dash. That was one of the best racetracks in Double Dash. Perhaps a stage where you climb across the top of the jungle and jump on dinosaur heads!

The boss here could be Birdo, whose diamond ring is the next treasure. PLOT TWIST! Since we already have a sprite for her, I think she could fit well here.

Like I said, dinosaurs are a great enemy for this stage. A lot of the enemies from World 4 of NSMB could be reused here, too, given the similar themes. Wigglers could go here, too, and the Scuttlebugs.

World 5: Koopa Kingdom
The Bowser stage, and the second shared level. You know, this is personal preference, but I really liked how World 6-1 looked in the original Yoshi's Island. That was rather unique-looking compared to most other Bowser levels. But it'd still be good to use stuff like Valley of Bowser from SMW or New Super Mario Bros.'s last world to make it familiar.

It starts out with the same volcanic, barren wasteland type areas like in any other World 8. But then, Bowser sends his tanks out, and we'd have an auto-scrolling level as you jump across Monty Mole-ridden tanks, akin to SMB3. We'd later learn it was because Wario intruded the castle head-on. Realizing they can't get in easily with the heightened security, the Mario Bros. get in through an underground passageway and come up...through Bowser's toilet, and sneak into the castle.

They get into Bowser's throne room, and fight with Wario and Waluigi, who are still looking for the treasure. Bowser is at first entertained by their fighting, but after the fight, Bowser hears them talk about treasure and realizes they're going after his "new prized possession", and runs off. The Mario Bros. pursue him, while Wario and Waluigi decide to explore the castle with the Mario Bros. and Bowser both distracted.

The Mario Bros. chase Bowser onto an airship docked out back. Which takes off, of course, and you go through more sidescrolling delight. You reach the main cabin and fight Bowser for his treasure. After getting it, Bowser, in a fit of rage, pushes them out of his ship, and into the sea below. ...then realizing they took his new treasure with them, he sends his Toadies, as well as Koopas, down after him.

NSMB had some unique enemies in the final world, like those pumpkin headed guys, who I think would be interesting to reuse for the opening stages. Of course, we'd need Bowser's higher ranking fellows, like Hammer Bros. and Koopatrols...Bob-ombs, Monty Moles, Dry Bones...I liked those skeleton Pokeys from Mario & Luigi 2, too. Maybe they could work here. The bat-throwing vampire guys from Super Mario Land 2 would be cool too.

World 6: Yoshi's Island
Things go full-circle. The two brothers plummet down and land on a Yoshi's back down on Yoshi's Island. Conveniently, the next treasure is here. The Yoshi escorts the two through a few stages to the Yoshi village. The Yoshis owned their next treasure, but...it's been stolen by a frightful fellow who's occupied one of the abandoned castles that were formerly run by Kamek's stooges. The Yoshis will let the Bros. have it if they flush out this new enemy. It'd be Lakigeist, I think, who occupies the abandoned, now ghost house-esque castle, filled with other frightful enemies. Too scary for Yoshi to take you into, at least. (Akin to SMW.)

...to make this make sense, if we use the "call E. Gadd on the phone" idea, he could whip up a Yoshi translator for you to talk to the Yoshis.

Level ideas could include a stage made up of tons of Support Ghosts, a SMW-esque Banzai Bill stage, a Chain Chomp chase stage...

Enemies could include classic Yoshi's Island baddies like Goonies, Ravens, a few Shy Guys, Lantern Ghosts, the works. Bowser has sent Toadies after you, too. How poetic. And of course, we'd see his bipedal Koopas going after us. Or whichever it was we decided were "Bowser's Koopas" rather than generic Koopas. The ghost house final stage of the world would have all the unique ghostly enemies of Yoshi's Island, and Lakigeist at the end of it.

Yoshis would show up in the last two worlds after beating this stage.

World 7: Diamond City
The next treasure is in Diamond City. The Yoshis lent you a little raft to get going on. The stages here would be inspired by the city stages in Mario Kart, and of course, Warioware itself. The Mario Bros. would take to the streets for most of this, passing landmarks of Diamond City and perhaps PIZZA DINOSAUR could be a mini-boss. I dunno. Then they realize the treasure is inside WarioWare Inc., and realize they can't get in so easy to Wario's home domain...so they decide to get in through the sewers.

...I guess that's trope we already used for the Koopa Kingdom, but the underground stages there would be more UNDERGROUND, and these would be more sewer-like. At the end of the last sewer stage, the Bros. get stuck in a situation much like the original Mario Bros., where they get accosted by Koopas and Sidesteppers. The brothers must clear out the screen of all of the enemies to be able to bring down the pipe into the WarioWare building.

Then in WarioWare Inc. itself, they have to take the elevator to the top floor. But the elevator stops at every floor. Great. So the Bros. must complete microgame-esque split-second tasks to survive each floor, before reaching the top, where they get to Wario's office, and his treasure pile.

The opposing Bros. serve as the main boss for this stage. Wario had found this treasure on a recent excursion, and stuffed it into his treasure pile. It just so happened to be significant. The winning team would get this treasure, and at this point it's a race to the final world.

Generic enemies here could include Fronks/Shags, and Bowser's ever persistent Koopas.

World 8: Ancient Temple
The final world. It's a race to the finish against the Wario Bros. as they pursue each other through a temple. Good inspirations for these stages would be the Angel Island/ Chaos Angel ruin levels from the Sonic Advance series, or the Ancient Ruins stages in Subspace Emissary. (I imagine that same tense Chaos Angel music for this level. That music was so epic but yet it was rather unfitting. Here it would fit that "ultimate race to the finish" feeling.)

It's simple enough to imagine. The same booby traps and stuff anyone would expect from a years-old temple. And difficult, too. It would start out outside the ruins before we get inside. Then, in the final stage, we meet Bowser again. While the previous battle was a straight-up clash with him, now he's breaking out the Koopa Clown Car. But I dunno how exactly we'd fight him--let's not make it exactly the same as before, of course. Then, Wario and Waluigi challenge the two brothers for an all-or-nothing fight for the treasure.

Enemies here would be things like Pokeys, the Anuboos from Mario & Luigi, more Boos again, those vampire kids again...Lantern guys...more Phantos...and it'd also be a great place to introduce original enemies. Oooh, how about the Broozers from NSMB? They were cool.

After beating the Wario Bros. this time, the Mario Bros. take the remaining treasure, and get...a room full of nothing. But if you've beaten both ends of the story, you'll find...

World X
The ancient spirit sucks the Mario and Wario Bros. into his domain. I think World X works just fine for the name. There's one final, difficult level for each pair of brothers one must go through before fighting the final boss. How we'd do this and how we'd design the last boss I'm sketchy on, but I imagine you'd have one form for each pair of brothers. Mario & Luigi fight the first form, but get knocked out, leaving Wario and Waluigi to take on his true form, perhaps. I dunno.

...and that's about as far as my ideas go. The ending and stuff I dunno about. I'd do something for the Wario Bros., but I am babbling forever right now and I'll wait to post that. For now, TELL ME WHAT YOU THINK.

tl;dr version:
World 1: Mushroom Way (Boss: Petey Piranha)
World 2: Bandito Canyon (Boss: Mask Koopa Mech)
World 3: Goldrush Mines (Boss: Big Phanto)
World 4: Jive Jungle (Boss: Birdo)
World 5: Koopa Kingdom (Boss: Bowser)
World 6: Yoshi's Island (Boss: Lakigeist)
World 7: Diamond City (Boss: Wario and Waluigi)
World 8: Ancient Temple (Boss: Bowser/Wario and Waluigi)
World X: World X (Final Boss: Ancient Spirit)

This post has been edited by Evang on May 10 2008, 07:16 PM
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Nad
Posted: May 10 2008, 07:37 PM
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I lied.
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Not bad, kiddo. I like that set-up you have.


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cyberkid
Posted: May 10 2008, 07:44 PM
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make me.
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two words, Adventure fields.


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So much cooler than Mario.

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Nad
Posted: May 10 2008, 09:01 PM
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I lied.
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QUOTE (cyberkid @ May 10 2008, 07:44 PM)
two words, Adventure fields.

What do you mean by it? Like with TSB, you're in a HUB world thing?

This post has been edited by Nad on May 10 2008, 09:02 PM


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Dex
Posted: May 10 2008, 09:18 PM
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woah what?!
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Nice ideas, though I think it'd be cool if you paired Mario and Wario and Luigi and Waluigi (rivals) together for the final battle against the ancient spirit.


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Nad
Posted: May 10 2008, 09:23 PM
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I lied.
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QUOTE (Dex @ May 10 2008, 09:18 PM)
Nice ideas, though I think it'd be cool if you paired Mario and Wario and Luigi and Waluigi (rivals) together for the final battle against the ancient spirit.

Hmm...how would gameplay work?


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Dex
Posted: May 10 2008, 09:26 PM
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Well we still haven't established how we're even gonna have both bros. working together in one game, like if we should have the Donkey Kong Country thing where you can switch Donkey and Diddy or if we should just press like Alt and switch characters or whatever.
How can that work?

Also how's Wario goin?


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Nad
Posted: May 10 2008, 09:55 PM
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Getting there. I'll post my progress on the walking tomorrow; it's getting late here. Also, DJY replied; he said the display thing wouldn't work too well cause people could still print screen it. So, what other ways can we do things?

This post has been edited by Nad on May 10 2008, 09:56 PM


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