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> Minigame Comp #35 Gravity
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Bigbowsa
Posted: Apr 22 2008, 04:07 PM
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lol showbiz bowser
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No doubt I'll enter this. WIPing up something now.


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Brazil
Drezus
Posted: Apr 22 2008, 04:20 PM
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ASH STARES INTO YOUR CHEEKS
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QUOTE (strong414bad @ Apr 21 2008, 01:54 PM)
Here's my very WIP entry. Use WASD to move and click the mouse to... well, I'd rather not spoil that.

I loved yours.

Also, try to make it a little more "natural". Mario doesn't even start accelerating when he falls after you hold Mouse. He falls suddenly, and that makes it looks bad.


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Canada
Audi
Posted: Apr 23 2008, 06:49 PM
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Woah.
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I am getting in on this madness.
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Austria
Black Boo
Posted: Apr 23 2008, 09:25 PM
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I swear when I get my hands on him...
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I have no ideas for this. I'm out!


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Finland
Ultramario
Posted: Apr 24 2008, 04:16 PM
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Dan Dan Dan!
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Boomb
Posted: Apr 25 2008, 07:13 AM
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Exploding awesomeness!
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2 MB?
Thats alot for a minigame.


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Australia
Simoneister
Posted: Apr 25 2008, 09:08 PM
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QUOTE (Boomb @ Apr 25 2008, 10:43 PM)
2 MB?
Thats alot for a minigame.

You'd be surprised.


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Morrad
Posted: Apr 26 2008, 06:32 PM
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I'll be entering... if only i can think of something original.


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Simoneister
Posted: Apr 26 2008, 11:18 PM
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Here's a WIP. Left and right to move, up to jump, and space to turn gravity upside-down. Clicky.

This post has been edited by Simoneister on Apr 26 2008, 11:45 PM


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Ultramario
Posted: Apr 27 2008, 05:10 AM
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Dan Dan Dan!
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QUOTE (Simoneister @ Apr 27 2008, 07:18 AM)
Here's a WIP. Left and right to move, up to jump, and space to turn gravity upside-down. Clicky.

Nice game, but can you make it so that spikes can't kill you from the side.


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Simoneister
Posted: Apr 27 2008, 06:49 AM
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QUOTE (Ultramario @ Apr 27 2008, 08:40 PM)
Nice game, but can you make it so that spikes can't kill you from the side.

Okay, It's just a WIP though.
Oh, and updated version, now with 100% more Luigi!
Clicky

This post has been edited by Simoneister on Apr 27 2008, 06:56 AM


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Morrad
Posted: Apr 27 2008, 01:18 PM
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QUOTE (Simoneister @ Apr 27 2008, 06:49 AM)
Okay, It's just a WIP though.
Oh, and updated version, now with 100% more Luigi!
Clicky

that's actually really fun!


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Sergeant DeeY
Posted: Apr 28 2008, 12:26 AM
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~Heh Heh~
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I'll probably make something


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Keyser Soze
Posted: Apr 28 2008, 02:50 PM
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The Lights are Going Off
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Trying to think of a creative way to use gravity, as I assume that most of you are doing something similar to that gravity zone in SPP where Mario flips, or something like SMG, where the gravity is concentrated on small areas.


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United Kingdom
Thingy
Posted: Apr 29 2008, 02:08 AM
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So long MFGG 2.0~
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In mine there ar areas of gravity that you have to menouvre a (gravity-affected) bullet bill through whilst avoided (equally gravity affected) enemies.

Name one game from Nintendo that does that.


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Strong
  Posted: Apr 29 2008, 01:27 PM
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yeah cool whutevar
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I think mine's pretty original- I haven't seen it done before in Mario games.
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Keyser Soze
Posted: Apr 29 2008, 02:13 PM
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QUOTE (thingy @ Apr 29 2008, 02:08 AM)
In mine there ar areas of gravity that you have to menouvre a (gravity-affected) bullet bill through whilst avoided (equally gravity affected) enemies.

Name one game from Nintendo that does that.

Last level of SMG.


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Raie @ Sep 18 2009, 08:55 PM)
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Thingy
Posted: Apr 29 2008, 02:18 PM
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So long MFGG 2.0~
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QUOTE (Your name here @ Apr 29 2008 @ 02:08 AM)
Last level of SMG.
Even with you controlling a bullet bill?

EDIT:

This post has been edited by thingy on Apr 29 2008, 02:24 PM

Attached File ( Number of downloads: 18 )
Attached File  MariogravitiseV4.exe


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Keyser Soze
Posted: Apr 29 2008, 02:22 PM
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QUOTE (thingy @ Apr 29 2008, 02:18 PM)
Even with you controlling a bullet bill?

Does the bullet fly and arc downward/upward in said areas of gravity? Because THAT would be original.


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Raie @ Sep 18 2009, 08:55 PM)
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Thingy
Posted: Apr 29 2008, 02:34 PM
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So long MFGG 2.0~
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If you mean curve, then yeah, but alot of the time it just seems to change which direction it's pointed in to the one that the gravity aims it, e.g up to down mostly seems to just change angle in a split second, but once another direction of gravity gives it momentum, then it will tend to arc and rotate as neccessary.


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