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Battle Field Heroes topic
Hawt Koffee |
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DJ Elly |
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Take off every 'Zan'
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Its like 1942, but with cartoony graphics and some other neat stuffs.
Instant get.
| QUOTE | | Then, there's microtransactions. Anyone who's familiar with sites like OGPlanet, Nexon or GamesCampus will be familiar with this concept: the games are free, but certain items are only obtainable in exchange for real-life cash. These can range from the trivial (items that change your character's appearance), to the ever-so-slightly unbalancing (limited-time EXP boosters), to the extremely unfair (permanent stat boosters). In places such as South Korea, this business model is tried-and-true and is currently used with many different games, but it's somewhat new in the States. It's quite tricky to get it to work: if you add unbalanced items to the shop that give players a large advantage, you'll lose most of your player base because the game will be broken for players who don't want to pay, but if you only have items that don't really affect gameplay, hardly anyone will buy anything. Heroes seems to have gotten it right: they'll mainly offer appearance-changing items, and possibly things like EXP boosters. Nothing in the cash shop will dramatically unbalance gameplay. EA expects about 95% of players to never buy anything via microtransactions, so it's okay if you just want to play for free. |
| QUOTE | While you level up your character, you'll earn an in-game currency that you'll be able to spend on gear, but you'll also be able to earn special abilities. These can be anything from area-of-effect health boosts for you and your team, to cloaking that makes you partially invisible, to the ability to see through walls, to tossing 15 grenades at once. As you can tell, most of the abilities will be very unrealistic. The more powerful abilities will have a long recharge time, so you won't be able to just spam the 15-grenade toss over and over. The developers say that the special ability system actually makes Heroes the deepest of any Battlefield game, because while you can only bring a couple of abilities with you out in the field, you can collect tons of them and swap them out between games. This brings a new level of character customization to the game, and can probably lead to a new level of pre-game strategizing for clan matches, since you'll want everyone to have skills that will complement the other players, and help lead your whole team to victory.
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This post has been edited by Elly on May 19 2008, 08:12 AM
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Hey
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