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> Your current fangame production status?
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Zero Kirby
Posted: May 12 2008, 02:57 PM
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Production-

Super Mario Classic Two (on the side until I can find a spriter for it)
Project SQUIRE (Well actually Dex is calling the shots but I'm programming so)
Incredibly Weird Detective (also on the side until I find a spriter and a music maker)
Super Mario Bros. Speed Math (I just need to finish the engine then put all the levels from SMB in and I'm done, probably never will finish it though)

Ideas-

Super Smash Bros.-ish game featuring me and my friends from Just Another Just Another Day
Racing game featuring several characters I made up
Super Mario Classic Three (what)

Canned-

Too many to count sad.gif


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Togo
Razz
Posted: May 12 2008, 08:15 PM
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Well I've been working on Mario's Epic Dream quite diligently, believe it or not

Heh, I haven't released a demo in over six months

maybe I should ...


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BurninLeo
Posted: May 16 2008, 06:06 PM
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Member's Standard
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But focusing one project, around 89% complete (SMBASQ)
The others are simply...on hold, or frozen in carbonite.
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Canada
OmegaDestroyer
Posted: May 16 2008, 11:49 PM
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Regular


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I'm still working on the game in my signature. But I seem to keep going deeper into engine work. I've been working on it whenever I can, I just get busy with other stuff (like work)


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Grant
Posted: May 17 2008, 12:30 AM
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John Freeman said
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I have a couple of scrapped original games from the beginning of my experience with Game Maker.

There's a Mario minigame (further details not released) that I started and may or may not finish; I'll have to add a lot to it to make it interesting to play, though.

I started a puzzle game that was going to be Mario-themed, which involved matching up Mario enemies Wario's Woods / Tetris-style; I should start working on that again sometime, because I got surprisingly far in it. (It's actually a really old project, and was really wastefully programmed before I learned how to use parent objects and scripts.)

I started on making an isometric engine, but due to immense amounts of difficulty involved with depths, that one is on indefinite hiatus.

A game I made for a Minigame Comp - Mario's Coin Lure - I plan to add more to before I eventually release it on the main site. The game had some problems with it, and was extremely short, so yeah.


As for my two main fangame projects:

One is a 2D Mario game I'm still in the semi-early engine stages with. (I've got a good bit of the basic physics and the basic collision implemented, and several other things, but I really haven't gotten all that far yet.) I started this project right before I joined MFGG, but I have been really lazy in working on it. I more or less plan to get back to work on it soon; I certainly don't want to can the project.

The other is a 3D Mario game I've made some pretty sizeable progress on. I've posted an engine test and multiple screenshots of it on MFGG already; it's received quite a positive reception. I keep delaying releasing another engine test because I want to get certain things added before I do, but am always lazy about getting back to work on it. Pretty soon I should finally get back to work on it again.


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Retriever II
Posted: May 17 2008, 03:00 AM
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Catalyst
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Pocket Mario, which has been in a ghostly limbo since ... 2004? 5?



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United States
Xgoff
Posted: May 17 2008, 03:16 PM
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<):|
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QUOTE (Retriever II @ May 17 2008, 02:00 AM)
Pocket Mario, which has been in a ghostly limbo since ... 2004? 5?

pocket mario more like pocket veto

mario is still in the pocket


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(5:25:58 PM) Mikau: xgoff
(5:26:00 PM) Mikau: guess what
(5:26:04 PM) Xgoff: chicken butt
(5:26:09 PM) Mikau: **** you
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