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> Super Smash Bros. the New Subspace emissary
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mr.mario
Posted: May 21 2008, 08:57 PM
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and you people thought Mugen coded in GML would never work
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This is a game I've been working on for awhile, currently you can only play as Mario, and beat up a couple goombas, this stage is partially complete and is fairly fun to fool around in


Beta tutorial stage
Mario can double jump (press the S key)
Mario has several attacks:
pressing a while idle punches
pressing a while moving kicks
pressing in the air makes an aerial kick
pressing d throws a fireball
pressing up and then d does a coin punch

to make it over the huge gap in the beginning you have to use a carefully timed triple jump

but anyway heres a demo
P.S. the BGM is called up at random, if you walk off the stage (sucide) you will get a new song

anyway heres a screen:



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List of planned characters and completion status:

Mario: (80%)
Link: (80%)
Samus: (starting)
Ness: (starting)
**Pokemon trainer: (starting)
pikachu: (0%)
C. Falcon: (0%)
Snake: (0%)
Kirby: (0%)
Yoshi: (0%)
Fox: (0%)
Wario: (0%)
*Paula: (0%)
*Samurai Goruh (0%)
and more plus 5 secrets

* newcomer
** in this game he will be refered to as Red

demo here http://archive.mfgg.net/index.php?sh...dpost&p=2938624

This post has been edited by mr.mario on Jun 11 2008, 12:30 PM


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

Gmugen: here
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Zero Kirby
Posted: May 21 2008, 09:20 PM
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Well, your local psychic is off to visit your mother!
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I think there's a game on YoYo's website that's called Super Smash Bros. Chaos already.


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Mewizkuit
Posted: May 22 2008, 10:43 AM
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CHARMANDER
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Cant seem to move after bowser appears. Pretty nice transition to the bowser fight, though.


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mr.mario
Posted: May 22 2008, 12:01 PM
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and you people thought Mugen coded in GML would never work
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what do you mean by can't move


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

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Miaxis
Posted: May 22 2008, 12:08 PM
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hagan bromas
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Add variable jumping.Also are the goombas supposed to not hurt you and make you stuck?Also the resized screen it the bowser fight looks just ugly.I canīt even read the numbers.


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mr.mario
Posted: May 22 2008, 12:11 PM
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and you people thought Mugen coded in GML would never work
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QUOTE (Latia @ May 22 2008, 12:08 PM)
Add variable jumping.Also are the goombas supposed to not hurt you and make you stuck?Also the resized screen it the bowser fight looks just ugly.I canīt even read the numbers.

I haven't gotten the goombas (they are easy to program in typical platform games, but this isn't one) working yet, and I haven't yet found a way to make the screen big enough for both bowser and Mario and not look ugly


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

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Miaxis
Posted: May 22 2008, 12:15 PM
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hagan bromas
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QUOTE (mr.mario @ May 22 2008, 07:11 PM)
I haven't gotten the goombas (they are easy to program in typical platform games, but this isn't one) working yet, and I haven't yet found a way to make the screen big enough for both bowser and Mario and not look ugly

Maybe you just make another room?


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mr.mario
Posted: May 22 2008, 12:28 PM
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and you people thought Mugen coded in GML would never work
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QUOTE (Latia @ May 22 2008, 12:15 PM)
Maybe you just make another room?

how would that solve anything?


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

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Miaxis
Posted: May 22 2008, 02:18 PM
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hagan bromas
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You can redefine the view.


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mr.mario
Posted: May 22 2008, 04:29 PM
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and you people thought Mugen coded in GML would never work
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thanks for the suggestion but I already had my own idea that works,


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

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Miaxis
Posted: May 23 2008, 02:13 AM
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hagan bromas
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Maybe you should resize the view instead of the port?


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mr.mario
Posted: May 23 2008, 08:09 AM
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and you people thought Mugen coded in GML would never work
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I do, but the port stays the same which causes distortion (displaying the whole room at 500x500) but I've fixed it now


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mr.mario
Posted: May 27 2008, 05:45 PM
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and you people thought Mugen coded in GML would never work
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new demo in first post, contains nearly a full level.

P.S. can someone help me design levels, I'll program everything but I can't make a decent level to save my life.

This post has been edited by mr.mario on May 27 2008, 08:47 PM


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

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Miaxis
Posted: May 28 2008, 01:21 AM
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hagan bromas
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One more suggestion(I donīt know if you can do),but jumpthrough Blocks could be a chance to get good levels.


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mr.mario
Posted: May 28 2008, 08:42 AM
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and you people thought Mugen coded in GML would never work
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I could, but I'm still working on basic engine elements before I do all the bells and whistles, but SSB physics are complected it's not that easy


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

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Bigbowsa
Posted: May 28 2008, 04:28 PM
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lol showbiz bowser
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It's okay, I really like the idea. ohmy.gifI did find a glitch though
I kept attacking (standard attack, "a") while jumping and moving, and when I hit a corner of a pipe that happened. Just thought you would like to know.

This post has been edited by Bigbowsa on May 28 2008, 04:31 PM


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mr.mario
Posted: May 28 2008, 06:53 PM
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and you people thought Mugen coded in GML would never work
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oh that happend to me sometimes, I think it's caused by my attack checking script failing to execute (its what make Mario act like normal, as in he's not attacking) and therfore not destroying his attack mask object.


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mr.mario
Posted: May 29 2008, 04:37 PM
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SMASH UPDATE #1

meet the orpid, Tabuu new foot soldier, they can't take a beating, just like the primid, but they can dish one out, one punch and Mario is airbourne, of course you have to have atleast 75% damage for them to kill you they are still a threat (they do 15 to 17 damage per punch) the next thing I'll be adding Link sometime this week and make 4 new levels, then I'll release a new demo, and I need a debugger if anyone volenteers

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mr.mario
Posted: May 30 2008, 10:52 AM
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and you people thought Mugen coded in GML would never work
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SMASH UPDATE #2

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Link is in now, currently he has 3 attacks, all slashs triggered by A, which slash you get is executed at random

also I have a list of planned characters in the first post

This post has been edited by mr.mario on May 30 2008, 11:02 AM


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

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Bigbowsa
Posted: May 30 2008, 03:51 PM
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lol showbiz bowser
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QUOTE (mr.mario @ May 29 2008, 04:37 PM)
and I need a debugger if anyone volenteers

I could help if you like. ohmy.gif

The link idea is pretty cool, especially since the 3 slashes occur at random.

This post has been edited by Bigbowsa on May 30 2008, 03:52 PM


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