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> Super Smash Bros. the New Subspace emissary
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BeezoWeldar
Posted: May 31 2008, 08:15 AM
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Can't let you do that!
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Sweet, Paula! Nice to finally see an EarthBound character other than the main guy.


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The SUMmers of ONEtt+TWOson+THREEd+FOURside is TENda village. You WINters!
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mr.mario
Posted: May 31 2008, 12:12 PM
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and you people thought Mugen coded in GML would never work
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Yeah, she'll have Ness moveset from the official games and I'm overhauling Ness with 90% new moves


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

Gmugen: here
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Giygas
Posted: May 31 2008, 01:24 PM
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Well, let's see.
The sprites don't match, the engine is jumpy and feels un stable, the collisions arn't very precise so you hit the block a few pixels above it, there is no variable jumping, not very polished, the enemies just disappear when you hit them and when they hit you, some of the sprites look a bit streched, no acceleration or friction, jumpimg and double jumping is a bit odd, the sprites sometimes don't change when you jump, the idle randomly changes speed sometimes, if you hit the bottom of something you don't go through it ( No Jump-through platforms ), and some of the animations are either to quick or to slow.
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mr.mario
Posted: May 31 2008, 01:34 PM
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and you people thought Mugen coded in GML would never work
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I will address these issues, but the game is still a WIP, I still have fine tuning to do, (like making Mario's punch and kick animation more than 3 frames long) but it will be fixed,


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

Gmugen: here
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mr.mario
Posted: Jun 2 2008, 01:19 PM
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and you people thought Mugen coded in GML would never work
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Update, Link and Mario are nearly finished, (all 4 special moves work glitchlessly) if all goes as planned I'll release a new demo saturday, I already have fixed numerous glitchs (no more spazzy movement) the engine is stable now


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

Gmugen: here
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BeezoWeldar
Posted: Jun 3 2008, 01:25 PM
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QUOTE (mr.mario @ May 31 2008, 01:12 PM)
Yeah, she'll have Ness moveset from the official games and I'm overhauling Ness with 90% new moves

Based on the original EarthBound? Like, PSI Rockin?


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QUOTE (Ninten1)
The SUMmers of ONEtt+TWOson+THREEd+FOURside is TENda village. You WINters!
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mr.mario
Posted: Jun 3 2008, 02:21 PM
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and you people thought Mugen coded in GML would never work
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QUOTE (BeezoWeldar @ Jun 3 2008, 01:25 PM)
Based on the original EarthBound? Like, PSI Rockin?

yes, but I don't know about PSI rockin' specifically, It'd be a little hard to incorparate into a smash bros. style game

anyway, I've begun work on samus and hope to have her done by saturday


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

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mr.mario
Posted: Jun 7 2008, 02:19 PM
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and you people thought Mugen coded in GML would never work
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well new demo as promised, both Link and Mario are 90% done, if you hit the different arrow keys before you hit D you'll use your different special moves, the only glitch in this demo is if Link's arrow hits his boomerang it will dissapear and the game will act like it returned to him NOTE: unlike in Brawl, you cannot charge Link's spin attack

P.S. to change between the 2 characters press 1 or 2 while standing next to the smash icon

Attached File ( Number of downloads: 51 )
Attached File  SSBNSE.zip


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

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Bigbowsa
Posted: Jun 7 2008, 06:28 PM
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lol showbiz bowser
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Getting better, other than the glitch you mentioned, I couldn't find any glitches. I see you don't need a debugger anymore smile.gif


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mr.mario
Posted: Jun 7 2008, 09:13 PM
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and you people thought Mugen coded in GML would never work
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not entirely true, in my incomplete samus character, when you try to attack the game freezes for no reason (it's the exact same coding as link and mario so theres no reason for it to freeze)


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

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Bigbowsa
Posted: Jun 7 2008, 09:34 PM
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lol showbiz bowser
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QUOTE (mr.mario @ Jun 7 2008, 09:13 PM)
not entirely true, in my incomplete samus character, when you try to attack the game freezes for no reason (it's the exact same coding as link and mario so theres no reason for it to freeze)

Oh well. If you still need one...


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mr.mario
Posted: Jun 8 2008, 01:01 PM
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and you people thought Mugen coded in GML would never work
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so general impressions?


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

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FoxGuy(R)
Posted: Jun 8 2008, 06:40 PM
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I like the idea of the game and i'd say it has alot of potential.The engine does not deliver fluid motion as in a smash bros game.The engine seems good though.You may need to add combo's but currently everything seems good.Its also nice to see graphics exceeding 640x480 despite i also disapprove of interpolation cause the fuzziness of the graphics may not appeal to everyone.


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Dude-Dome
Posted: Jun 11 2008, 12:01 PM
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I think that it sounds like a good idea
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mr.mario
Posted: Jun 11 2008, 12:55 PM
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yeah, I'm actually planning on replacing the midi's with emulated music which sounds better


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

Gmugen: here
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FoxGuy(R)
Posted: Jun 13 2008, 11:27 AM
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QUOTE (mr.mario @ Jun 11 2008, 01:55 PM)
yeah, I'm actually planning on replacing the midi's with emulated music which sounds better

By emulated music i presume you mean .spc music.I'm not sure what the format is but using the .ogg format is better, also midi's actually do sound good in cases.


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