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Super Smash Bros. the New Subspace emissary
Giygas |
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Standard Member
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Well, let's see. The sprites don't match, the engine is jumpy and feels un stable, the collisions arn't very precise so you hit the block a few pixels above it, there is no variable jumping, not very polished, the enemies just disappear when you hit them and when they hit you, some of the sprites look a bit streched, no acceleration or friction, jumpimg and double jumping is a bit odd, the sprites sometimes don't change when you jump, the idle randomly changes speed sometimes, if you hit the bottom of something you don't go through it ( No Jump-through platforms ), and some of the animations are either to quick or to slow.
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BeezoWeldar |
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Can't let you do that!
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| QUOTE (mr.mario @ May 31 2008, 01:12 PM) | | Yeah, she'll have Ness moveset from the official games and I'm overhauling Ness with 90% new moves |
Based on the original EarthBound? Like, PSI Rockin?
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| QUOTE (Ninten1) | | The SUMmers of ONEtt+TWOson+THREEd+FOURside is TENda village. You WINters! |
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