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> SMW 1.8 beta out.
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DJ Elly
Posted: May 22 2008, 03:21 PM
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It is finally here!  Here is SMW 1.8 Beta 1 for PC:
http://www.fileden.com/files/2007/9/11/142...8-beta1-bin.zip
http://srpgp.supersanctuary.net/smw-1.8-beta1-bin.zip

Linux and Mac builds will soon follow.

The xbox build is available in the usual places...

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A big thanks to the SMW staff for helping me complete this thing.  They have all been intrumental in getting this thing done.  Features, gfx, music, sounds, bugs, maps and worlds.  It's all thanks to their dedication and hard work.  Great job guys! 

Here is a quick break down of what is new:
- New world match type and world editor (prototype) with working screenshots
* Stages, paths, bridges, lots of the stuff from SMB3
* Item menu system with new types of multiplayer style items like change controls, score multipliers and stage resurection
* Moving stages in the form of hammer brothers and tanks
* Bonus houses to visit and a pipe minigame to play
* Doors/keys and warp pipes
* New pipe minigame
- Added suicide timer so players that sit still for too long will countdown and die
- New enemies: spiny, buzzy beetle, paragoomba and parakoopas to stomp
- New powerups: freeze wand, podobo, bomb, tanooki, leaf and pwings powerups
- New map hazards added: flame cannon, bullet bills, pirhana plants, fireball strings, and rotodiscs
- New map items: Springs, Spikes and Kuribo's Shoe!
- New modes: Greed, Collection, Health and Phanto
- Added hidden blocks option to note blocks, powerup blocks, flip blocks
- Added ability to search map field for more than just a single character by typing multiple chars
- Added glide option to chicken in chicken mode (unlimited leaf powerup for player that is the chicken)
- Added new jail key item to jail mode
- Added exploding eggs option to Yoshi's eggs mode
- Added center flag option to capture the flag mode
- Added 3 new map filters for item destroyable blocks, hidden blocks, and map hazards
- Added push only kills option to timed and frag modes (sumo mode)
- Added two new types of platform paths -> continuous path and ellipse path
- Updated straight paths to allow the path to be at any angle, not just vertical and horizontal
- Added team specific spawn areas
- Added new options to yoshi's eggs mode to allow for 4 different colors of yoshis and eggs
- Added warp lock options - enterance only, exit only, both, whole connection, all warps
- Added kill credits for pushing other players into hazards
- Added mode specific extra time powerup for time limit and star modes
- Level editor can now specify where flag bases and race goals will start in a map
- Updated bonus wheel - only 10 bonuses are displayed and the player can choose when to stop the spinner
- Added 11 new tile types: Including right and left death tiles, ice solid on top, ice + death and super death tiles
- Added weapon destroyable blocks that can only be destroyed by that weapon - i.e. fireball breakable blocks, hammer breakable blocks, etc.
- Added fish, snow, leaves, rain and bubble eyecandy availalbe in 3 different layers
- Flipped over shells when hit with POW, MOd, spin attack or bounced from below
- Red and Gray throwable blocks (bounce and keep going when they hit a player/enemy)
- New spin move for tail and cape powerups
- Allow powerup weights to be specified in the map and added options to use weights from game, map or an average of both
- Added two alternate modes to jail "Owned" and "Free for All".  Named the 1.7 jail mode to "Classic"
- New animated tileset that gives you complete control over animated tiles in multiple layers
- New tail powerup that can spin attack and allow the player to float down slowly
- Added super stomp move to kuribo's shoe and tanooki statue
- New "poof" gfx for transforming player into different forms
- Expanded tilesets - allows player to use any number of customized tileset inside the game (ships with SMB1, SMB2, SMB3 and SMWorld)
- New blue and orange note blocks
- Removed dependency on tileset.tls -> this file is now only used for default tile types assigned in the level editor
- Added ability to jump off of falling donut blocks
- Added mode settings to tours -> all mode settings are now settable using the tour file and old tour files are still supported (settings default to what they are set in the game mode menu)
- Added view blocks (from AFE), similar to powerup block except you can see what you're going to get when you hit it
- And tons more stuff!


This **** is ****ing pwn compared to 1.7.

http://forum.72dpiarmy.com/viewtopic.php?f=1&t=8843
^ Original topic.

This post has been edited by Elly on May 22 2008, 03:22 PM


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Dispenser
Posted: May 22 2008, 03:27 PM
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Hell yes i'm downloading this


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Kamikaze Dynamite
Posted: May 22 2008, 03:42 PM
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100 PACIFISTAS AGREE
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Cool! Although I still wish they'd get online in at some point.


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TenguMan
Posted: May 22 2008, 03:46 PM
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biolabs
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QUOTE (Kamikaze Ukiki @ May 22 2008, 04:42 PM)
Cool! Although I still wish they'd get online in at some point.

eventually at sometime we hope to have it but probably not before 2.0, sadly


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LuckyZapper
Posted: May 22 2008, 03:47 PM
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QUOTE (Kamikaze Ukiki @ May 22 2008, 04:42 PM)
Cool! Although I still wish they'd get online in at some point.

That's the thing I'm waiting for.


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DJ Elly
Posted: May 22 2008, 04:03 PM
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Oh and SMW is open source, isn't it?


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MegaTailzChao
Posted: May 22 2008, 04:04 PM
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So long, and thanks for all the fish.
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**** yes. Peardian was showing some of this to me earlier and I could not wait. Downloading right now.


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Doodle
Posted: May 22 2008, 04:52 PM
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This is awesome!!


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blackcat12
  Posted: May 22 2008, 06:54 PM
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This game is AWESOME!!!! biggrin.gif Hands down, one of the best independently-made multiplayer games in existence.

Except I can't figure out how to work the level editor.


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Posted: May 22 2008, 07:39 PM
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QUOTE (blackcat12 @ May 22 2008, 06:54 PM)
Except I can't figure out how to work the level editor.

There's a readme in the smw file


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Razz
Posted: May 22 2008, 08:25 PM
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This is ****ing amazing

I love the worlds, and I especially love the fact that they added an editor for the worlds


Awesome


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Dr. Bob-omb
Posted: May 22 2008, 08:43 PM
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Done.
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QUOTE (Razz @ May 22 2008, 08:25 PM)
This is ****ing amazing

I love the worlds, and I especially love the fact that they added an editor for the worlds


Awesome

Hard to believe I was the guy that suggested that.

Of course my Idea was not nearly as complex as this.
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Miaxis
Posted: May 23 2008, 01:53 AM
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I was waiting for this so long!!!
Only thing to add is online support.


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Sergeant DeeY
Posted: May 23 2008, 07:49 AM
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Oh, yeah! I waited for this for months!


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Nad
Posted: May 23 2008, 07:56 AM
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I lied.
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Gave it a go, with all modes trying. Took a while to figure out level editor with all the backgrounds and foregrounds, but once I did everything works fine. The computer logic can be a bit weird, occasionally all they do is run to the left.


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Dr. Bob-omb
Posted: May 23 2008, 08:05 AM
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Done.
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QUOTE (Nad @ May 23 2008, 07:56 AM)
Gave it a go, with all modes trying. Took a while to figure out level editor with all the backgrounds and foregrounds, but once I did everything works fine. The computer logic can be a bit weird, occasionally all they do is run to the left.

I've noticed that too. They seem to get stuck alot, particularly on scrolling stages. It has alread been mentioned in the 1.8 bugs thread, hopefully it'll get fixed by Beta 2.
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Miaxis
Posted: May 23 2008, 10:07 AM
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The world editorīs the best new part.If Iīd know how to use it......


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DJ Elly
Posted: May 23 2008, 11:52 AM
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Its pretty dang easy to understand if you give a serious go.


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Miaxis
Posted: May 23 2008, 12:39 PM
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hagan bromas
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Okay I actually found out what the H-key does.:D
Of course,now itīs easy.Other that pressing every key 10 times to know what it does.....


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MegaTailzChao
Posted: May 23 2008, 05:47 PM
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So long, and thanks for all the fish.
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My god I know the new eye candy and such is nice and all but jesus christ I can rarely tell where I am or whether or not I am alive.


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