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Goomba Galaxie (DECLINED)
Labyrnth |
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Space Shooter Demo. Not to sure if im going to continue on this one or not. But anyways, i wanted to share it with you guys since i was inspired from this site. This isnt coded in MultiMedia Fusion or Game Maker. Blitz3D was used to code it. Credits to the sprites are from members of MFFG. Instructions: Extract the archive, you should have a exe and a data folder only. If not then winzip extracted everything out of the proper directories.
Attached File ( Number of downloads: 23 )
Goomba_Galaxie.zip
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Zero Kirby |
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OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOPS!
As it turns out, I have the very same book it seems you ripped that right out of!
It looks exactly like the demo game "Invaderz!!!" created by a man named Maneesh Sethi, in his book, "Game Programming for Teens." You wanna know how I guessed? The hits and fired numbers. And the background. They're exactly the same, and who would want to know how many shots they fired while they're playing?
All you did was add more health, change the graphics, and put "by:Lab" in the corner.
Also, Sethi programs in... yep, Blitz Basic, which Blitz3D is basically (haha) based (haha again) off of. And you use Blitz3D. Hmm, coincidence? I THINK NOT!
Mr. Sethi would be ashamed.
And I figured it all out from the screenshot.
You lose.
However, it is nice to see an actual hardcore coded game on MFGG once in a while. Unfortunately, this game should not and probably will not be accepted in the face of all this evidence.
I hope, in the future, you can come up with something original.
This post has been edited by Zero Kirby on May 22 2008, 10:02 PM
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Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.
My Ref - Full Body Ref (minus the badass hat)
Visit Just Another Just Another Day - The Webcomic!
Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO) Mario Object: Pretty much finished! Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps! Boss Fights: None in progress. General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes! Levels Complete: [|---------] Haven't even finished the tutorial!
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Cellnkocane |
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| QUOTE (Zero Kirby @ May 22 2008, 09:59 PM) | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOPS!
As it turns out, I have the very same book it seems you ripped that right out of!
It looks exactly like the demo game "Invaderz!!!" created by a man named Maneesh Sethi, in his book, "Game Programming for Teens." You wanna know how I guessed? The hits and fired numbers. And the background. They're exactly the same, and who would want to know how many shots they fired while they're playing?
All you did was add more health, change the graphics, and put "by:Lab" in the corner.
Also, Sethi programs in... yep, Blitz Basic, which Blitz3D is basically (haha) based (haha again) off of. And you use Blitz3D. Hmm, coincidence? I THINK NOT!
Mr. Sethi would be ashamed.
And I figured it all out from the screenshot.
You lose.
However, it is nice to see an actual hardcore coded game on MFGG once in a while. Unfortunately, this game should not and probably will not be accepted in the face of all this evidence.
I hope, in the future, you can come up with something original. |
It's most likely fine with the copyright legally. Most of those game making programming books that include code to use in your games are copyrighted so you can use them commercially without permission.
But it is pretty funny that all he did was switch the sprites and claimed that he made the game lol. Which he has every right if what I said about the copyright is right, but still, since he changed so little he shouldn't be able too but whatever lol.
This post has been edited by Cellnkocane on May 23 2008, 07:32 PM
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Zero Kirby |
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| QUOTE (Cellnkocane @ May 23 2008, 05:31 PM) | It's most likely fine with the copyright legally. Most of those game making programming books that include code to use in your games are copyrighted so you can use them commercially without permission.
But it is pretty funny that all he did was switch the sprites and claimed that he made the game lol. Which he has every right if what I said about the copyright is right, but still, since he changed so little he shouldn't be able too but whatever lol. |
Um, no, that's not what a copyright is. A copyright prevents you from distributing it commercially without permission. ROMS, for example, fall under this copyright area and are usually distributed without permission, and are therefore illegal. If this game is copyrighted, distributing it without prior permission is also, by the same token, illegal. The code is meant to teach you, through experience, how something works. While some books include editing exercises, I highly doubt they expect you to distribute such edits.
I'm not sure if Sethi has Invaderz!!! copyrighted. He does run his own game company, however, so it's not beyond the horizon of possibility.
He does NOT have every right to just edit it with something ELSE that is copyrighted in it's own way if this game is copyrighted. That's not original, it's not a fangame. It's just a combination of two already concepted ideas.
Fair Use has quite a gray area, and I'm not sure if this is legal, however I am sure it is just mind-blowingly stupid to think he could get away with it... no offense.
Again, I applaud this guy for trying to get a grip on coding, truly I do, but I don't think he's truly learned the Blitz Basic language. I hope he comes back with a real game next time around and not a simple edit that anyone could have made in five minutes, even without prior coding experience.
This post has been edited by Zero Kirby on May 23 2008, 08:40 PM
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Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.
My Ref - Full Body Ref (minus the badass hat)
Visit Just Another Just Another Day - The Webcomic!
Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO) Mario Object: Pretty much finished! Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps! Boss Fights: None in progress. General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes! Levels Complete: [|---------] Haven't even finished the tutorial!
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Cellnkocane |
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| QUOTE (Zero Kirby @ May 23 2008, 08:37 PM) | Um, no, that's not what a copyright is. A copyright prevents you from distributing it commercially without permission. ROMS, for example, fall under this copyright area and are usually distributed without permission, and are therefore illegal. If this game is copyrighted, distributing it without prior permission is also, by the same token, illegal. The code is meant to teach you, through experience, how something works. While some books include editing exercises, I highly doubt they expect you to distribute such edits.
I'm not sure if Sethi has Invaderz!!! copyrighted. He does run his own game company, however, so it's not beyond the horizon of possibility.
He does NOT have every right to just edit it with something ELSE that is copyrighted in it's own way if this game is copyrighted. That's not original, it's not a fangame. It's just a combination of two already concepted ideas.
Fair Use has quite a gray area, and I'm not sure if this is legal, however I am sure it is just mind-blowingly stupid to think he could get away with it... no offense.
Again, I applaud this guy for trying to get a grip on coding, truly I do, but I don't think he's truly learned the Blitz Basic language. I hope he comes back with a real game next time around and not a simple edit that anyone could have made in five minutes, even without prior coding experience. |
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Zero Kirby |
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You are still wrong. A copyright still prevents you from distributing work normally.
Those rules you posted are under his own terms. David Brackeen, whoever he is, has decided that his work can be distributed by others under his own rules. He has it copyrighted, so you shouldn't be able to distribute it. However, he gives you permission to.
That does not apply to the works of others, only ones by David Brackeen.
Next time, try doing a little more extensive research.
This post has been edited by Zero Kirby on May 24 2008, 01:05 AM
--------------------
Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.
My Ref - Full Body Ref (minus the badass hat)
Visit Just Another Just Another Day - The Webcomic!
Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO) Mario Object: Pretty much finished! Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps! Boss Fights: None in progress. General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes! Levels Complete: [|---------] Haven't even finished the tutorial!
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Cellnkocane |
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| QUOTE (Zero Kirby @ May 24 2008, 01:04 AM) | You are still wrong. A copyright still prevents you from distributing work normally.
Those rules you posted are under his own terms. David Brackeen, whoever he is, has decided that his work can be distributed by others under his own rules. He has it copyrighted, so you shouldn't be able to distribute it. However, he gives you permission to.
That does not apply to the works of others, only ones by David Brackeen.
Next time, try doing a little more extensive research. |
Like I said before, most of these type of things, such as what this Goomba Galaxy guy used, are licensed out free like David Brackeen's. Goomba Galaxy guy has every right to use this code (most likely, maybe a little less likely if he was to sell the game). If you want to play word games with me, then go play scrabble.
Oh, and Sherlock Holmes, no crap that David Brackeen's copyright and license agreement to the source code in Developing Games in Java applys to that only.
Edit: Labyrnth, that's his name.
This post has been edited by Cellnkocane on May 24 2008, 02:47 PM
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Zero Kirby |
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| QUOTE (Cellnkocane @ May 24 2008, 12:44 PM) | Like I said before, most of these type of things, such as what this Goomba Galaxy guy used, are licensed out free like David Brackeen's. Goomba Galaxy guy has every right to use this code (most likely, maybe a little less likely if he was to sell the game). If you want to play word games with me, then go play scrabble.
Oh, and Sherlock Holmes, no crap that David Brackeen's copyright and license agreement to the source code in Developing Games in Java applys to that only.
Edit: Labyrnth, that's his name. |
You do not know whether or not Maneesh Sethi licensed it out. I'll quote the License Agreement out of Sethi's book for you, since you don't seem to get it.
You may not reproduce, make copies, or distribute copies or rent or lease the software in whole or in part, except with written permission of the copyright holder(s).
...
You may not decompile, reverse assemble, or reverse engineer the software.
So, stop saying he's allowed to do this. According to this, he's not.
And thanks for calling me Sherlock Holmes. I have been known to make some nice deductions now and then.
This post has been edited by Zero Kirby on May 24 2008, 06:14 PM
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Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.
My Ref - Full Body Ref (minus the badass hat)
Visit Just Another Just Another Day - The Webcomic!
Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO) Mario Object: Pretty much finished! Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps! Boss Fights: None in progress. General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes! Levels Complete: [|---------] Haven't even finished the tutorial!
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Cellnkocane |
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| QUOTE (Zero Kirby @ May 24 2008, 06:13 PM) | You do not know whether or not Maneesh Sethi licensed it out. I'll quote the License Agreement out of Sethi's book for you, since you don't seem to get it.
You may not reproduce, make copies, or distribute copies or rent or lease the software in whole or in part, except with written permission of the copyright holder(s).
...
You may not decompile, reverse assemble, or reverse engineer the software.
So, stop saying he's allowed to do this. According to this, he's not.
And thanks for calling me Sherlock Holmes. I have been known to make some nice deductions now and then. |
Good. Next time post info like that right away or acknowledge that you know so specifically, instead of appearing to make childish assumptions with sarcastic comments. It would clear a lot of things up, such as when I suggested it could be fine with the copyright.
Anyways what you called me out on first still stands true.
This post has been edited by Cellnkocane on May 25 2008, 07:12 PM
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Zero Kirby |
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| QUOTE (Labyrnth @ May 26 2008, 07:02 PM) | Whoa... hey no need to argue about it guys.
The code was learned from an example in maneesh's book. It was followed to do this game as i am learning the language. You should know that is what it is for, since you have the book. I own both of his books and another one by another author for b3d. Including the b3d manual. This is no different then using any sample engine posted on this site or any other site. To learn to write games with. The code was written by me, following his from the book. Why was the book written? For people to follow along by doing, and learn the language. One way to know what i say is true, the structure of the files are in specific directories as his was not. BTW it is blitz3d i used. Seems you do not know enough about the language to know if it was blitz basic, blitz plus or Blitz3d. The development of this language goes as follows. Blitz Basic > BlitzPlus > Blitz3D So what this tells you is the older engine has been up dated and improved over time. If you have Blitz3D you can write 2D as well as 3D game code. So i do not see why it is so hard for you to believe it was written in blitz3d. BlitzMax which i own as well is cross platform "2D only" development engine.
So by saying I ripped the code makes you a hypocrite. You wasn't born knowing how to program a game you started with engine code and examples just the same as everyone else on this site and many others. So you go right ahead and make mockery of the work. Im sure it makes you feel good to try and make people look bad. |
It certainly does NOT make me feel good to make others look bad, and I hate being the bad guy. But, unfortunately, there comes a time when I have to take a serious stance.
So we go.
Yes, I did start out with engines and pre-made code, just like you are now.
However, there is a difference between code learned and then used for future projects and code learned just to duplicate a game. The thing is, you're meant to learn from the code and use it in your own games. Then it wouldn't be such a big deal. The spaceship and shooting engines I could care less about, as long as the enemy AI and graphics were different, and the gameplay fundamentals were changed. Not only is that learning, that's using code you've learned to create something new and original. I'd love you for that and say, "Hey, guys, play this game!" Well, as long as it didn't suck, but that's beside the point.
I don't see how you see it being hard for me to see this was written in Blitz 3D. I said that it was based off of and improved upon Blitz Basic. However, I believe the core fundamentals and commands remain mostly the same, so you can create exact duplicates of Blitz Basic programs in Blitz 3D. I've never used Blitz 3D, however, so I wouldn't know.
Now...
Unfortunately, there is a difference between using code in the way you did and using an engine. Most people, when they use an engine, they expand upon and add things to it. Granted, what most people do is add levels to it, and not really explore new things. I don't condone nore like it, but in truth, but that's adding stuff no matter how you look at it. All you did was throw a new paint job on it and call it good. There's a difference. A very subtle difference, but a difference all the same.
Even though I do not retain any knowledge of commands in Blitz Basic, I could do what you just did very easily, and not even need a code editor or compiler. All I'd have to do is re-save files under the proper names and directories, and I'd have a game with a new paint job and soundtrack. Too simple.
Yes, the code was created to follow along by doing. However, you will not learn from merely copying code. You need to do your own projects using concepts you learned from the chapters current and previous to see if you truly do understand what he's talking about. If you merely copy out of the book and don't try new things, you won't learn, it won't stick, and you'll remain dependent on the book, or, heaven forbid, end up like me and give up on it.
Me saying you ripped the code doesn't make me a hypocrite. Sure, I did start with engines. However, even then, I was adding new things to them. (Of course I didn't really know what I was doing, but details.) The goal of an engine is to teach. I learned.
What I'm asking is if you've learned.
This post has been edited by Zero Kirby on May 26 2008, 09:27 PM
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Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.
My Ref - Full Body Ref (minus the badass hat)
Visit Just Another Just Another Day - The Webcomic!
Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO) Mario Object: Pretty much finished! Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps! Boss Fights: None in progress. General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes! Levels Complete: [|---------] Haven't even finished the tutorial!
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| QUOTE (Labyrnth @ May 26 2008, 07:58 PM) | I rewrote it. Not copied it down. You also sound like it was just images changed. Maneesh did not have his images in a structured directory such as I do. So that is not possible without writing code. Also i hardly think the game can be written in 5 minutes by someone who is not completely familiar with the code.
Did i learn the language? Thats kinda of a silly question. Im currently learning the language. I have managed to write a trainer with the language.
In case your not sure what a trainer is. It is a small application used to alter memory on a targeted process. These i can write in Blitz,VB or autoit and C++ using a template.
But all in the mean while Im trying to learn to write games in blitz3d. |
I could, right now, if you want me to, change all the graphics and sounds in the game. All of them. Every. Single. One. It's very easy to do.
I know how Blitz works to an extent.
It doesn't matter if Maneesh didn't have his images in a structured directory. All you did was change the graphics. I could do it even without a structured directory, I can do it in a structured directory.
I can even tell you why I can do what I can do.
If you want me to.
EDIT: Okay, maybe I wasn't clear. It may be true that you edited the code, but all you did was add a structured directory. That's the equivalent of changing the graphics in a Game Maker engine and rereleasing it as your own. You didn't change a thing but how pretty it is.
And the basic function of the code, not the internal workings of said code, is all that matters.
If I were to switch around a few function blocks, but basically, re-write the code just the way it was, but by switching a few lines around (and the results of switching those lines around did not affect the gameplay), did I create the code?
By adding a structured directory, did you create the code?
This post has been edited by Zero Kirby on May 26 2008, 10:09 PM
--------------------
Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.
My Ref - Full Body Ref (minus the badass hat)
Visit Just Another Just Another Day - The Webcomic!
Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO) Mario Object: Pretty much finished! Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps! Boss Fights: None in progress. General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes! Levels Complete: [|---------] Haven't even finished the tutorial!
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