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Labyrnth
Posted: May 27 2008, 12:11 AM
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QUOTE (Zero Kirby @ May 26 2008, 11:58 PM)
@ Labyrnth: ... You aren't seriously going to try all that out, are you?

I have already been in all of them a bit, but DarkBasic too much.
I dont like the dev of it. Altho it can use DirectX or OpenGl and claims to be faster code then Blitz.

FPS Creator is pretty cool, kinda has some buggy stuff. But over all kool.

Blitz is the nicest looking dev and very simple to compile. It can use DirectX or OpenGL
Also is compatable with 3dsmax models for 3D.

Torque you have to use Utra Edit as the scripting tool and build a data structure before even doing anything. It is kinda confusing and pain staking work before you even get to the point of starting to do something.

C++, nuff said. Steep learning curve. Im not ready for it to be 5 years before i develope a game.

VB, it is ok but limited. Super charged by using API and DirectX. And no openGL

Game Maker, Have not tried to do anything with it.
MultiMedia Fusion, dont have it.




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Zero Kirby
Posted: May 27 2008, 12:11 AM
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QUOTE (Cellnkocane @ May 26 2008, 10:00 PM)
You aren't fooling anyone.  Do you take us for idiots?

Edit:  You also have no clue about me.  Assuming I never finished a single project in my life?  Kid, I know programming languages, you know game creator, I wouldn't be talking.

By "never finished anything" I meant the argument.

And stop acting like you're superior because of your age (if that is your real age).

Also Lab that's quite a bit of programming experience there. If anything, I wouldn't head for Game Maker after trying out so many languages, because really, that's sort of a step backwards.

This post has been edited by Zero Kirby on May 27 2008, 12:12 AM


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Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.

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Labyrnth
Posted: May 27 2008, 12:31 AM
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Well i dont know them like my hand just dabbled to see what i would like to pick up on.
Blitz so far is the one i have did more reading on and messed with coding.

My main problem is as of now is learning to do a dang tile engine.
I dont want to go through and write line by line the placing of blocks.
Or use preset large map backgrounds to scroll, this will make for a laggy game.

I got part of the idea about the data block used for tile engine, But as far as finding any kind of documentation on it is slim.
Like this, the data you see each number in this block represents a tile.
user posted image
And the whole block represents the map.
CODE
.Tilemap
   Data 10 ; Width
   Data 10 ; Height
   Data 2,2,2,2,2,2,2,2,2,2
   Data 2,0,0,0,0,0,0,0,0,2
   Data 2,0,0,0,0,0,0,0,0,2
   Data 2,0,0,3,1,1,3,0,0,2
   Data 2,0,0,1,0,0,1,0,0,2
   Data 2,0,0,1,0,0,1,0,0,2
   Data 2,0,0,3,1,1,3,0,0,2
   Data 2,0,0,0,0,0,0,0,0,2
   Data 2,0,0,0,0,0,0,0,0,2
   Data 2,2,2,2,2,2,2,2,2,2


Now to actually do a tile engine im kinda at a loss since i cannot find but a couple examples. And not very good ones at that. headslap.gif


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Zero Kirby
Posted: May 27 2008, 12:36 AM
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Experience is the best teacher.

You'll have to start from the bottom up with languages. I'm sure you have some experience already, but you always always ALWAYS have to make sure you understand everything.

Basic is the one of the easiest to understand languages by far (which is why it's called Basic), but even so, it requires a lot of study.

I'm sure that, when you get enough experience, the answer will appear before you like magic.


--------------------
Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.

My Ref - Full Body Ref (minus the badass hat)

Visit Just Another Just Another Day - The Webcomic!

Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO)
Mario Object: Pretty much finished!
Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps!
Boss Fights: None in progress.
General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes!
Levels Complete: [|---------] Haven't even finished the tutorial!
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Cellnkocane
Posted: May 27 2008, 12:42 AM
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Tile games are the easiest.

Just open up notepad and have every letter or number stand for a 32x32 or 64x64 ,or whatever you are using, tile. then read the text file in your game programing, and something like this.

get tileChar equal to whatever you just read, then

if(tileChar.equals("B");
{
put buzzsaw sprite wahtever blah blah here;
}

Pretty much what you have, but you do it outside the program itself. Then you create levels using tile editorers, that you can drag your own pictures in, and then you drag them on a empty tile level, then it will produce tile to text textfile for you.

one good one is called mappy.

This post has been edited by Cellnkocane on May 27 2008, 12:42 AM


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Labyrnth
Posted: May 27 2008, 01:09 AM
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Yeah i know of mappy and would love to use it. There is only 1 example of using it, and it doesnt look right. I have a couple of tile Engines that was released. But those people are no whereto be contacted to get info from sad.gif.

But heightmaps can be used to make terrain. Kinda doesnt look right for 2D game unless i move the camera angle. Then i can use it for parallax scrolling.
What im aiming for at the moment is 2D.
I have plenty of tile sets, since im no spriter. I had to look around and get tiles and sprites smile.gif.


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Cellnkocane
Posted: May 27 2008, 01:14 AM
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Yeah I got parallax scrolling in my game, though I forgot what I did to make it work right.


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Hohoo
  Posted: Sep 5 2008, 11:44 PM
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QUOTE (Labyrnth @ May 23 2008, 02:33 AM)
Credits to the sprites are from members of MFFG.

No. They're from Secret Maryo Chronicles.

But somebody actually tried to submit them here under a name like "Custom Super Mario Rips" or something similar.


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Reference

Mickeysoft Internet Explorer

MKE


cat /usr/share/icons/*/* > /dev/dsp
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Johto > Hoenn > Sevii > Sinnoh > Kanto
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M. Bison
Posted: Sep 6 2008, 09:18 AM
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QUOTE (Hohoo @ Sep 6 2008, 12:44 AM)
No. They're from Secret Maryo Chronicles.

But somebody actually tried to submit them here under a name like "Custom Super Mario Rips" or something similar.

Thanks for the bump.


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