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Jeffrey
Posted: May 22 2008, 06:47 PM
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Alright, so I am starting a Mario platformer project. Right now, the name is rather generic, but maybe gives you an idea of what I'm up to.

Similar to the Smash Bros Dojo, I shall make articles on the game periodically, usually once per day, but I might not make one for a while. I will give out updates on new monsters, interesting events, special object and some boss battles.

The engine I'm using was made by Djrellik. It's not as complete as Ultramario's, so that gives me the additional challenge from scripting many enemies and objects from scratch (almost).

Right now, no graphics were edited from the game, and I barely modified any code at the moment, but I might have to edit parts of it when other elements come in play.

Also, the game will have custom graphics when it's finished.

For now, here's a title screenshot;

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From the upper-left corner, enemies will pop up, while the two toads jump happily in the lower middle section of the screen. Notice the spark moving around in the top-right corner.

I allow you to add constructive criticism, as well as questions (intelligent, of course). I will answer to it if it hasn't been asked yet.

But please, do NOT flame any of my choices, even if it may sound dumb. You may not like it, but don't go "This game will fail because 'X' is in there!".


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Mario Compilation Fan Game (Beta title)

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Soiyeruda
Posted: May 22 2008, 06:59 PM
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Because retarded looking women is fun. :S
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Seems interesting.

Let's hope it's fairly original.
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Jeffrey
Posted: May 22 2008, 07:07 PM
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Yes, it's the blasted turtle that was in the Mario Bros. Arcade game! It was modified to look like the more recent releases of the game that came along with the Mario Advance games and Mario & Luigi: Superstar Saga.

During the planning process, I looked around for creatures I could insert in the Fan Game from the older Mario games. When I got to the Mario Bros. section, I then had a flash: "How about I use a creature that not many people thought about?". Then, I decided to implement it in the game.

Just like it was in the arcade game, a bump from below it will flip it on its back. From there, move into it. It will reward 800 points.

Right now, other than this, it acts just like a spiny. So if it's not on a bunch of bricks or '?' blocks, try to jump over them. I might add more potential to it if I feel like it.

(Credit to SuperV, a MSN Buddy of mine, for the shading, and credit to SamsterBoy for the 8-bit version of Shellcreeper)

Mario and co. is Copyrighted by Nintendo. (1981-2008)


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Project_MK
Posted: May 22 2008, 07:22 PM
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QUOTE (Jeffrey @ May 22 2008, 06:07 PM)
user posted image

Yes, it's the blasted turtle that was in the Mario Bros. Arcade game! It was modified to look like the more recent releases of the game that came along with the Mario Advance games and Mario & Luigi: Superstar Saga.

During the planning process, I looked around for creatures I could insert in the Fan Game from the older Mario games. When I got to the Mario Bros. section, I then had a flash: "How about I use a creature that not many people thought about?". Then, I decided to implement it in the game.

Just like it was in the arcade game, a bump from below it will flip it on its back. From there, move into it. It will reward 800 points.

Right now, other than this, it acts just like a spiny. So if it's not on a bunch of bricks or '?' blocks, try to jump over them. I might add more potential to it if I feel like it.

(Credit to SuperV, a MSN Buddy of mine, for the shading, and credit to SamsterBoy for the 8-bit version of Shellcreeper)

Mario and co. is Copyrighted by Nintendo. (1981-2008)

Lineart on the shelcreeper does not look the best... I suggest respriting it, but I adore the idea.


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Jeffrey
Posted: May 22 2008, 07:31 PM
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@Project_MK: What do you mean by lineart? Sorry about how 'n00b' this may seem, but I don't know everything... >_>

But I'm glad you like the idea.

This post has been edited by Jeffrey on May 22 2008, 07:31 PM


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Quack
Posted: May 22 2008, 11:34 PM
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BUSTAH WOOLUF


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Lookin' good!

Line art is just the black outline of the sprite.
You should make it so if you wait a while on the title screen the Toads fall to their deaths due to standing on donut blocks. biggrin.gif


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Jeffrey
Posted: May 23 2008, 06:04 PM
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I might look over that. It might be funny. And then, I'd trigger the story scene, just like they do in some of the Mario games.


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Jeffrey
Posted: May 29 2008, 05:55 PM
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Sorry for bump, but there's another entry!

---

I am sad to tell that there are no new objects made as of now. A bug recently came into view: A bug that involved all slopes: Enemies acted as if the slopes were solid blocks.

Luckily, I used the ultramario engine that I had downloaded, and checked the slopes code. I pasted it, and it worked! Sadly, enemies still don't climb them, but when they go down, they smoothly drop.

Also, when a goomba is squished on a slope, it makes the slope 'go-thru' and Mario dies. mad.gif

We'll have to wait for a good while until the next good update. nope.gif

Wish me luck, this is one of my first few challenges from the engine!

-Jeffrey

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If any of you can help, feel free to! I want to get moving with more levels and objects, not messing for months on stupid slopes!

This post has been edited by Jeffrey on May 29 2008, 05:59 PM


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kremling
Posted: May 29 2008, 06:04 PM
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This does seem rather cool. Good Luck!


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Posted: May 29 2008, 06:20 PM
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What is your logic in english not programming language, on how you keep the spiny from falling off the block? Like, if it makes a move where it's not touching a block anymore you make it move back and go in next direction, but fast enough that it looks like it does what it's suppose to on it's own?


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Grant
Posted: May 29 2008, 06:33 PM
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John Freeman said
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QUOTE (Jeffrey @ May 22 2008, 08:07 PM)
Yes, it's the blasted turtle that was in the Mario Bros. Arcade game! It was modified to look like the more recent releases of the game that came along with the Mario Advance games and Mario & Luigi: Superstar Saga.

In the later releases they're just changed to Spinies.


Also I strongly suggest changing the title screen, since it's almost unchanged from the original engine and thus makes the game look like a one of those cookie-cutter engine-edit games.


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Jeffrey
Posted: May 29 2008, 06:39 PM
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QUOTE (Grant @ May 29 2008, 06:33 PM)
Also I strongly suggest changing the title screen, since it's almost unchanged from the original engine and thus makes the game look like a one of those cookie-cutter engine-edit games.

I know that. I didn't make any major edits as of now. However, I will, indeed, change pretty much everything later in the game making process.

QUOTE (Grant @ May 29 2008, 06:33 PM)
In the later releases they're just changed to Spinies.


Yeah, but I have to keep the name different, as there are already spinies in the game.


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Jeffrey
Posted: Jun 14 2008, 06:52 AM
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Sorry for this bump...

No, the slope problem isn't fixed yet. I have little time for the game with the big exams coming...

Anyways, I'd like to share some boss ideas I have.

VIH Virus

The boss would be attached to a white blood cell, constantly spawning smaller viruses to go after Mario. Mario could jump on these to stun them, and toss them back on the virus. When you do that, it will spawn a bomb virus, which will explode upon contact with anything. Then, it sticks off the cell. It will start shooting its chromosones, on which Mario can hop on to reach the virus with a jump or other strong attack I'll give to Mario. Then, it will return on the cell and continue on. With each jump, you must strike it one more time before it sticks off, and between each hit, it will send one more bomb virus (ie. After two hits, you must hit it 3 times, and between each hit, you are bombarded by 3 bomb viruses).

After 4 to 5 hits, it will reach the heart. It will stand in the middle, constantly spawning small VIHs. It will start bombing the heart with bomb viruses. If the heart gets too damaged, you fail the mission and restart the current phase. To finish off that sucker, hit the bombs with stunned VIHs to make it return on the virus. 4 more times, and the virus will give up.


Angry Sun

I think the geezer needs a better spot than one-time enemy. I mean, come on! It's a freaking sun!

The sun will float near the top with four rocks spinning around it at a slow speed. It will spit fire at Mario. That fire will remain for a while. Take one of the blocks that will appear through a conveyor on both sides of the screen and toss it at the sun after it spits some fire. It will dive at you a-la-SMB3. If the fire's still there, one of the rocks will overheat and fall apart. When you do, the sun will suck in all of the blocks, the conveyors will stop working. After putting the rocks away, the sun will start diving at you, leaving a trail of flames that dissappear quite quickly. Then, the conveyors will start working again. Repeat until all rocks disappear. It will turn into rock and will roll around, spitting flames. Now, toss blocks at it until it breaks apart.


What do you think?

This post has been edited by Jeffrey on Jun 14 2008, 06:54 AM


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Mr. Bird
Posted: Jun 14 2008, 08:56 AM
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Alright,
1: This looks pretty cool! Hope there is a demo soon!
2: Line art is the basic shape of a sprite. It looks un koopa-ish, even for a shell creaper.
3:Did you get the virus idea from my game? Just wondering.


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Jeffrey
Posted: Jun 14 2008, 09:22 AM
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Mr. Bird: Naw, it was just an idea when I read about the way the AIDS virus invades the human body. I kept some concepts to make a boss idea, mainly the reproducing part, except that in-game, the cell won't split in two, the virus just comes out to attack Mario.


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Jeffrey
Posted: Aug 31 2008, 12:27 PM
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Update!

I have recently moved from Djrellik's Engine to the Ultramario engine. There were so many glitches in the older engine, and I had a hard time with it, so I transferred everything I made so far. I have my first level done, and the second one is being taken care of. I haven't made any changes to the Shellcreeper sprite yet, but I might consider doing so.

Also...

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The little mushroom-shaped rascals return for some more action! Being in almost every Mario game, these little guys are always as weak as in their first appearence, back in 1985.

As always, goombas are the weakest of the enemies encountered in the game. A single jump is required to take these down. However, they are also vulnerable to any other type of attack. These include, but are not limited to: fire flowers, koopa shells, star power and more. In other words, there is not one attack known not to kill them. Well, if you don't count bumping, that is...

Stay tuned for more updates!


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