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Sprite Error
popiBROS1 |
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hey guys/girls thanks for fixing my wav overlapping problem but... i have a new problem take a look  Normal  sometimes this happens  this happens ALOT  can any help me? by the way i am using GM 7 (not pro)
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Xgoff |
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probably gm ****ing up the textures and trying to draw null space... which you probably can't totally fix (unless you surround the sprite with a transparent border, so no colors touch the sprite's edges) i get the same effect occasionally in MMF if i use certain shaders without taking the transparency thing into account:  i'd imagine the scaling/positioning you're using isn't exact so you're getting trash pixels in there This post has been edited by Xgoff on May 28 2008, 03:54 PM
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Littlink is correct with the weird ratios, because that will cause several problems. However, the problem isn't GM7, because I'm using it to create a game (which I wish I wasn't), andI've also never had this problem...
Except under certain circumstances, but those are in GM6.1, and again, under certain circumstances.
Here's one example of the possible problem, and my own experience with it:
You're probably doing something involving image_xscale, which is how wide it is, and image_yscale, which is how tall it is. (These values are a great way to use less sprites in your game and therefore save space but most of your origins have to be centered.)
The values should always be exactly 1 or -1, because that prevents (or at least helps prevent) this from happening.
This kind of thing happens really often in my Paper Mario engine, where these values change irregularly to create the paper flip, but it's never happened to me in any of my other engines, so more than likely it's a freak thing.
Here's another possible problem:
Setting a standard window resolution (NEVER EVER EVER CHANGE THE RESOLUTION FOR THE WHOLE SCREEN) and making sure the room view is always exponentially proportional to the window size is very important. (By exponentially proportional, I mean, it's either half, equal to, twice, four times, eight times, etc.)
Of course, there's always the thing that GM is the one ****ing around, but since I've honestly rarely had the problem, that seems really unlikely.
Cellinkocane could also be right with the screen tearing thing.
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