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MarioMaster23
  Posted: Jun 2 2008, 10:21 AM
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Mario is The Master


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This has probaly been asked tons of times,I know it's on game maker,i use 6.0,but how do you go from there?how do you make it from their?It will be a platformer with 4 worlds and 4 levels in each world.It will be called Super Mario Adventures.
World 1:Grassy Area
World 2:Desert Area
World 3:Icy Area
World 4:Battlefield Area -> Boss:Bowser

Any Help!I would also like an engine with gommbas and koopas and mario and bowser and dry bones and penguins cactuses.Stuff from the worlds above!That would really help!I don't know how i could repay whoever helps me with this.Thanks!

This post has been edited by MarioMaster23 on Jun 2 2008, 10:24 AM


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Hohoo
  Posted: Jun 2 2008, 10:51 AM
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BAN AUTOTUNE
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COUGHthere are many engines on the main site. Go grab some!


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Miaxis
Posted: Jun 2 2008, 11:53 AM
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hagan bromas
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First rule in Game Making:If you canīt do something yourself,let it be.


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Xgoff
Posted: Jun 2 2008, 12:07 PM
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<):|
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QUOTE (Latia @ Jun 2 2008, 10:53 AM)
First rule in Game Making:If you can't do something yourself,let it be.

... or get help

really, your point is basically "oh **** i can't do gravity might as well not have it!!!"


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Miaxis
Posted: Jun 2 2008, 12:34 PM
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hagan bromas
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Yeah,then someone helps him and he doesnīt understand it at all.My point is that he should be able to do it himself,or if someone helps him he should at least try to learn from it.

Edit@MM23:You could get HEIII(Hello Engine 3),it has nearby everything but for newbies itīll complicated to understand how it works and making levels or adding other stuff or removing the map screen or making anything on your own.(yes I tried to post like a noob)

This post has been edited by Latia on Jun 2 2008, 12:36 PM


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SuperMarioMaster
Posted: Jun 2 2008, 12:51 PM
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QUOTE (Latia @ Jun 2 2008, 01:34 PM)
Yeah,then someone helps him and he doesnīt understand it at all.My point is that he should be able to do it himself,or if someone helps him he should at least try to learn from it.

Edit@MM23:You could get HEIII(Hello Engine 3),it has nearby everything but for newbies itīll complicated to understand how it works and making levels or adding other stuff or removing the map screen or making anything on your own.(yes I tried to post like a noob)

But that's not good for people who are very new.

I would suggest you download the platform example from yoyo games and study how it works, then you try. wink.gif
And if you get some bugs feel free to ask us for help.


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Miaxis
Posted: Jun 2 2008, 12:55 PM
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hagan bromas
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QUOTE (Latia @ Jun 2 2008, 07:34 PM)
Edit@MM23:You could get HEIII(Hello Engine 3),it has nearby everything but for newbies itīll complicated to understand how it works and making levels or adding other stuff or removing the map screen or making anything on your own.(yes I tried to post like a noob)

Read.


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ZeldaMalon
Posted: Jun 2 2008, 01:18 PM
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im yuri im gay


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QUOTE (Latia @ Jun 2 2008, 12:55 PM)
Read.

You're still not helping.

This post has been edited by Ness on Jun 2 2008, 01:19 PM


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Miaxis
Posted: Jun 2 2008, 01:23 PM
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hagan bromas
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QUOTE (Ness @ Jun 2 2008, 08:18 PM)
You're still not helping.

Says the right one.At least I said he should try to use other engines to learn from.


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Elyk
Posted: Jun 2 2008, 01:33 PM
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not use them but learn from them, and from what I've heard the Hello engine has quite a few small glitches in it, so it wouldn't be good for learning


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phazonluigi
Posted: Jun 2 2008, 01:41 PM
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^^The Metroid M&L Project has Re-Initiated Launch.^^


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Did he juts ask us to do everything for him? Not once did I hear "Is there a tutorial" or "can someone explain?" Is there an explanation as to why Noobs are like that? (serious question)

Either way MM try something simpler before just Leaping into a platformer try the tutorials on the Yoyo games main site. Try a maze Game first and then start going towards platformers get use to the GM interface.


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Miaxis
Posted: Jun 2 2008, 01:47 PM
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hagan bromas
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I would also like an engine with gommbas and koopas and mario and bowser and dry bones and penguins cactuses.Stuff from the worlds above!


Yes,he did.For him Iīd really recommend starting where every noob starts.Make a hit the ball game,then a game where you control a ball flying through mazes,add jumping and gravity,add enemies,get used to GML,study alarms and global variables,make an AI where the enemy walks from side to side and randomly jumps,make a free-moving AI like King Boo or Fryguy,make a phase based AI where the attacks of the boss are given.Thatīs my history.2 1/2 years......


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Guinea
Posted: Jun 2 2008, 01:52 PM
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My suggestion:

Go to YoYo Games Website, download all tutorials that are labelled for beginners and go through them.
This will give you an idea how Game Maker WORKS.
Then you can still grab a premade engine, or, what gives you more respect: Make your own.

The way to becoming a decent game designer is stony and long, even with GM, but you can do it if you start slowly.


and all the others: I don't see him asking for engines, but just for help.
And the hint to get tutorials and that it isn't all that easy is good help for now.
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MarioMaster23
Posted: Jun 2 2008, 02:48 PM
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Mario is The Master


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I geuss all that could work.One of you said a maze game.Would a simple Pac-Man(lol) work?just asking!oh,thanks for the help.most say to try for the yoyo games tutorals.Gotta go!


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Miaxis
Posted: Jun 2 2008, 03:09 PM
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hagan bromas
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It doesnīt matter what it is,just try to get started with something easy.


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Bacteriophage
Posted: Jun 2 2008, 03:46 PM
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QUOTE (Latia @ Jun 2 2008, 09:53 AM)
First rule in Game Making:If you canīt do something yourself,let it be.

I always thought the first rule of game making was "plan everything out."


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Miaxis
Posted: Jun 2 2008, 04:00 PM
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hagan bromas
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QUOTE (MetalMan @ Jun 2 2008, 10:46 PM)
I always thought the first rule of game making was "plan everything out."

Progamming has higher priority;if you have no engine,you canīt plan anything further.
In before "But youīll have to plan the engine. cool2.gif " lol
Okay,for the basic engine you wouldnīt need planning.(When youīre an advanced user like me,of course I know how to code a platformer engine and some enemies)


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Zero Kirby
Posted: Jun 2 2008, 05:18 PM
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Well, your local psychic is off to visit your mother!
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QUOTE (Latia @ Jun 2 2008, 02:00 PM)
Progamming has higher priority;if you have no engine,you canīt plan anything further.

But, if you have no plans, you have no use for the engine at all.

I'm sorry for this sorta late post, but I can't let this misconception go un-answered.

One of the things that is sort of killing the community fangame is a lack of organization and clear-cut roles. Plus, very poor planning. For community projects, EVERYTHING has to be set in stone before any programming or graphical work is done.

Surfing through the Sprite Workshop, I can't count how many "me too's" I saw creating their own enemies out of nowhere and trying and trying to get a spot, even when it's obvious they don't have the skill that is required. All because the requirements and what sprites will be made weren't exactly projected up front, and nobody was ever told that they had to stick to the list. It's pure, unbridled chaos, all because nobody wants to stick to a plan.

Planning trumps programming, every time. While it certainly helps to have a basic engine to plan from, without any plans, you don't even know what you should build.


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Draco Icebane
Posted: Jun 2 2008, 08:55 PM
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QUOTE (Latia @ Jun 2 2008, 02:00 PM)
Progamming has higher priority

Uh no, since your programming is directly dependent on what the plans for your game are.

You don't just start making a game and then plan it after you have the engine. This is what causes people to never finish their games, because they have no goals and no aim.

You plan the game first. After that, you start working on it in whatever order you think will get you your game faster.
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SuperMarioMaster
Posted: Jun 3 2008, 08:52 AM
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QUOTE (Latia @ Jun 2 2008, 01:55 PM)
Read.

Oh, sorry. But it's hard to read your writing


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