Powered by Invision Power Board

 
    Reply to this topicStart new topicStart Poll

> Luigi's Cave Escape
Australia
Simoneister
Posted: Jun 4 2008, 07:10 AM
Quote Post


Left
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 1403
Member No.: 3282
Joined: 9-February 07

Status: (0d) [--]


This is my entry for the current minigame competition, I finally got it finished!
The storyline and controls are in the game.
Here's a screenshot...
user posted image
And here's the game...
Clicky
This game takes skill, precision, patience, and persistence.
Here's a video on how to actually complete the game.
Clicky

This post has been edited by Simoneister on Jun 4 2008, 06:51 PM


--------------------
user posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted image
PMEmail Poster
Top
Unspecified
Miaxis
Posted: Jun 4 2008, 08:40 AM
Quote Post


hagan bromas
[*]

Group Icon
Group: Members
Posts: 1799
Member No.: 2793
Joined: 12-October 06

Status: (0d) [--]


Glitch attack:Flip gravity and get hit by a bullet bill.No way to get out.Also a fullscreen oprion and a restart button would be nice biggrin.gif


--------------------
user posted image

user posted imageuser posted imageuser posted imageuser posted image
PMEmail PosterUsers WebsiteMSN
Top
United States
Super_Yoshi
Posted: Jun 4 2008, 09:38 AM
Quote Post


Laurels in your soup enhances its aroma.
[*]

Group Icon
Group: Members
Posts: 38
Member No.: 5264
Joined: 5-May 08

Status: (0d) [--]


This is a very nice game, the sprites blend well with each other and the gravity works very well. However, it's very hard. I asked my older brother to see if he could beat it, he discovered the bullet bill glitch (see above post) and used it to beat the game.

My brother using the bullet bill glitch to beat the game.

Aside from some minor glitches, it’s a very nice game. I’ll be looking forward to your future games.


Stop posting in green, please ~ Guinea, Moderator of the Fangame Discussion

This post has been edited by Guinea on Jun 4 2008, 11:11 AM
PM
Top
Finland
Ultramario
Posted: Jun 4 2008, 10:35 AM
Quote Post


Dan Dan Dan!
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 11240
Member No.: 2164
Joined: 9-June 06

Status: (0d) [--]


It's good though there are few minor annoyances.

- You can get stuck in places (get pushed toward a wall by spikes and there's nothing you can do).
- Normal spikes are hard to see and lack of fullscreen option doesn't help.
- There's too little invincibility time and Luigi bounces around too much (most of my death were combo hits).
- No variable jump (but it's not that big of a deal).

*EDIT*
- The sound that plays when switch is active keeps playing after you die.
- There's no warning of when switch's effect is going expire.

This post has been edited by Ultramario on Jun 4 2008, 10:41 AM


--------------------
PMEmail PosterUsers WebsiteAOL
Top
Unspecified
Miaxis
Posted: Jun 4 2008, 11:29 AM
Quote Post


hagan bromas
[*]

Group Icon
Group: Members
Posts: 1799
Member No.: 2793
Joined: 12-October 06

Status: (0d) [--]


Thanks Guinea.wink.gif

I never got past the part with the switch.sad.gif


--------------------
user posted image

user posted imageuser posted imageuser posted imageuser posted image
PMEmail PosterUsers WebsiteMSN
Top
Finland
Ultramario
Posted: Jun 4 2008, 03:11 PM
Quote Post


Dan Dan Dan!
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 11240
Member No.: 2164
Joined: 9-June 06

Status: (0d) [--]


QUOTE (Latia @ Jun 4 2008, 07:29 PM)
I never got past the part with the switch.:(

Neither did I.


--------------------
PMEmail PosterUsers WebsiteAOL
Top
Australia
Simoneister
Posted: Jun 4 2008, 05:57 PM
Quote Post


Left
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 1403
Member No.: 3282
Joined: 9-February 07

Status: (0d) [--]


QUOTE (Ultramario @ Jun 5 2008, 02:05 AM)
It's good though there are few minor annoyances.

- You can get stuck in places (get pushed toward a wall by spikes and there's nothing you can do).
- Normal spikes are hard to see and lack of fullscreen option doesn't help.
- There's too little invincibility time and Luigi bounces around too much (most of my death were combo hits).
- No variable jump (but it's not that big of a deal).

*EDIT*
- The sound that plays when switch is active keeps playing after you die.
- There's no warning of when switch's effect is going expire.

-Where exactly?
-I can see the spikes just fine, maybe you've got your computer screen set darker, and I'll put a fulscreen in if I can in time
-The bouncing was the best way to make damage without just getting hurt and then running all the way through, using it as a cheat, and so far I haven't encountered any "combo hits". You know where they were?
-
-Oops! I'll have to fix that
-I was making the game on a slow computer, so if I made the right ticking noise for my computer, it would be too long for faster computers, and if I made it for fats computers, it wouldn't work on slow computers.


--------------------
user posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted image
PMEmail Poster
Top
Finland
Ultramario
Posted: Jun 4 2008, 07:43 PM
Quote Post


Dan Dan Dan!
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 11240
Member No.: 2164
Joined: 9-June 06

Status: (0d) [--]


QUOTE (Simoneister @ Jun 5 2008, 01:57 AM)
-Where exactly?
-I can see the spikes just fine, maybe you've got your computer screen set darker, and I'll put a fulscreen in if I can in time
-The bouncing was the best way to make damage without just getting hurt and then running all the way through, using it as a cheat, and so far I haven't encountered any "combo hits". You know where they were?
-
-Oops! I'll have to fix that
-I was making the game on a slow computer, so if I made the right ticking noise for my computer, it would be too long for faster computers, and if I made it for fats computers, it wouldn't work on slow computers.

- Where you first encounter hot surface on the celling. There are spikes right beside the wall.
- The HUD is also on the way
- Can you make it so that you only bounce around when hitting spikes?
-
-
- Use alarms


--------------------
PMEmail PosterUsers WebsiteAOL
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

  Topic Options Topic Options Reply to this topicStart new topicStart Poll

 




[ Script Execution time: 0.1050 ]   [ 13 queries used ]   [ GZIP Enabled ]   [ Server Load: 1.17 ]