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> Super Karate Mario, stage requests and misc. discussion
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BurninLeo
Posted: Oct 17 2008, 04:01 PM
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I'm not all familiar with Hamachi but it sounds simple to use?
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Bigbowsa
Posted: Oct 17 2008, 04:13 PM
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lol showbiz bowser
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QUOTE (BurninLeo @ Oct 17 2008, 12:15 AM)
Well I've got all the characters properly programmed and just finished adding jump-through platforms. What to do now then...final smashes anyone?

Mario: giant fireballs
Dojo Master: Transform into "golden" Dojo Master
Samurai Koopa: a Marth styled forward slash
Melee Bandit: a Samus inspired "wave beam"
Pitch: quick repeating dive bombs for a period of time

Sound like winners?

Yep smile.gif

I love your other games too by the way.


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Mr. Bird
Posted: Oct 17 2008, 05:03 PM
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QUOTE (BurninLeo @ Oct 17 2008, 04:01 PM)
I'm not all familiar with Hamachi but it sounds simple to use?

Yes,just make a server give out the name and pass, chat there and use the fake I.P to connect. Bam, instant online with no servers needed.

Also I love your games. Can't wait for a demo.


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BurninLeo
Posted: Oct 18 2008, 01:29 AM
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I have a feeling it isn't as simple as you make it out to be.
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Posted: Oct 18 2008, 01:43 AM
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QUOTE (BurninLeo @ Oct 17 2008, 11:29 PM)
I have a feeling it isn't as simple as you make it out to be.

It is.

No seriously, try it out. Me and Noone use it all the time to test out ZeldaOnline.


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OniLink10
Posted: Oct 18 2008, 05:43 PM
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QUOTE (BurninLeo @ Oct 17 2008, 11:29 PM)
I have a feeling it isn't as simple as you make it out to be.

It is. Hamachi gives everyone a fake IP, so you just need to connect to the Fake IP of a Server Holder to do it.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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BurninLeo
Posted: Oct 26 2008, 06:03 PM
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QUOTE (OniLink10 @ Oct 18 2008, 05:43 PM)
It is. Hamachi gives everyone a fake IP, so you just need to connect to the Fake IP of a Server Holder to do it.

OK I will try to integrate the program when I get done with the damage system. I might need your IM to help me get started.
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OniLink10
Posted: Oct 26 2008, 07:39 PM
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QUOTE (BurninLeo @ Oct 26 2008, 04:03 PM)
OK I will try to integrate the program when I get done with the damage system. I might need your IM to help me get started.

Actually, talk to Noone about it, he's better at it than me.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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BurninLeo
Posted: Oct 28 2008, 07:42 PM
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OK, in the mean time, I'd like to take requests for stages, either from fangames or official games.
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Mr. Bird
Posted: Oct 28 2008, 08:03 PM
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I would like to see a world 1-1 level. Make it so ther are interactive boxes like items and destroying. And when you reach the end you can fight ontop of the castle. Please tell me if you accept it because I would love to see it


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blackcat12
Posted: Oct 28 2008, 10:07 PM
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IMHO, an airship stage would be awesome.

Bowser's Castle could also make a pretty sweet stage.


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Flamy
Posted: Oct 29 2008, 08:46 AM
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Tis 8bit
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How about a DODGE THE SHYGUYS level, it could be a grassy platform in the sky with A LOT of shyguys flying around. If you hit a shyguy you take a small amount of damage and flyback quite far.


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Super_Yoshi
Posted: Oct 29 2008, 01:07 PM
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The main ship from your Super Mario All-Star Quest game would make a cool stage!
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BurninLeo
Posted: Oct 29 2008, 01:15 PM
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You are correct good sir, I will be using the ship as a stage, much like Wind Waker was in Brawl, except there will be bombardment from Bowser's ship as well as other dangers.

This post has been edited by BurninLeo on Oct 29 2008, 01:16 PM
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Super_Yoshi
Posted: Oct 29 2008, 01:21 PM
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Awesome, I've always liked that ship!
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FoxGuy(R)
Posted: Oct 30 2008, 08:30 PM
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Sounds interesting, but are there only going to be four playable characters? Although only four can probably play in multiplayer having a few others might add more variety to the roster.


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Strong
  Posted: Oct 30 2008, 08:42 PM
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yeah cool whutevar
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I'd let you make a Mario 52 level, but that'd probably end up not being a good idea.
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Littlink
Posted: Oct 30 2008, 09:19 PM
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something like this would be interesting!
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BurninLeo
Posted: Oct 30 2008, 10:10 PM
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QUOTE
Sounds interesting, but are there only going to be four playable characters? Although only four can probably play in multiplayer having a few others might add more variety to the roster.

There are five total characters to play as. I know it isn't a lot, but it's becoming increasingly difficult to program more characters, who would at least, have unique attacks. I feel that the game play makes up for the minimal roster right now.

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I'd let you make a Mario 52 level, but that'd probably end up not being a good idea.

XD well OK, but I still think having fangame stages would be great detraction from the norm of Super Smash. Bros. clones (not that this one is trying to be a clone)

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something like this would be interesting!
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What game is that from?
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Littlink
Posted: Oct 31 2008, 02:33 PM
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It's me shamelessly plugging my recent minigame, Super Mario Desolation. 8(


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